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Make 'current_monitor' return 'Option<MonitorHandle>'
On certain platforms window couldn't be on any monitor resulting in failures of 'current_monitor' function. Such issue was happening on Wayland, since the window isn't on any monitor, unless the user has drawn something into it. Returning 'Option<MonitorHandle>' will give an ability to handle such situations gracefully by properly indicating that there's no current monitor. Fixes #793.
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@@ -450,7 +450,8 @@ extern "C" fn window_will_enter_fullscreen(this: &Object, _: Sel, _: id) {
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// Otherwise, we must've reached fullscreen by the user clicking
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// on the green fullscreen button. Update state!
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None => {
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shared_state.fullscreen = Some(Fullscreen::Borderless(window.current_monitor()))
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let current_monitor = window.current_monitor_inner();
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shared_state.fullscreen = Some(Fullscreen::Borderless(current_monitor))
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}
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}
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shared_state.in_fullscreen_transition = true;
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