mod canvas; pub mod gamepad; mod timeout; mod utils; pub mod window; pub use canvas::Canvas; pub use timeout::Timeout; use crate::dpi::LogicalSize; use crate::platform::web::WindowExtWebSys; use crate::window::Window; use wasm_bindgen::{closure::Closure, JsCast}; use web_sys::{window, BeforeUnloadEvent, Element, HtmlCanvasElement}; pub fn throw(msg: &str) { wasm_bindgen::throw_str(msg); } pub fn exit_fullscreen() { let window = web_sys::window().expect("Failed to obtain window"); let document = window.document().expect("Failed to obtain document"); document.exit_fullscreen(); } pub fn on_unload(mut handler: impl FnMut() + 'static) { let window = web_sys::window().expect("Failed to obtain window"); let closure = Closure::wrap( Box::new(move |_: BeforeUnloadEvent| handler()) as Box ); window .add_event_listener_with_callback("beforeunload", &closure.as_ref().unchecked_ref()) .expect("Failed to add close listener"); } impl WindowExtWebSys for Window { fn canvas(&self) -> HtmlCanvasElement { self.window.canvas().raw().clone() } } pub fn window_size() -> LogicalSize { let window = web_sys::window().expect("Failed to obtain window"); let width = window .inner_width() .expect("Failed to get width") .as_f64() .expect("Failed to get width as f64"); let height = window .inner_height() .expect("Failed to get height") .as_f64() .expect("Failed to get height as f64"); LogicalSize { width, height } } pub fn is_fullscreen(canvas: &HtmlCanvasElement) -> bool { let window = window().expect("Failed to obtain window"); let document = window.document().expect("Failed to obtain document"); match document.fullscreen_element() { Some(elem) => { let raw: Element = canvas.clone().into(); raw == elem } None => false, } } pub fn get_gamepads() -> impl Iterator { let mut gamepads: Vec = Vec::new(); let web_gamepads = web_sys::window().unwrap().navigator().get_gamepads().ok().unwrap(); for index in 0..web_gamepads.length() { let jsvalue = web_gamepads.get(index); if !jsvalue.is_null() { let gamepad: web_sys::Gamepad = jsvalue.into(); gamepads.push(gamepad::Gamepad::new(gamepad)); } } gamepads.into_iter() }