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x11:wayland: fix pump_events blocking with Wait
Using `Duration::Zero` with `Wait` polling mode was still blocking until the event was actually delivered. Thus when `pump_events` API is used, ensure that it's not happening. Fixes #4130.
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@@ -48,3 +48,4 @@ changelog entry.
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- On Windows, fixed ~500 ms pause when clicking the title bar during continuous redraw.
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- On Windows, fixed ~500 ms pause when clicking the title bar during continuous redraw.
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- On macos, `WindowExtMacOS::set_simple_fullscreen` now honors `WindowExtMacOS::set_borderless_game`
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- On macos, `WindowExtMacOS::set_simple_fullscreen` now honors `WindowExtMacOS::set_borderless_game`
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- On X11 and Wayland, fixed pump_events with `Some(Duration::Zero)` blocking with `Wait` polling mode
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@@ -285,7 +285,10 @@ impl<T: 'static> EventLoop<T> {
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// Reduce spurious wake-ups.
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// Reduce spurious wake-ups.
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let dispatched_events = self.with_state(|state| state.dispatched_events);
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let dispatched_events = self.with_state(|state| state.dispatched_events);
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if matches!(cause, StartCause::WaitCancelled { .. }) && !dispatched_events {
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if matches!(cause, StartCause::WaitCancelled { .. })
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&& !dispatched_events
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&& timeout.is_none()
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{
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continue;
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continue;
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}
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}
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@@ -497,6 +497,7 @@ impl<T: 'static> EventLoop<T> {
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// If we don't have any pending `_receiver`
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// If we don't have any pending `_receiver`
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if !self.has_pending()
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if !self.has_pending()
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&& !matches!(&cause, StartCause::ResumeTimeReached { .. } | StartCause::Poll)
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&& !matches!(&cause, StartCause::ResumeTimeReached { .. } | StartCause::Poll)
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&& timeout.is_none()
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{
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{
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return;
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return;
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}
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}
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