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* Initial implementation * Corrected RAWINPUT buffer sizing * Mostly complete XInput implementation * XInput triggers * Add preliminary CHANGELOG entry. * match unix common API to evl 2.0 * wayland: eventloop2.0 * make EventLoopProxy require T: 'static * Revamp device event API, as well as several misc. fixes on Windows: * When you have multiple windows, you no longer receive duplicate device events * Mouse Device Events now send X-button input * Mouse Device Events now send horizontal scroll wheel input * Add MouseEvent documentation and Device ID debug passthrough * Improve type safety on get_raw_input_data * Remove button_id field from MouseEvent::Button in favor of utton * Remove regex dependency on Windows * Remove axis filtering in XInput * Make gamepads not use lazy_static * Publicly expose gamepad rumble * Unstack DeviceEvent and fix examples/tests * Add HANDLE retrieval method to DeviceExtWindows * Add distinction between non-joystick axes and joystick axes. This helps with properly calculating the deadzone for controller joysticks. One potential issue is that the `Stick` variant isn't used for *all* joysticks, which could be potentially confusing - for example, raw input joysticks will never use the `Stick` variant because we don't understand the semantic meaning of raw input joystick axes. * Add ability to get gamepad port * Fix xinput controller hot swapping * Add functions for enumerating attached devices * Clamp input to [0.0, 1.0] on gamepad rumble * Expose gamepad rumble errors * Add method to check if device is still connected * Add docs * Rename AxisHint and ButtonHint to GamepadAxis and GamepadButton * Add CHANGELOG entry * Update CHANGELOG.md * Add HidId and MovedAbsolute * Fix xinput deprecation warnings * Add ability to retrieve gamepad battery level * Fix weird imports in gamepad example * Update CHANGELOG.md * Resolve francesca64 comments
30 lines
830 B
Rust
30 lines
830 B
Rust
#[allow(dead_code)]
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fn needs_send<T: Send>() {}
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#[cfg(not(target_arch = "wasm32"))]
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#[test]
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fn event_loop_proxy_send() {
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#[allow(dead_code)]
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fn is_send<T: 'static + Send>() {
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// ensures that `winit::EventLoopProxy` implements `Send`
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needs_send::<winit::event_loop::EventLoopProxy<T>>();
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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#[test]
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fn window_send() {
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// ensures that `winit::Window` implements `Send`
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needs_send::<winit::window::Window>();
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}
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#[test]
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fn ids_send() {
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// ensures that the various `..Id` types implement `Send`
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needs_send::<winit::window::WindowId>();
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needs_send::<winit::event::device::MouseId>();
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needs_send::<winit::event::device::KeyboardId>();
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needs_send::<winit::event::device::GamepadHandle>();
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needs_send::<winit::monitor::MonitorHandle>();
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}
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