Files
winit/src/platform_impl/windows/gamepad.rs
Osspial 0729074ce3 Overhaul device events API and add gamepad support on Windows (#804)
* Initial implementation

* Corrected RAWINPUT buffer sizing

* Mostly complete XInput implementation

* XInput triggers

* Add preliminary CHANGELOG entry.

* match unix common API to evl 2.0

* wayland: eventloop2.0

* make EventLoopProxy require T: 'static

* Revamp device event API, as well as several misc. fixes on Windows:

* When you have multiple windows, you no longer receive duplicate device
  events
* Mouse Device Events now send X-button input
* Mouse Device Events now send horizontal scroll wheel input

* Add MouseEvent documentation and Device ID debug passthrough

* Improve type safety on get_raw_input_data

* Remove button_id field from MouseEvent::Button in favor of utton

* Remove regex dependency on Windows

* Remove axis filtering in XInput

* Make gamepads not use lazy_static

* Publicly expose gamepad rumble

* Unstack DeviceEvent and fix examples/tests

* Add HANDLE retrieval method to DeviceExtWindows

* Add distinction between non-joystick axes and joystick axes.

This helps with properly calculating the deadzone for controller
joysticks. One potential issue is that the `Stick` variant isn't used
for *all* joysticks, which could be potentially confusing - for example,
raw input joysticks will never use the `Stick` variant because we don't
understand the semantic meaning of raw input joystick axes.

* Add ability to get gamepad port

* Fix xinput controller hot swapping

* Add functions for enumerating attached devices

* Clamp input to [0.0, 1.0] on gamepad rumble

* Expose gamepad rumble errors

* Add method to check if device is still connected

* Add docs

* Rename AxisHint and ButtonHint to GamepadAxis and GamepadButton

* Add CHANGELOG entry

* Update CHANGELOG.md

* Add HidId and MovedAbsolute

* Fix xinput deprecation warnings

* Add ability to retrieve gamepad battery level

* Fix weird imports in gamepad example

* Update CHANGELOG.md

* Resolve francesca64 comments
2019-11-29 16:50:50 -05:00

90 lines
2.6 KiB
Rust

use std::sync::Weak;
use winapi::um::winnt::HANDLE;
use crate::{
event::device::{BatteryLevel, GamepadEvent, RumbleError},
platform_impl::platform::{
raw_input::{get_raw_input_device_name, RawGamepad},
xinput::{self, XInputGamepad, XInputGamepadShared},
},
};
#[derive(Debug)]
pub enum GamepadType {
Raw(RawGamepad),
XInput(XInputGamepad),
}
#[derive(Clone)]
pub enum GamepadShared {
Raw(()),
XInput(Weak<XInputGamepadShared>),
Dummy,
}
#[derive(Debug)]
pub struct Gamepad {
handle: HANDLE,
backend: GamepadType,
}
impl Gamepad {
pub fn new(handle: HANDLE) -> Option<Self> {
// TODO: Verify that this is an HID device
let name = get_raw_input_device_name(handle)?;
xinput::id_from_name(&name)
.and_then(XInputGamepad::new)
.map(GamepadType::XInput)
.or_else(|| RawGamepad::new(handle).map(GamepadType::Raw))
.map(|backend| Gamepad { handle, backend })
}
pub unsafe fn update_state(&mut self, raw_input_report: &mut [u8]) -> Option<()> {
match self.backend {
GamepadType::Raw(ref mut gamepad) => gamepad.update_state(raw_input_report),
GamepadType::XInput(ref mut gamepad) => gamepad.update_state(),
}
}
pub fn get_gamepad_events(&self) -> Vec<GamepadEvent> {
match self.backend {
GamepadType::Raw(ref gamepad) => gamepad.get_gamepad_events(),
GamepadType::XInput(ref gamepad) => gamepad.get_gamepad_events(),
}
}
pub fn shared_data(&self) -> GamepadShared {
match self.backend {
GamepadType::Raw(_) => GamepadShared::Raw(()),
GamepadType::XInput(ref gamepad) => GamepadShared::XInput(gamepad.shared_data()),
}
}
}
impl GamepadShared {
pub fn rumble(&self, left_speed: f64, right_speed: f64) -> Result<(), RumbleError> {
match self {
GamepadShared::Raw(_) | GamepadShared::Dummy => Ok(()),
GamepadShared::XInput(ref data) => data
.upgrade()
.map(|r| r.rumble(left_speed, right_speed))
.unwrap_or(Err(RumbleError::DeviceNotConnected)),
}
}
pub fn port(&self) -> Option<u8> {
match self {
GamepadShared::Raw(_) | GamepadShared::Dummy => None,
GamepadShared::XInput(ref data) => data.upgrade().map(|r| r.port()),
}
}
pub fn battery_level(&self) -> Option<BatteryLevel> {
match self {
GamepadShared::Raw(_) | GamepadShared::Dummy => None,
GamepadShared::XInput(ref data) => data.upgrade().and_then(|r| r.battery_level()),
}
}
}