Files
winit/src/platform/linux/wayland/event_loop.rs
Benjamin Saunders 22bc119cd7 Richer input events
This expands input events to represent sub-pixel mouse positions, devices responsible for generating events, and raw
device-oriented events. The X11 back end is refactored to make full use of the new expressiveness. Other backends have
had new functionality minimally stubbed out, save for the macos backend which already supports sub-pixel mouse
positions.
2017-04-23 01:08:15 -07:00

610 lines
22 KiB
Rust

use {WindowEvent as Event, ElementState, MouseButton, MouseScrollDelta, TouchPhase, ModifiersState, KeyboardInput};
use std::sync::{Arc, Mutex};
use std::sync::atomic::AtomicBool;
use super::{DecoratedHandler, WindowId, DeviceId, WaylandContext};
use wayland_client::{EventQueue, EventQueueHandle, Init, Proxy};
use wayland_client::protocol::{wl_seat, wl_surface, wl_pointer, wl_keyboard};
use super::make_wid;
use super::wayland_window::DecoratedSurface;
use super::wayland_kbd::MappedKeyboard;
use super::keyboard::KbdHandler;
/// This struct is used as a holder for the callback
/// during the dispatching of events.
///
/// The proper ay to use it is:
/// - set a callback in it (and retrieve the noop one it contains)
/// - dispatch the EventQueue
/// - put back the noop callback in it
///
/// Failure to do so is unsafe™
pub struct EventsLoopSink {
callback: Box<FnMut(::Event)>
}
unsafe impl Send for EventsLoopSink { }
impl EventsLoopSink {
pub fn new() -> EventsLoopSink {
EventsLoopSink {
callback: Box::new(|_| {}),
}
}
pub fn send_event(&mut self, evt: ::WindowEvent, wid: WindowId) {
let evt = ::Event::WindowEvent {
event: evt,
window_id: ::WindowId(::platform::WindowId::Wayland(wid))
};
(self.callback)(evt)
}
// This function is only safe of the set callback is unset before exclusive
// access to the wayland EventQueue is finished.
//
// The callback also cannot be used any longer as long as it has not been
// cleared from the Sink.
unsafe fn set_callback(&mut self, cb: Box<FnMut(::Event)>) -> Box<FnMut(::Event)> {
::std::mem::replace(&mut self.callback, cb)
}
fn with_callback<F: FnOnce(&mut FnMut(::Event))>(&mut self, f: F) {
f(&mut *self.callback)
}
}
pub struct EventsLoop {
// the global wayland context
ctxt: Arc<WaylandContext>,
// our EventQueue
evq: Arc<Mutex<EventQueue>>,
// ids of the DecoratedHandlers of the surfaces we know
decorated_ids: Mutex<Vec<(usize, Arc<wl_surface::WlSurface>)>>,
// our sink, receiver of callbacks, shared with some handlers
sink: Arc<Mutex<EventsLoopSink>>,
// trigger interruption of the run
interrupted: AtomicBool,
// trigger cleanup of the dead surfaces
cleanup_needed: Arc<AtomicBool>,
hid: usize
}
impl EventsLoop {
pub fn new(ctxt: Arc<WaylandContext>) -> EventsLoop {
let mut evq = ctxt.display.create_event_queue();
let sink = Arc::new(Mutex::new(EventsLoopSink::new()));
let hid = evq.add_handler_with_init(InputHandler::new(&ctxt, sink.clone()));
EventsLoop {
ctxt: ctxt,
evq: Arc::new(Mutex::new(evq)),
decorated_ids: Mutex::new(Vec::new()),
sink: sink,
interrupted: AtomicBool::new(false),
cleanup_needed: Arc::new(AtomicBool::new(false)),
hid: hid
}
}
// some internals that Window needs access to
pub fn get_window_init(&self) -> (Arc<Mutex<EventQueue>>, Arc<AtomicBool>) {
(self.evq.clone(), self.cleanup_needed.clone())
}
pub fn register_window(&self, decorated_id: usize, surface: Arc<wl_surface::WlSurface>) {
self.decorated_ids.lock().unwrap().push((decorated_id, surface.clone()));
let mut guard = self.evq.lock().unwrap();
let mut state = guard.state();
state.get_mut_handler::<InputHandler>(self.hid).windows.push(surface);
}
fn process_resize(evq: &mut EventQueue, ids: &[(usize, Arc<wl_surface::WlSurface>)], callback: &mut FnMut(::Event))
{
let mut state = evq.state();
for &(decorated_id, ref window) in ids {
let decorated = state.get_mut_handler::<DecoratedSurface<DecoratedHandler>>(decorated_id);
if let Some((w, h)) = decorated.handler().as_mut().and_then(|h| h.take_newsize()) {
decorated.resize(w as i32, h as i32);
callback(
::Event::WindowEvent {
window_id: ::WindowId(::platform::WindowId::Wayland(make_wid(&window))),
event: ::WindowEvent::Resized(w,h)
}
);
}
}
}
pub fn interrupt(&self) {
self.interrupted.store(true, ::std::sync::atomic::Ordering::Relaxed);
}
fn prune_dead_windows(&self) {
self.decorated_ids.lock().unwrap().retain(|&(_, ref w)| w.is_alive());
let mut evq_guard = self.evq.lock().unwrap();
let mut state = evq_guard.state();
let handler = state.get_mut_handler::<InputHandler>(self.hid);
handler.windows.retain(|w| w.is_alive());
if let Some(w) = handler.mouse_focus.take() {
if w.is_alive() {
handler.mouse_focus = Some(w)
}
}
}
pub fn poll_events<F>(&self, callback: F)
where F: FnMut(::Event)
{
// send pending requests to the server...
self.ctxt.flush();
// first of all, get exclusive access to this event queue
let mut evq_guard = self.evq.lock().unwrap();
// read some events from the socket if some are waiting & queue is empty
if let Some(guard) = evq_guard.prepare_read() {
guard.read_events().expect("Wayland connection unexpectedly lost");
}
// set the callback into the sink
// we extend the lifetime of the closure to 'static to be able to put it in
// the sink, but we'll explicitly drop it at the end of this function, so it's fine
let static_cb = unsafe { ::std::mem::transmute(Box::new(callback) as Box<FnMut(_)>) };
let old_cb = unsafe { self.sink.lock().unwrap().set_callback(static_cb) };
// then do the actual dispatching
self.ctxt.dispatch_pending();
evq_guard.dispatch_pending().expect("Wayland connection unexpectedly lost");
let mut sink_guard = self.sink.lock().unwrap();
// events where probably dispatched, process resize
let ids_guard = self.decorated_ids.lock().unwrap();
sink_guard.with_callback(
|cb| Self::process_resize(&mut evq_guard, &ids_guard, cb)
);
// replace the old noop callback
unsafe { self.sink.lock().unwrap().set_callback(old_cb) };
if self.cleanup_needed.swap(false, ::std::sync::atomic::Ordering::Relaxed) {
self.prune_dead_windows()
}
}
pub fn run_forever<F>(&self, callback: F)
where F: FnMut(::Event)
{
// send pending requests to the server...
self.ctxt.flush();
// first of all, get exclusive access to this event queue
let mut evq_guard = self.evq.lock().unwrap();
// set the callback into the sink
// we extend the lifetime of the closure to 'static to be able to put it in
// the sink, but we'll explicitly drop it at the end of this function, so it's fine
let static_cb = unsafe { ::std::mem::transmute(Box::new(callback) as Box<FnMut(_)>) };
let old_cb = unsafe { self.sink.lock().unwrap().set_callback(static_cb) };
while !self.interrupted.load(::std::sync::atomic::Ordering::Relaxed) {
self.ctxt.dispatch();
evq_guard.dispatch_pending().expect("Wayland connection unexpectedly lost");
let ids_guard = self.decorated_ids.lock().unwrap();
self.sink.lock().unwrap().with_callback(
|cb| Self::process_resize(&mut evq_guard, &ids_guard, cb)
);
self.ctxt.flush();
if self.cleanup_needed.swap(false, ::std::sync::atomic::Ordering::Relaxed) {
self.prune_dead_windows()
}
}
// replace the old noop callback
unsafe { self.sink.lock().unwrap().set_callback(old_cb) };
}
}
enum KbdType {
Mapped(MappedKeyboard<KbdHandler>),
Plain(Option<WindowId>)
}
struct InputHandler {
my_id: usize,
windows: Vec<Arc<wl_surface::WlSurface>>,
seat: Option<wl_seat::WlSeat>,
mouse: Option<wl_pointer::WlPointer>,
mouse_focus: Option<Arc<wl_surface::WlSurface>>,
mouse_location: (f64, f64),
axis_buffer: Option<(f32, f32)>,
axis_discrete_buffer: Option<(i32, i32)>,
axis_state: TouchPhase,
kbd: Option<wl_keyboard::WlKeyboard>,
kbd_handler: KbdType,
callback: Arc<Mutex<EventsLoopSink>>
}
impl InputHandler {
fn new(ctxt: &WaylandContext, sink: Arc<Mutex<EventsLoopSink>>) -> InputHandler {
let kbd_handler = match MappedKeyboard::new(KbdHandler::new(sink.clone())) {
Ok(h) => KbdType::Mapped(h),
Err(_) => KbdType::Plain(None)
};
InputHandler {
my_id: 0,
windows: Vec::new(),
seat: ctxt.get_seat(),
mouse: None,
mouse_focus: None,
mouse_location: (0.0,0.0),
axis_buffer: None,
axis_discrete_buffer: None,
axis_state: TouchPhase::Started,
kbd: None,
kbd_handler: kbd_handler,
callback: sink
}
}
}
impl Init for InputHandler {
fn init(&mut self, evqh: &mut EventQueueHandle, index: usize) {
if let Some(ref seat) = self.seat {
evqh.register::<_, InputHandler>(seat, index);
}
self.my_id = index;
}
}
impl wl_seat::Handler for InputHandler {
fn capabilities(&mut self,
evqh: &mut EventQueueHandle,
seat: &wl_seat::WlSeat,
capabilities: wl_seat::Capability)
{
// create pointer if applicable
if capabilities.contains(wl_seat::Pointer) && self.mouse.is_none() {
let pointer = seat.get_pointer().expect("Seat is not dead");
evqh.register::<_, InputHandler>(&pointer, self.my_id);
self.mouse = Some(pointer);
}
// destroy pointer if applicable
if !capabilities.contains(wl_seat::Pointer) {
if let Some(pointer) = self.mouse.take() {
pointer.release();
}
}
// create keyboard if applicable
if capabilities.contains(wl_seat::Keyboard) && self.kbd.is_none() {
let kbd = seat.get_keyboard().expect("Seat is not dead");
evqh.register::<_, InputHandler>(&kbd, self.my_id);
self.kbd = Some(kbd);
}
// destroy keyboard if applicable
if !capabilities.contains(wl_seat::Keyboard) {
if let Some(kbd) = self.kbd.take() {
kbd.release();
}
}
}
}
declare_handler!(InputHandler, wl_seat::Handler, wl_seat::WlSeat);
/*
* Pointer Handling
*/
impl wl_pointer::Handler for InputHandler {
fn enter(&mut self,
_evqh: &mut EventQueueHandle,
_proxy: &wl_pointer::WlPointer,
_serial: u32,
surface: &wl_surface::WlSurface,
surface_x: f64,
surface_y: f64)
{
self.mouse_location = (surface_x, surface_y);
for window in &self.windows {
if window.equals(surface) {
self.mouse_focus = Some(window.clone());
let (w, h) = self.mouse_location;
let mut guard = self.callback.lock().unwrap();
guard.send_event(Event::MouseEntered { device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)) },
make_wid(window));
guard.send_event(Event::MouseMoved { device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
position: (w, h) },
make_wid(window));
break;
}
}
}
fn leave(&mut self,
_evqh: &mut EventQueueHandle,
_proxy: &wl_pointer::WlPointer,
_serial: u32,
surface: &wl_surface::WlSurface)
{
self.mouse_focus = None;
for window in &self.windows {
if window.equals(surface) {
self.callback.lock().unwrap().send_event(Event::MouseLeft { device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)) },
make_wid(window));
}
}
}
fn motion(&mut self,
_evqh: &mut EventQueueHandle,
_proxy: &wl_pointer::WlPointer,
_time: u32,
surface_x: f64,
surface_y: f64)
{
self.mouse_location = (surface_x, surface_y);
if let Some(ref window) = self.mouse_focus {
let (w,h) = self.mouse_location;
self.callback.lock().unwrap().send_event(Event::MouseMoved { device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
position: (w, h) }, make_wid(window));
}
}
fn button(&mut self,
_evqh: &mut EventQueueHandle,
_proxy: &wl_pointer::WlPointer,
_serial: u32,
_time: u32,
button: u32,
state: wl_pointer::ButtonState)
{
if let Some(ref window) = self.mouse_focus {
let state = match state {
wl_pointer::ButtonState::Pressed => ElementState::Pressed,
wl_pointer::ButtonState::Released => ElementState::Released
};
let button = match button {
0x110 => MouseButton::Left,
0x111 => MouseButton::Right,
0x112 => MouseButton::Middle,
// TODO figure out the translation ?
_ => return
};
self.callback.lock().unwrap().send_event(
Event::MouseInput {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
state: state,
button: button,
},
make_wid(window)
);
}
}
fn axis(&mut self,
_evqh: &mut EventQueueHandle,
_proxy: &wl_pointer::WlPointer,
_time: u32,
axis: wl_pointer::Axis,
value: f64)
{
let (mut x, mut y) = self.axis_buffer.unwrap_or((0.0, 0.0));
match axis {
wl_pointer::Axis::VerticalScroll => y += value as f32,
wl_pointer::Axis::HorizontalScroll => x += value as f32
}
self.axis_buffer = Some((x,y));
self.axis_state = match self.axis_state {
TouchPhase::Started | TouchPhase::Moved => TouchPhase::Moved,
_ => TouchPhase::Started
}
}
fn frame(&mut self,
_evqh: &mut EventQueueHandle,
_proxy: &wl_pointer::WlPointer)
{
let axis_buffer = self.axis_buffer.take();
let axis_discrete_buffer = self.axis_discrete_buffer.take();
if let Some(ref window) = self.mouse_focus {
if let Some((x, y)) = axis_discrete_buffer {
self.callback.lock().unwrap().send_event(
Event::MouseWheel {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
delta: MouseScrollDelta::LineDelta(x as f32, y as f32),
phase: self.axis_state,
},
make_wid(window)
);
} else if let Some((x, y)) = axis_buffer {
self.callback.lock().unwrap().send_event(
Event::MouseWheel {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
delta: MouseScrollDelta::PixelDelta(x as f32, y as f32),
phase: self.axis_state,
},
make_wid(window)
);
}
}
}
fn axis_source(&mut self,
_evqh: &mut EventQueueHandle,
_proxy: &wl_pointer::WlPointer,
_axis_source: wl_pointer::AxisSource)
{
}
fn axis_stop(&mut self,
_evqh: &mut EventQueueHandle,
_proxy: &wl_pointer::WlPointer,
_time: u32,
_axis: wl_pointer::Axis)
{
self.axis_state = TouchPhase::Ended;
}
fn axis_discrete(&mut self,
_evqh: &mut EventQueueHandle,
_proxy: &wl_pointer::WlPointer,
axis: wl_pointer::Axis,
discrete: i32)
{
let (mut x, mut y) = self.axis_discrete_buffer.unwrap_or((0,0));
match axis {
wl_pointer::Axis::VerticalScroll => y += discrete,
wl_pointer::Axis::HorizontalScroll => x += discrete
}
self.axis_discrete_buffer = Some((x,y));
self.axis_state = match self.axis_state {
TouchPhase::Started | TouchPhase::Moved => TouchPhase::Moved,
_ => TouchPhase::Started
}
}
}
declare_handler!(InputHandler, wl_pointer::Handler, wl_pointer::WlPointer);
/*
* Keyboard Handling
*/
impl wl_keyboard::Handler for InputHandler {
// mostly pass-through
fn keymap(&mut self,
evqh: &mut EventQueueHandle,
proxy: &wl_keyboard::WlKeyboard,
format: wl_keyboard::KeymapFormat,
fd: ::std::os::unix::io::RawFd,
size: u32)
{
match self.kbd_handler {
KbdType::Mapped(ref mut h) => h.keymap(evqh, proxy, format, fd, size),
_ => ()
}
}
fn enter(&mut self,
evqh: &mut EventQueueHandle,
proxy: &wl_keyboard::WlKeyboard,
serial: u32,
surface: &wl_surface::WlSurface,
keys: Vec<u8>)
{
for window in &self.windows {
if window.equals(surface) {
self.callback.lock().unwrap().send_event(Event::Focused(true), make_wid(window));
match self.kbd_handler {
KbdType::Mapped(ref mut h) => {
h.handler().target = Some(make_wid(window));
h.enter(evqh, proxy, serial, surface, keys);
},
KbdType::Plain(ref mut target) => {
*target = Some(make_wid(window))
}
}
break;
}
}
}
fn leave(&mut self,
evqh: &mut EventQueueHandle,
proxy: &wl_keyboard::WlKeyboard,
serial: u32,
surface: &wl_surface::WlSurface)
{
for window in &self.windows {
if window.equals(surface) {
self.callback.lock().unwrap().send_event(Event::Focused(false), make_wid(window));
match self.kbd_handler {
KbdType::Mapped(ref mut h) => {
h.handler().target = None;
h.leave(evqh, proxy, serial, surface);
},
KbdType::Plain(ref mut target) => {
*target = None
}
}
break;
}
}
}
fn key(&mut self,
evqh: &mut EventQueueHandle,
proxy: &wl_keyboard::WlKeyboard,
serial: u32,
time: u32,
key: u32,
state: wl_keyboard::KeyState)
{
match self.kbd_handler {
KbdType::Mapped(ref mut h) => h.key(evqh, proxy, serial, time, key, state),
KbdType::Plain(Some(wid)) => {
let state = match state {
wl_keyboard::KeyState::Pressed => ElementState::Pressed,
wl_keyboard::KeyState::Released => ElementState::Released,
};
// This is fallback impl if libxkbcommon was not available
// This case should probably never happen, as most wayland
// compositors _need_ libxkbcommon anyway...
//
// In this case, we don't have the modifiers state information
// anyway, as we need libxkbcommon to interpret it (it is
// supposed to be serialized by the compositor using libxkbcommon)
self.callback.lock().unwrap().send_event(
Event::KeyboardInput {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
input: KeyboardInput {
state: state,
scancode: key,
virtual_keycode: None,
modifiers: ModifiersState::default(),
},
},
wid
);
},
KbdType::Plain(None) => ()
}
}
fn modifiers(&mut self,
evqh: &mut EventQueueHandle,
proxy: &wl_keyboard::WlKeyboard,
serial: u32,
mods_depressed: u32,
mods_latched: u32,
mods_locked: u32,
group: u32)
{
match self.kbd_handler {
KbdType::Mapped(ref mut h) => h.modifiers(evqh, proxy, serial, mods_depressed,
mods_latched, mods_locked, group),
_ => ()
}
}
fn repeat_info(&mut self,
evqh: &mut EventQueueHandle,
proxy: &wl_keyboard::WlKeyboard,
rate: i32,
delay: i32)
{
match self.kbd_handler {
KbdType::Mapped(ref mut h) => h.repeat_info(evqh, proxy, rate, delay),
_ => ()
}
}
}
declare_handler!(InputHandler, wl_keyboard::Handler, wl_keyboard::WlKeyboard);