mirror of
https://github.com/rust-windowing/winit.git
synced 2026-06-27 15:13:13 -04:00
macOS: Fix surface position (#4027)
This commit is contained in:
@@ -945,8 +945,21 @@ impl WindowDelegate {
|
||||
}
|
||||
|
||||
pub fn surface_position(&self) -> PhysicalPosition<i32> {
|
||||
let content_rect = self.window().contentRectForFrameRect(self.window().frame());
|
||||
let logical = LogicalPosition::new(content_rect.origin.x, content_rect.origin.y);
|
||||
// The calculation here is a bit awkward because we've gotta reconcile the
|
||||
// different origins (Winit prefers top-left vs. NSWindow's bottom-left),
|
||||
// and I couldn't find a built-in way to do so.
|
||||
|
||||
// The position of the window and the view, both in Winit screen coordinates.
|
||||
let window_position = flip_window_screen_coordinates(self.window().frame());
|
||||
let view_position = flip_window_screen_coordinates(
|
||||
self.window().contentRectForFrameRect(self.window().frame()),
|
||||
);
|
||||
|
||||
// And use that to convert the view position to window coordinates.
|
||||
let surface_position =
|
||||
NSPoint::new(view_position.x - window_position.x, view_position.y - window_position.y);
|
||||
|
||||
let logical = LogicalPosition::new(surface_position.x, surface_position.y);
|
||||
logical.to_physical(self.scale_factor())
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user