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web: Fix position of touch events to be relative to the canvas
Use the same logic as for mouse events when not captured.
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@@ -127,10 +127,6 @@ pub fn mouse_modifiers(event: &MouseEvent) -> ModifiersState {
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state
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}
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pub fn touch_position(event: &PointerEvent, _canvas: &HtmlCanvasElement) -> LogicalPosition<f64> {
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// TODO: Should this handle more, like `mouse_position_by_client` does?
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LogicalPosition {
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x: event.client_x() as f64,
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y: event.client_y() as f64,
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}
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pub fn touch_position(event: &PointerEvent, canvas: &HtmlCanvasElement) -> LogicalPosition<f64> {
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mouse_position_by_client(event, canvas)
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}
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