macOS: fix borderless game resetting after switching spaces (#4482)

This commit is contained in:
Tarek Abdel Sater
2026-02-12 01:14:10 +04:00
committed by GitHub
parent cf9daedb18
commit 983e50971d
3 changed files with 28 additions and 11 deletions

View File

@@ -330,6 +330,20 @@ define_class!(
trace_scope!("windowDidChangeOcclusionState:");
let visible = self.window().occlusionState().contains(NSWindowOcclusionState::Visible);
self.queue_event(WindowEvent::Occluded(!visible));
// We do this here rather than in `window:willUseFullScreenPresentationOptions`
// because doing it there leaves the menu bar interactable despite being hidden.
// Moving it here produces the most consistent results.
if self.is_borderless_game()
&& matches!(*self.ivars().fullscreen.borrow(), Some(Fullscreen::Borderless(_)))
{
let mtm = MainThreadMarker::from(self);
let app = NSApplication::sharedApplication(mtm);
app.setPresentationOptions(
NSApplicationPresentationOptions::HideDock
| NSApplicationPresentationOptions::HideMenuBar,
);
}
}
#[unsafe(method(windowDidChangeScreen:))]
@@ -1534,7 +1548,7 @@ impl WindowDelegate {
}
match (old_fullscreen, fullscreen) {
(None, Some(fullscreen)) => {
(None, Some(_)) => {
// `toggleFullScreen` doesn't work if the `StyleMask` is none, so we
// set a normal style temporarily. The previous state will be
// restored in `WindowDelegate::window_did_exit_fullscreen`.
@@ -1545,16 +1559,6 @@ impl WindowDelegate {
self.ivars().saved_style.set(Some(curr_mask));
}
// In borderless games, we want to disable the dock and menu bar
// by setting the presentation options. We do this here rather than in
// `window:willUseFullScreenPresentationOptions` because for some reason
// the menu bar remains interactable despite being hidden.
if self.is_borderless_game() && matches!(fullscreen, Fullscreen::Borderless(_)) {
let presentation_options = NSApplicationPresentationOptions::HideDock
| NSApplicationPresentationOptions::HideMenuBar;
app.setPresentationOptions(presentation_options);
}
toggle_fullscreen(self.window());
},
(Some(Fullscreen::Borderless(_)), None) => {

View File

@@ -251,6 +251,12 @@ impl Application {
Action::ToggleSimpleFullscreen => {
window.window.set_simple_fullscreen(!window.window.simple_fullscreen());
},
#[cfg(macos_platform)]
Action::ToggleBorderlessGame => {
let current = window.window.is_borderless_game();
window.window.set_borderless_game(!current);
info!("Borderless game: {}", !current);
},
Action::ToggleMaximize => window.toggle_maximize(),
Action::Minimize => window.minimize(),
Action::NextCursor => window.next_cursor(),
@@ -1027,6 +1033,8 @@ enum Action {
ToggleFullscreen,
#[cfg(macos_platform)]
ToggleSimpleFullscreen,
#[cfg(macos_platform)]
ToggleBorderlessGame,
ToggleMaximize,
Minimize,
NextCursor,
@@ -1064,6 +1072,8 @@ impl Action {
Action::ToggleFullscreen => "Toggle fullscreen",
#[cfg(macos_platform)]
Action::ToggleSimpleFullscreen => "Toggle simple fullscreen",
#[cfg(macos_platform)]
Action::ToggleBorderlessGame => "Toggle borderless game mode",
Action::ToggleMaximize => "Maximize",
Action::Minimize => "Minimize",
Action::ToggleResizeIncrements => "Use resize increments when resizing window",
@@ -1315,6 +1325,8 @@ const KEY_BINDINGS: &[Binding<&'static str>] = &[
Binding::new("T", ModifiersState::META, Action::CreateNewTab),
#[cfg(macos_platform)]
Binding::new("O", ModifiersState::CONTROL, Action::CycleOptionAsAlt),
#[cfg(macos_platform)]
Binding::new("B", ModifiersState::CONTROL, Action::ToggleBorderlessGame),
Binding::new("S", ModifiersState::ALT, Action::EmitSurfaceSize),
Binding::new("S", ModifiersState::CONTROL, Action::Message),
];

View File

@@ -54,3 +54,4 @@ changelog entry.
- On X11, fix `set_hittest` not working on some window managers.
- On Redox, handle `EINTR` when reading from `event_socket` instead of panicking.
- On Wayland, switch from using the `ahash` hashing algorithm to `foldhash`.
- On macOS, fix borderless game presentation options not sticking after switching spaces.