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Add with_robustness and handle robustness on all implementations
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@@ -12,6 +12,7 @@ use GlProfile;
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use GlRequest;
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use MouseCursor;
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use PixelFormat;
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use Robustness;
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use native_monitor::NativeMonitorId;
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use gl_common;
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@@ -84,6 +85,12 @@ impl<'a> WindowBuilder<'a> {
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self
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}
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/// Sets the robustness of the OpenGL context. See the docs of `Robustness`.
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pub fn with_gl_robustness(mut self, robustness: Robustness) -> WindowBuilder<'a> {
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self.attribs.gl_robustness = robustness;
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self
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}
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/// Requests that the window has vsync enabled.
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pub fn with_vsync(mut self) -> WindowBuilder<'a> {
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self.attribs.vsync = true;
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