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By using `OwnedDisplayHandle`, which uses reference-counting, instead of `DisplayHandle<'static>` (where the user has to guarantee that the Application doesn't outlive the event loop).
105 lines
3.2 KiB
Rust
105 lines
3.2 KiB
Rust
#![allow(clippy::single_match)]
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// Limit this example to only compatible platforms.
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#[cfg(any(windows_platform, macos_platform, x11_platform, wayland_platform, orbital_platform))]
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fn main() -> Result<(), Box<dyn std::error::Error>> {
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use std::time::Duration;
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use softbuffer::{Context, Surface};
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use tracing::info;
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use winit::application::ApplicationHandler;
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use winit::event::WindowEvent;
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use winit::event_loop::run_on_demand::EventLoopExtRunOnDemand;
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use winit::event_loop::{ActiveEventLoop, EventLoop, OwnedDisplayHandle};
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use winit::window::{Window, WindowAttributes, WindowId};
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#[path = "util/fill.rs"]
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mod fill;
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#[path = "util/tracing.rs"]
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mod tracing;
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#[derive(Debug)]
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struct App {
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context: Context<OwnedDisplayHandle>,
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idx: usize,
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surface: Option<Surface<OwnedDisplayHandle, Box<dyn Window>>>,
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window_id: Option<WindowId>,
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}
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impl ApplicationHandler for App {
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fn about_to_wait(&mut self, _event_loop: &dyn ActiveEventLoop) {
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if let Some(surface) = self.surface.as_ref() {
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surface.window().request_redraw();
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}
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}
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fn can_create_surfaces(&mut self, event_loop: &dyn ActiveEventLoop) {
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let window_attributes = WindowAttributes::default()
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.with_title(format!("Fantastic window number {}!", self.idx))
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.with_surface_size(winit::dpi::LogicalSize::new(128.0, 128.0));
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let window = event_loop.create_window(window_attributes).unwrap();
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self.window_id = Some(window.id());
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let surface = Surface::new(&self.context, window).unwrap();
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self.surface = Some(surface);
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}
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fn window_event(
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&mut self,
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event_loop: &dyn ActiveEventLoop,
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window_id: WindowId,
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event: WindowEvent,
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) {
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if event == WindowEvent::Destroyed && self.window_id == Some(window_id) {
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info!("Window {} Destroyed", self.idx);
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self.window_id = None;
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event_loop.exit();
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return;
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}
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let Some(surface) = self.surface.as_mut() else {
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return;
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};
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match event {
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WindowEvent::CloseRequested => {
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info!("Window {} CloseRequested", self.idx);
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self.surface = None;
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},
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WindowEvent::RedrawRequested => {
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fill::fill(surface);
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},
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_ => (),
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}
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}
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}
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tracing::init();
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let mut event_loop = EventLoop::new().unwrap();
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let context = Context::new(event_loop.owned_display_handle()).unwrap();
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let mut app = App { context, idx: 1, surface: None, window_id: None };
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event_loop.run_app_on_demand(&mut app)?;
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info!("Finished first loop");
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info!("Waiting 5 seconds");
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std::thread::sleep(Duration::from_secs(5));
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app.idx += 1;
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event_loop.run_app_on_demand(&mut app)?;
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info!("Finished second loop");
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Ok(())
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}
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#[cfg(not(any(
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windows_platform,
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macos_platform,
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x11_platform,
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wayland_platform,
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orbital_platform
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)))]
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fn main() {
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panic!("This example is not supported on this platform")
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}
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