Remove crossbeam dependency and make drop events work again

This commit is contained in:
Osspial
2018-11-08 23:46:41 -05:00
parent 8299eb2f03
commit 92ac3d6ac7
7 changed files with 64 additions and 54 deletions

View File

@@ -17,12 +17,12 @@ use winapi::shared::basetsd::UINT_PTR;
use std::{mem, ptr};
use std::sync::Arc;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::mpsc::{self, Sender, Receiver};
use std::time::{Duration, Instant};
use std::rc::Rc;
use std::cell::RefCell;
use std::collections::VecDeque;
use parking_lot::Mutex;
use crossbeam_channel::{self, Sender, Receiver};
use winapi::ctypes::c_int;
use winapi::shared::minwindef::{
@@ -147,7 +147,7 @@ pub struct EventLoop<T> {
pub(crate) runner_shared: EventLoopRunnerShared<T>,
}
impl<T> EventLoop<T> {
impl<T: 'static> EventLoop<T> {
pub fn new() -> EventLoop<T> {
Self::with_dpi_awareness(true)
}
@@ -181,27 +181,24 @@ impl<T> EventLoop<T> {
where F: FnMut(Event<T>, &RootEventLoop<T>, &mut ControlFlow)
{
unsafe{ winuser::IsGUIThread(1); }
let mut runner = EventLoopRunner {
event_loop: self,
control_flow: ControlFlow::default(),
runner_state: RunnerState::New,
in_modal_loop: false,
modal_redraw_window: self.thread_msg_target,
event_handler: unsafe {
// Transmute used to erase lifetimes.
mem::transmute::<
&mut FnMut(Event<T>, &RootEventLoop<T>, &mut ControlFlow),
*mut FnMut(Event<T>, &RootEventLoop<T>, &mut ControlFlow)
>(&mut event_handler)
assert_eq!(mem::size_of::<RootEventLoop<T>>(), mem::size_of::<EventLoop<T>>());
let self_ptr = self as *const EventLoop<T>;
let mut runner = unsafe{ EventLoopRunner::new(
self,
move |event, control_flow| {
let event_loop_ref = &*(self_ptr as *const RootEventLoop<T>);
event_handler(event, event_loop_ref, control_flow)
}
};
) };
{
let runner_shared = self.runner_shared.clone();
let mut runner_ref = runner_shared.runner.borrow_mut();
loop {
let event = runner_shared.buffer.borrow_mut().pop_front();
match event {
Some(e) => unsafe{ runner.process_event(e); },
Some(e) => { runner.process_event(e); },
None => break
}
}
@@ -246,7 +243,7 @@ impl<T> EventLoop<T> {
}
}
unsafe{ runner!().call_event_handler(Event::LoopDestroyed) }
runner!().call_event_handler(Event::LoopDestroyed);
*self.runner_shared.runner.borrow_mut() = None;
}
@@ -272,16 +269,16 @@ pub(crate) struct ELRShared<T> {
buffer: RefCell<VecDeque<Event<T>>>
}
pub(crate) struct EventLoopRunner<T> {
event_loop: *const EventLoop<T>,
trigger_newevents_on_redraw: Arc<AtomicBool>,
control_flow: ControlFlow,
runner_state: RunnerState,
modal_redraw_window: HWND,
in_modal_loop: bool,
event_handler: *mut FnMut(Event<T>, &RootEventLoop<T>, &mut ControlFlow)
event_handler: Box<FnMut(Event<T>, &mut ControlFlow)>
}
impl<T> ELRShared<T> {
unsafe fn send_event(&self, event: Event<T>) {
pub(crate) unsafe fn send_event(&self, event: Event<T>) {
if let Ok(mut runner_ref) = self.runner.try_borrow_mut() {
if let Some(ref mut runner) = *runner_ref {
runner.process_event(event);
@@ -308,7 +305,23 @@ enum RunnerState {
}
impl<T> EventLoopRunner<T> {
unsafe fn new_events(&mut self) {
unsafe fn new<F>(event_loop: &EventLoop<T>, f: F) -> EventLoopRunner<T>
where F: FnMut(Event<T>, &mut ControlFlow)
{
EventLoopRunner {
trigger_newevents_on_redraw: event_loop.trigger_newevents_on_redraw.clone(),
control_flow: ControlFlow::default(),
runner_state: RunnerState::New,
in_modal_loop: false,
modal_redraw_window: event_loop.thread_msg_target,
event_handler: mem::transmute::<
Box<FnMut(Event<T>, &mut ControlFlow)>,
Box<FnMut(Event<T>, &mut ControlFlow)>
>(Box::new(f))
}
}
fn new_events(&mut self) {
self.runner_state = match self.runner_state {
// If we're already handling events or have deferred `NewEvents`, we don't need to do
// do any processing.
@@ -359,19 +372,21 @@ impl<T> EventLoopRunner<T> {
};
}
unsafe fn process_event(&mut self, event: Event<T>) {
fn process_event(&mut self, event: Event<T>) {
// If we're in the modal loop, we need to have some mechanism for finding when the event
// queue has been cleared so we can call `events_cleared`. Windows doesn't give any utilities
// for doing this, but it DOES guarantee that WM_PAINT will only occur after input events have
// been processed. So, we send WM_PAINT to a dummy window which calls `events_cleared` when
// the events queue has been emptied.
if self.in_modal_loop {
winuser::RedrawWindow(
self.modal_redraw_window,
ptr::null(),
ptr::null_mut(),
winuser::RDW_INTERNALPAINT
);
unsafe {
winuser::RedrawWindow(
self.modal_redraw_window,
ptr::null(),
ptr::null_mut(),
winuser::RDW_INTERNALPAINT
);
}
}
// If new event processing has to be done (i.e. call NewEvents or defer), do it. If we're
@@ -419,7 +434,7 @@ impl<T> EventLoopRunner<T> {
self.call_event_handler(event);
}
unsafe fn events_cleared(&mut self) {
fn events_cleared(&mut self) {
match self.runner_state {
// If we were handling events, send the EventsCleared message.
RunnerState::HandlingEvents => {
@@ -462,20 +477,18 @@ impl<T> EventLoopRunner<T> {
}
}
unsafe fn call_event_handler(&mut self, event: Event<T>) {
fn call_event_handler(&mut self, event: Event<T>) {
match event {
Event::NewEvents(_) => (*self.event_loop).trigger_newevents_on_redraw.store(true, Ordering::Relaxed),
Event::EventsCleared => (*self.event_loop).trigger_newevents_on_redraw.store(false, Ordering::Relaxed),
Event::NewEvents(_) => self.trigger_newevents_on_redraw.store(true, Ordering::Relaxed),
Event::EventsCleared => self.trigger_newevents_on_redraw.store(false, Ordering::Relaxed),
_ => ()
}
assert_eq!(mem::size_of::<RootEventLoop<T>>(), mem::size_of::<EventLoop<T>>());
let event_loop_ref = &*(self.event_loop as *const RootEventLoop<T>);
if self.control_flow != ControlFlow::Exit {
(*self.event_handler)(event, event_loop_ref, &mut self.control_flow);
(*self.event_handler)(event, &mut self.control_flow);
} else {
(*self.event_handler)(event, event_loop_ref, &mut ControlFlow::Exit);
(*self.event_handler)(event, &mut ControlFlow::Exit);
}
}
}
@@ -699,7 +712,7 @@ fn thread_event_target_window<T>(event_loop_runner: EventLoopRunnerShared<T>) ->
(winuser::WS_VISIBLE | winuser::WS_POPUP) as _
);
let (tx, rx) = crossbeam_channel::unbounded();
let (tx, rx) = mpsc::channel();
let subclass_input = ThreadMsgTargetSubclassInput {
event_loop_runner,