mirror of
https://github.com/rust-windowing/winit.git
synced 2026-08-29 21:00:04 -04:00
Change instances of "events_loop" to "event_loop"
This commit is contained in:
@@ -5,14 +5,14 @@ use winit::event::{Event, WindowEvent, ElementState, KeyboardInput};
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use winit::event_loop::{EventLoop, ControlFlow};
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fn main() {
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let events_loop = EventLoop::new();
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new().build(&events_loop).unwrap();
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let window = WindowBuilder::new().build(&event_loop).unwrap();
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window.set_title("A fantastic window!");
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let mut cursor_idx = 0;
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events_loop.run(move |event, _, control_flow| {
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event_loop.run(move |event, _, control_flow| {
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match event {
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Event::WindowEvent { event: WindowEvent::KeyboardInput { input: KeyboardInput { state: ElementState::Pressed, .. }, .. }, .. } => {
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println!("Setting cursor to \"{:?}\"", CURSORS[cursor_idx]);
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@@ -5,14 +5,14 @@ use winit::event::{Event, WindowEvent, ElementState, KeyboardInput};
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use winit::event_loop::{EventLoop, ControlFlow};
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fn main() {
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let events_loop = EventLoop::new();
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new()
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.with_title("Super Cursor Grab'n'Hide Simulator 9000")
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.build(&events_loop)
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.build(&event_loop)
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.unwrap();
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events_loop.run(move |event, _, control_flow| {
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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if let Event::WindowEvent { event, .. } = event {
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match event {
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@@ -6,11 +6,11 @@ use winit::event::{Event, WindowEvent, VirtualKeyCode, ElementState, KeyboardInp
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use winit::event_loop::{EventLoop, ControlFlow};
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fn main() {
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let events_loop = EventLoop::new();
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let event_loop = EventLoop::new();
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// enumerating monitors
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let monitor = {
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for (num, monitor) in events_loop.get_available_monitors().enumerate() {
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for (num, monitor) in event_loop.get_available_monitors().enumerate() {
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println!("Monitor #{}: {:?}", num, monitor.get_name());
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}
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@@ -20,7 +20,7 @@ fn main() {
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let mut num = String::new();
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io::stdin().read_line(&mut num).unwrap();
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let num = num.trim().parse().ok().expect("Please enter a number");
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let monitor = events_loop.get_available_monitors().nth(num).expect("Please enter a valid ID");
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let monitor = event_loop.get_available_monitors().nth(num).expect("Please enter a valid ID");
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println!("Using {:?}", monitor.get_name());
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@@ -30,14 +30,14 @@ fn main() {
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let window = WindowBuilder::new()
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.with_title("Hello world!")
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.with_fullscreen(Some(monitor))
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.build(&events_loop)
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.build(&event_loop)
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.unwrap();
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let mut is_fullscreen = true;
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let mut is_maximized = false;
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let mut decorations = true;
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events_loop.run(move |event, _, control_flow| {
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event_loop.run(move |event, _, control_flow| {
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println!("{:?}", event);
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*control_flow = ControlFlow::Wait;
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@@ -5,16 +5,16 @@ use winit::event::{Event, WindowEvent, KeyboardInput};
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use winit::event_loop::{EventLoop, ControlFlow};
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fn main() {
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let events_loop = EventLoop::new();
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let event_loop = EventLoop::new();
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let _window = WindowBuilder::new()
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.with_title("Your faithful window")
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.build(&events_loop)
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.build(&event_loop)
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.unwrap();
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let mut close_requested = false;
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events_loop.run(move |event, _, control_flow| {
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event_loop.run(move |event, _, control_flow| {
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use winit::event::ElementState::Released;
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use winit::event::VirtualKeyCode::{N, Y};
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@@ -6,16 +6,16 @@ use winit::event::{Event, WindowEvent};
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use winit::event_loop::{EventLoop, ControlFlow};
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fn main() {
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let events_loop = EventLoop::new();
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new()
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.build(&events_loop)
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.build(&event_loop)
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.unwrap();
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window.set_min_dimensions(Some(LogicalSize::new(400.0, 200.0)));
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window.set_max_dimensions(Some(LogicalSize::new(800.0, 400.0)));
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events_loop.run(move |event, _, control_flow| {
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event_loop.run(move |event, _, control_flow| {
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println!("{:?}", event);
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match event {
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@@ -6,15 +6,15 @@ use winit::event::{Event, WindowEvent, ElementState, KeyboardInput};
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use winit::event_loop::{EventLoop, ControlFlow};
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fn main() {
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let events_loop = EventLoop::new();
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let event_loop = EventLoop::new();
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let mut windows = HashMap::new();
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for _ in 0..3 {
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let window = Window::new(&events_loop).unwrap();
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let window = Window::new(&event_loop).unwrap();
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windows.insert(window.id(), window);
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}
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events_loop.run(move |event, events_loop, control_flow| {
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event_loop.run(move |event, event_loop, control_flow| {
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*control_flow = ControlFlow::Wait;
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match event {
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Event::WindowEvent { event, window_id } => {
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@@ -30,7 +30,7 @@ fn main() {
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}
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},
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WindowEvent::KeyboardInput { input: KeyboardInput { state: ElementState::Pressed, .. }, .. } => {
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let window = Window::new(&events_loop).unwrap();
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let window = Window::new(&event_loop).unwrap();
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windows.insert(window.id(), window);
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},
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_ => ()
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@@ -4,18 +4,18 @@ use winit::event::{Event, WindowEvent};
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use winit::event_loop::{EventLoop, ControlFlow};
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fn main() {
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let events_loop: EventLoop<i32> = EventLoop::new_user_event();
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let event_loop: EventLoop<i32> = EventLoop::new_user_event();
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let _window = WindowBuilder::new()
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.with_title("A fantastic window!")
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.build(&events_loop)
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.build(&event_loop)
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.unwrap();
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let proxy = events_loop.create_proxy();
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let proxy = event_loop.create_proxy();
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std::thread::spawn(move || {
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let mut counter = 0;
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// Wake up the `events_loop` once every second.
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// Wake up the `event_loop` once every second.
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loop {
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std::thread::sleep(std::time::Duration::from_secs(1));
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proxy.send_event(counter).unwrap();
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@@ -23,7 +23,7 @@ fn main() {
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}
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});
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events_loop.run(move |event, _, control_flow| {
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event_loop.run(move |event, _, control_flow| {
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println!("{:?}", event);
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match event {
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Event::WindowEvent { event: WindowEvent::CloseRequested, .. } =>
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@@ -6,14 +6,14 @@ use winit::event::{Event, WindowEvent};
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use winit::event_loop::{EventLoop, ControlFlow};
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fn main() {
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let events_loop = EventLoop::new();
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new()
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.with_title("A fantastic window!")
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.build(&events_loop)
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.build(&event_loop)
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.unwrap();
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events_loop.run(move |event, _, control_flow| {
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event_loop.run(move |event, _, control_flow| {
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println!("{:?}", event);
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match event {
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@@ -4,7 +4,7 @@ use winit::event::{Event, WindowEvent, VirtualKeyCode, ElementState, KeyboardInp
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use winit::event_loop::{EventLoop, ControlFlow};
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fn main() {
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let events_loop = EventLoop::new();
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let event_loop = EventLoop::new();
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let mut resizable = false;
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@@ -12,10 +12,10 @@ fn main() {
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.with_title("Hit space to toggle resizability.")
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.with_dimensions((400, 200).into())
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.with_resizable(resizable)
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.build(&events_loop)
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.build(&event_loop)
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.unwrap();
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events_loop.run(move |event, _, control_flow| {
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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match event {
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Event::WindowEvent { event, .. } => match event {
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@@ -5,14 +5,14 @@ use winit::event::{Event, WindowEvent, StartCause};
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use winit::event_loop::{EventLoop, ControlFlow};
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fn main() {
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let events_loop = EventLoop::new();
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let event_loop = EventLoop::new();
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let _window = WindowBuilder::new()
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.with_title("A fantastic window!")
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.build(&events_loop)
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.build(&event_loop)
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.unwrap();
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events_loop.run(move |event, _, control_flow| {
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event_loop.run(move |event, _, control_flow| {
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println!("{:?}", event);
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match event {
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@@ -4,15 +4,15 @@ use winit::event::{Event, WindowEvent};
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use winit::event_loop::{EventLoop, ControlFlow};
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fn main() {
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let events_loop = EventLoop::new();
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new().with_decorations(false)
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.with_transparency(true)
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.build(&events_loop).unwrap();
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.build(&event_loop).unwrap();
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window.set_title("A fantastic window!");
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events_loop.run(move |event, _, control_flow| {
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event_loop.run(move |event, _, control_flow| {
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println!("{:?}", event);
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match event {
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@@ -4,14 +4,14 @@ use winit::event::{Event, WindowEvent};
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use winit::event_loop::{EventLoop, ControlFlow};
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fn main() {
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let events_loop = EventLoop::new();
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let event_loop = EventLoop::new();
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let _window = WindowBuilder::new()
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.with_title("A fantastic window!")
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.build(&events_loop)
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.build(&event_loop)
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.unwrap();
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events_loop.run(|event, _, control_flow| {
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event_loop.run(|event, _, control_flow| {
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println!("{:?}", event);
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match event {
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@@ -23,17 +23,17 @@ fn main() {
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// feature enabled).
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let icon = Icon::from_path(path).expect("Failed to open icon");
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let events_loop = EventLoop::new();
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new()
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.with_title("An iconic window!")
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// At present, this only does anything on Windows and X11, so if you want to save load
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// time, you can put icon loading behind a function that returns `None` on other platforms.
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.with_window_icon(Some(icon))
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.build(&events_loop)
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.build(&event_loop)
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.unwrap();
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events_loop.run(move |event, _, control_flow| {
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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if let Event::WindowEvent { event, .. } = event {
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use winit::event::WindowEvent::*;
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@@ -6,15 +6,15 @@ use winit::event_loop::{EventLoop, ControlFlow};
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use winit::platform::desktop::EventLoopExtDesktop;
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fn main() {
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let mut events_loop = EventLoop::new();
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let mut event_loop = EventLoop::new();
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let window = WindowBuilder::new()
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.with_title("A fantastic window!")
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.build(&events_loop)
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.build(&event_loop)
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.unwrap();
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println!("Close the window to continue.");
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events_loop.run_return(|event, _, control_flow| {
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event_loop.run_return(|event, _, control_flow| {
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match event {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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@@ -27,11 +27,11 @@ fn main() {
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let _window_2 = WindowBuilder::new()
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.with_title("A second, fantasticer window!")
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.build(&events_loop)
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.build(&event_loop)
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.unwrap();
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println!("Wa ha ha! You thought that closing the window would finish this?!");
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events_loop.run_return(|event, _, control_flow| {
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event_loop.run_return(|event, _, control_flow| {
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match event {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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