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Add with_robustness and handle robustness on all implementations
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@@ -5,6 +5,7 @@ use CreationError;
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use GlRequest;
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use GlContext;
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use PixelFormat;
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use Robustness;
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use gl_common;
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use libc;
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@@ -43,6 +44,12 @@ impl HeadlessRendererBuilder {
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self
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}
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/// Sets the robustness of the OpenGL context. See the docs of `Robustness`.
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pub fn with_gl_robustness(mut self, robustness: Robustness) -> HeadlessRendererBuilder {
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self.attribs.gl_robustness = robustness;
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self
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}
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/// Builds the headless context.
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///
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/// Error should be very rare and only occur in case of permission denied, incompatible system,
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