Event, input source, error, data transfer, native key, IME request,
scroll delta and fullscreen enums can now gain variants without a
breaking change. Backends and examples get wildcard arms where they
matched exhaustively; unknown IME requests are reported as
ImeRequestError::NotSupported and unknown fullscreen modes behave
like Fullscreen::Borderless(None).
Apps need per-click decisions to follow the macOS convention of accepting
first mouse for low-risk actions (selection, scrolling) but rejecting it
for buttons and destructive actions. Motivated by slint-ui/slint#10451.
Always return `true` from `acceptsFirstMouse:`, and tag the resulting
`PointerButton` events with `is_macos_activation_click: true` (on both
the activating left press and its matching release) so the app can
short-circuit the whole gesture with a single check:
WindowEvent::PointerButton { is_macos_activation_click: true, .. } => return,
Replaces an earlier callback-based design (`accepts_first_mouse` on
`ApplicationHandlerExtMacOS`) that mapped more closely to AppKit but
didn't fit winit's event-driven model and required re-entrancy handling.
Also removes `WindowAttributesMacOS::with_accepts_first_mouse`, which is
now redundant — apps that want to reject activation clicks check the
flag on the per-event instead.
Implement proper decorationless popups by specifying the type of the child window with with_type()
With this commit, different kind of child windows can be created
- Popups: Special windows without any decoration which can be positioned relative to the parent
- Window: Normal window with a parent or not
The type can be specified during creation of the Window using the window_attributes and the with_type() function. As default a normal Window is used. If Popup is choosen a parent must be specified, otherwise the Popup creation fails with an Error returned by the new() function.
Related issues: #403 and #4256
The `text` field on `KeyEvent` was hardcoded to `None` on Android,
making it impossible for custom `NativeActivity` subclasses that
show the IME to receive functional text input using *for example* the
existing `winit-egui` crate which relies on this field being set.
Use `Key::to_text()` on press events to derive `text` from
`logical_key`, matching the convention used by the Windows and macOS
backends.
Supposedly that doesn't include all kinds of special virtual unicode
keys, but at least the basics work this way.
Allow updating IME state atomically to make it easier for platforms
where it's atomic by its nature, like Wayland. The old API is marked
as deprecated and is routed to the new atomic API.
Co-authored-by: dcz <gilapfco.dcz@porcupinefactory.org>