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api: make VideoModeHandle into VideoMode
The video mode is generally a static data and not a reference to some video mode. This changes the exclusive fullscreen API to match that an accept a monitor now.
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@@ -1311,8 +1311,8 @@ unsafe fn public_window_callback_inner(
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*fullscreen_monitor = Some(MonitorHandle::new(new_monitor));
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}
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},
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Fullscreen::Exclusive(ref video_mode) => {
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let old_monitor = video_mode.monitor.hmonitor();
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Fullscreen::Exclusive(ref monitor, _) => {
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let old_monitor = monitor.hmonitor();
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if let Ok(old_monitor_info) = monitor::get_monitor_info(old_monitor) {
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let old_monitor_rect = old_monitor_info.monitorInfo.rcMonitor;
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window_pos.x = old_monitor_rect.left;
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