Event, input source, error, data transfer, native key, IME request,
scroll delta and fullscreen enums can now gain variants without a
breaking change. Backends and examples get wildcard arms where they
matched exhaustively; unknown IME requests are reported as
ImeRequestError::NotSupported and unknown fullscreen modes behave
like Fullscreen::Borderless(None).
Apps need per-click decisions to follow the macOS convention of accepting
first mouse for low-risk actions (selection, scrolling) but rejecting it
for buttons and destructive actions. Motivated by slint-ui/slint#10451.
Always return `true` from `acceptsFirstMouse:`, and tag the resulting
`PointerButton` events with `is_macos_activation_click: true` (on both
the activating left press and its matching release) so the app can
short-circuit the whole gesture with a single check:
WindowEvent::PointerButton { is_macos_activation_click: true, .. } => return,
Replaces an earlier callback-based design (`accepts_first_mouse` on
`ApplicationHandlerExtMacOS`) that mapped more closely to AppKit but
didn't fit winit's event-driven model and required re-entrancy handling.
Also removes `WindowAttributesMacOS::with_accepts_first_mouse`, which is
now redundant — apps that want to reject activation clicks check the
flag on the per-event instead.
This commit implements a new API for drag and drop, with a `DataTransfer` type which abstracts over the various clipboard/drag and drop APIs across different platforms. I built this on top of #2429 although admittedly I ended up removing pretty much all of their work while I was reworking the design.
This is being built in order to help support [drag-and-drop work](https://github.com/slint-ui/slint/issues/1967) in Slint's winit backend. As part of that work, I did extensive research on how drag-and-drop and clipboard APIs are implemented across different platforms, and wrote a (still WIP) research document that can be found [here](https://gist.github.com/eira-fransham/06750cf8d25ade08d362a0ca8dfafe06).
The new API is inspired by the browser's [`DataTransfer`](https://developer.mozilla.org/en-US/docs/Web/API/DataTransfer) API.
The `text` field on `KeyEvent` was hardcoded to `None` on Android,
making it impossible for custom `NativeActivity` subclasses that
show the IME to receive functional text input using *for example* the
existing `winit-egui` crate which relies on this field being set.
Use `Key::to_text()` on press events to derive `text` from
`logical_key`, matching the convention used by the Windows and macOS
backends.
Supposedly that doesn't include all kinds of special virtual unicode
keys, but at least the basics work this way.
Unify the values of `MouseButton` and thus remove `Other` variant in
limit possible buttons to 32, which was picked based on platform
capabilities, where 32 is the highest.
For the reference, SDL has identical limit.
When pressing Ctrl+Space, KeyEvent::text_with_all_modifiers would return
\0. That would get included in the text-input text. When an input method
gets activated, the invalid string returning \0 would get sent as
surrounding text, resulting in a Wayland protocol error and crashing the
application.
The API is integrated into the `WindowEvent::Pointer*` API and is
present in form of `TabletTool` variant on corresponding data entries.
For now implemented for Web, Windows, and with limitations for Wayland.
Fixes#99.
Co-authored-by: daxpedda <daxpedda@gmail.com>
Generally, winit-core doesn't know about underlying platforms, though,
some general information which will true for any implementation was
left in place.