#![allow(non_snake_case)] #![allow(non_upper_case_globals)] use std::os::raw::{c_char, c_int}; use icrate::Foundation::NSString; mod application; mod coordinate_space; mod device; mod event; mod geometry; mod gesture_recognizer; mod responder; mod screen; mod screen_mode; mod status_bar_style; mod touch; mod trait_collection; mod view; mod view_controller; mod window; pub(crate) use self::application::UIApplication; pub(crate) use self::coordinate_space::UICoordinateSpace; pub(crate) use self::device::{UIDevice, UIUserInterfaceIdiom}; pub(crate) use self::event::UIEvent; pub(crate) use self::geometry::UIRectEdge; pub(crate) use self::gesture_recognizer::{ UIGestureRecognizer, UIGestureRecognizerState, UIPinchGestureRecognizer, UIRotationGestureRecognizer, UITapGestureRecognizer, }; pub(crate) use self::responder::UIResponder; pub(crate) use self::screen::{UIScreen, UIScreenOverscanCompensation}; pub(crate) use self::screen_mode::UIScreenMode; pub(crate) use self::status_bar_style::UIStatusBarStyle; pub(crate) use self::touch::{UITouch, UITouchPhase, UITouchType}; pub(crate) use self::trait_collection::{UIForceTouchCapability, UITraitCollection}; #[allow(unused_imports)] pub(crate) use self::view::{UIEdgeInsets, UIView}; pub(crate) use self::view_controller::{UIInterfaceOrientationMask, UIViewController}; pub(crate) use self::window::UIWindow; #[link(name = "UIKit", kind = "framework")] extern "C" { pub fn UIApplicationMain( argc: c_int, argv: *const c_char, principalClassName: Option<&NSString>, delegateClassName: Option<&NSString>, ) -> c_int; }