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Update the emscripten port of glutin
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@@ -24,11 +24,11 @@ pub fn load(window: &glutin::Window) -> Context {
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unsafe {
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let vs = gl.CreateShader(gl::VERTEX_SHADER);
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gl.ShaderSource(vs, 1, [VS_SRC.as_ptr() as *const i8].as_ptr(), ptr::null());
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gl.ShaderSource(vs, 1, [VS_SRC.as_ptr() as *const _].as_ptr(), ptr::null());
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gl.CompileShader(vs);
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let fs = gl.CreateShader(gl::FRAGMENT_SHADER);
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gl.ShaderSource(fs, 1, [FS_SRC.as_ptr() as *const i8].as_ptr(), ptr::null());
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gl.ShaderSource(fs, 1, [FS_SRC.as_ptr() as *const _].as_ptr(), ptr::null());
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gl.CompileShader(fs);
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let program = gl.CreateProgram();
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