Commit Graph

8 Commits

Author SHA1 Message Date
Osspial
0729074ce3 Overhaul device events API and add gamepad support on Windows (#804)
* Initial implementation

* Corrected RAWINPUT buffer sizing

* Mostly complete XInput implementation

* XInput triggers

* Add preliminary CHANGELOG entry.

* match unix common API to evl 2.0

* wayland: eventloop2.0

* make EventLoopProxy require T: 'static

* Revamp device event API, as well as several misc. fixes on Windows:

* When you have multiple windows, you no longer receive duplicate device
  events
* Mouse Device Events now send X-button input
* Mouse Device Events now send horizontal scroll wheel input

* Add MouseEvent documentation and Device ID debug passthrough

* Improve type safety on get_raw_input_data

* Remove button_id field from MouseEvent::Button in favor of utton

* Remove regex dependency on Windows

* Remove axis filtering in XInput

* Make gamepads not use lazy_static

* Publicly expose gamepad rumble

* Unstack DeviceEvent and fix examples/tests

* Add HANDLE retrieval method to DeviceExtWindows

* Add distinction between non-joystick axes and joystick axes.

This helps with properly calculating the deadzone for controller
joysticks. One potential issue is that the `Stick` variant isn't used
for *all* joysticks, which could be potentially confusing - for example,
raw input joysticks will never use the `Stick` variant because we don't
understand the semantic meaning of raw input joystick axes.

* Add ability to get gamepad port

* Fix xinput controller hot swapping

* Add functions for enumerating attached devices

* Clamp input to [0.0, 1.0] on gamepad rumble

* Expose gamepad rumble errors

* Add method to check if device is still connected

* Add docs

* Rename AxisHint and ButtonHint to GamepadAxis and GamepadButton

* Add CHANGELOG entry

* Update CHANGELOG.md

* Add HidId and MovedAbsolute

* Fix xinput deprecation warnings

* Add ability to retrieve gamepad battery level

* Fix weird imports in gamepad example

* Update CHANGELOG.md

* Resolve francesca64 comments
2019-11-29 16:50:50 -05:00
Héctor Ramón
7b23d190b1 Fix web errors (#1040)
* Fix old `use` declarations

* Fix hidden lifetime parameter

* Fix missing methods in `web::Monitor`.

Originally fixed by @ryanisaacg in 94387c4bf5.

* Disable some tests and examples on `wasm32`
2019-07-10 18:54:54 -04:00
Osspial
e2c84725de Format everything and add rustfmt to travis (#951)
* Format everything and add rustfmt to travis

* Remove extern crate winit from examples and add force_multiline_blocks

* Format the code properly

* Fix inconsistent period in PULL_REQUEST_TEMPLATE.md

* Only run rustfmt on nightly

* Travis fixings
2019-06-21 11:33:15 -04:00
Felix Rabe
c56a66cb90 Fix warnings (#929)
* Fix warnings

* Bring back derivatives crate for Windows
2019-06-19 15:12:01 -04:00
CrLF0710
f879bca21c Migrate to 2018 edition. (#924)
* Migrate to 2018 edition.

* Use impl Iterator at one site.

* Fix more rust 2018 idioms.
2019-06-17 14:27:00 -04:00
Victor Berger
6513351e0c Wayland's eventloop 2.0 (#790)
* match unix common API to evl 2.0

* wayland: eventloop2.0

* make EventLoopProxy require T: 'static

* Fix linux build and tests

* wayland: update sctk & small fixes
2019-02-21 10:51:43 +01:00
Osspial
9602716ed2 Event Loop 2.0 API and Windows implementation (#638)
* Rename EventsLoop and associated types to EventLoop

* Rename WindowEvent::Refresh to WindowEvent::Redraw

* Remove second thread from win32 backend

* Update run_forever to hijack thread

* Replace windows Mutex with parking_lot Mutex

* Implement new ControlFlow and associated events

* Add StartCause::Init support, timer example

* Add ability to send custom user events

* Fully invert windows control flow so win32 calls into winit's callback

* Add request_redraw

* Rename platform to platform_impl

* Rename os to platform, add Ext trait postfixes

* Add platform::desktop module with EventLoopExt::run_return

* Re-organize into module structure

* Improve documentation

* Small changes to examples

* Improve docs for run and run_return

* Change instances of "events_loop" to "event_loop"

* Rename MonitorId to MonitorHandle

* Add CHANGELOG entry

* Improve WaitUntil timer precision

* When SendEvent is called during event closure, buffer events

* Fix resize lag when waiting in some situations

* Update send test and errors that broke some examples/APIs

* Improve clarity/fix typos in docs

* Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events.

* Fix crash when running in release mode

* Remove crossbeam dependency and make drop events work again

* Remove serde implementations from ControlFlow

* Fix 1.24.1 build

* Fix freeze when setting decorations

* Replace &EventLoop in callback with &EventLoopWindowTarget

* Document and implement Debug for EventLoopWindowTarget

* Fix some deadlocks that could occur when changing window state

* Fix thread executor not executing closure when called from non-loop thread

* Fix buffered events not getting dispatched

* Fix crash with runner refcell not getting dropped

* Address review feedback

* Fix CHANGELOG typo

* Catch panics in user callback
2019-02-05 10:30:33 -05:00
Victor Berger
229029f2da Formalize thread-safety guarantees (#322) 2017-10-18 20:40:21 +02:00