Change instances of "events_loop" to "event_loop"

This commit is contained in:
Osspial
2018-08-23 20:16:52 -04:00
parent 0f34408763
commit 8d8d9b7cd1
34 changed files with 137 additions and 116 deletions

View File

@@ -5,14 +5,14 @@ use winit::event::{Event, WindowEvent, ElementState, KeyboardInput};
use winit::event_loop::{EventLoop, ControlFlow};
fn main() {
let events_loop = EventLoop::new();
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&events_loop).unwrap();
let window = WindowBuilder::new().build(&event_loop).unwrap();
window.set_title("A fantastic window!");
let mut cursor_idx = 0;
events_loop.run(move |event, _, control_flow| {
event_loop.run(move |event, _, control_flow| {
match event {
Event::WindowEvent { event: WindowEvent::KeyboardInput { input: KeyboardInput { state: ElementState::Pressed, .. }, .. }, .. } => {
println!("Setting cursor to \"{:?}\"", CURSORS[cursor_idx]);