diff --git a/examples/window.rs b/examples/window.rs index 11f324713..48afadf9f 100644 --- a/examples/window.rs +++ b/examples/window.rs @@ -31,6 +31,8 @@ use winit::platform::macos::{OptionAsAlt, WindowAttributesExtMacOS, WindowExtMac use winit::platform::startup_notify::{ self, EventLoopExtStartupNotify, WindowAttributesExtStartupNotify, WindowExtStartupNotify, }; +#[cfg(x11_platform)] +use winit::platform::x11::WindowAttributesExtX11; #[path = "util/tracing.rs"] mod tracing; @@ -140,6 +142,28 @@ impl Application { window_attributes = window_attributes.with_activation_token(token); } + #[cfg(x11_platform)] + match std::env::var("X11_VISUAL_ID") { + Ok(visual_id_str) => { + info!("Using X11 visual id {visual_id_str}"); + let visual_id = visual_id_str.parse()?; + window_attributes = window_attributes.with_x11_visual(visual_id); + }, + Err(_) => info!("Set the X11_VISUAL_ID env variable to request specific X11 visual"), + } + + #[cfg(x11_platform)] + match std::env::var("X11_SCREEN_ID") { + Ok(screen_id_str) => { + info!("Placing the window on X11 screen {screen_id_str}"); + let screen_id = screen_id_str.parse()?; + window_attributes = window_attributes.with_x11_screen(screen_id); + }, + Err(_) => info!( + "Set the X11_SCREEN_ID env variable to place the window on non-default screen" + ), + } + #[cfg(macos_platform)] if let Some(tab_id) = _tab_id { window_attributes = window_attributes.with_tabbing_identifier(&tab_id); diff --git a/src/changelog/unreleased.md b/src/changelog/unreleased.md index 276397eef..6e9802dd1 100644 --- a/src/changelog/unreleased.md +++ b/src/changelog/unreleased.md @@ -44,6 +44,8 @@ changelog entry. - On macOS, add `WindowExtMacOS::set_borderless_game` and `WindowAttributesExtMacOS::with_borderless_game` to fully disable the menu bar and dock in Borderless Fullscreen as commonly done in games. +- On X11, the `window` example now understands the `X11_VISUAL_ID` and `X11_SCREEN_ID` env + variables to test the respective modifiers of window creation. ### Fixed @@ -54,3 +56,4 @@ changelog entry. - On X11, key events forward to IME anyway, even when it's disabled. - On Windows, make `ControlFlow::WaitUntil` work more precisely using `CREATE_WAITABLE_TIMER_HIGH_RESOLUTION`. - On X11, creating windows on screen that is not the first one (e.g. `DISPLAY=:0.1`) works again. +- On X11, creating windows while passing `with_x11_screen(non_default_screen)` works again. diff --git a/src/platform_impl/linux/x11/window.rs b/src/platform_impl/linux/x11/window.rs index 94cb28d66..fcadf5805 100644 --- a/src/platform_impl/linux/x11/window.rs +++ b/src/platform_impl/linux/x11/window.rs @@ -144,12 +144,26 @@ impl UnownedWindow { ) -> Result { let xconn = &event_loop.xconn; let atoms = xconn.atoms(); + + let screen_id = match window_attrs.platform_specific.x11.screen_id { + Some(id) => id, + None => xconn.default_screen_index() as c_int, + }; + + let screen = { + let screen_id_usize = usize::try_from(screen_id) + .map_err(|_| os_error!(OsError::Misc("screen id must be non-negative")))?; + xconn.xcb_connection().setup().roots.get(screen_id_usize).ok_or(os_error!( + OsError::Misc("requested screen id not present in server's response") + ))? + }; + #[cfg(feature = "rwh_06")] let root = match window_attrs.parent_window.as_ref().map(|handle| handle.0) { Some(rwh_06::RawWindowHandle::Xlib(handle)) => handle.window as xproto::Window, Some(rwh_06::RawWindowHandle::Xcb(handle)) => handle.window.get(), Some(raw) => unreachable!("Invalid raw window handle {raw:?} on X11"), - None => event_loop.root, + None => screen.root, }; #[cfg(not(feature = "rwh_06"))] let root = event_loop.root; @@ -207,19 +221,6 @@ impl UnownedWindow { dimensions }; - let screen_id = match window_attrs.platform_specific.x11.screen_id { - Some(id) => id, - None => xconn.default_screen_index() as c_int, - }; - - let screen = { - let screen_id_usize = usize::try_from(screen_id) - .map_err(|_| os_error!(OsError::Misc("screen id must be non-negative")))?; - xconn.xcb_connection().setup().roots.get(screen_id_usize).ok_or(os_error!( - OsError::Misc("requested screen id not present in server's response") - ))? - }; - // An iterator over the visuals matching screen id combined with their depths. let mut all_visuals = screen .allowed_depths