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Use i32 in Position::Physical (#1350)
* Use i32 in Position::Physical * Fix multithreaded example * format
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@@ -444,7 +444,7 @@ impl<P: Pixel> From<LogicalSize<P>> for Size {
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#[derive(Debug, Copy, Clone, PartialEq)]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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pub enum Position {
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Physical(PhysicalPosition<u32>),
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Physical(PhysicalPosition<i32>),
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Logical(LogicalPosition<f64>),
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}
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