Files
winit/winit/examples/run_on_demand.rs
Mads Marquart 7fe8c206ae chore: avoid unsafe in examples
By using `OwnedDisplayHandle`, which uses reference-counting, instead of
`DisplayHandle<'static>` (where the user has to guarantee that the
Application doesn't outlive the event loop).
2026-06-15 03:36:22 +09:00

105 lines
3.2 KiB
Rust

#![allow(clippy::single_match)]
// Limit this example to only compatible platforms.
#[cfg(any(windows_platform, macos_platform, x11_platform, wayland_platform, orbital_platform))]
fn main() -> Result<(), Box<dyn std::error::Error>> {
use std::time::Duration;
use softbuffer::{Context, Surface};
use tracing::info;
use winit::application::ApplicationHandler;
use winit::event::WindowEvent;
use winit::event_loop::run_on_demand::EventLoopExtRunOnDemand;
use winit::event_loop::{ActiveEventLoop, EventLoop, OwnedDisplayHandle};
use winit::window::{Window, WindowAttributes, WindowId};
#[path = "util/fill.rs"]
mod fill;
#[path = "util/tracing.rs"]
mod tracing;
#[derive(Debug)]
struct App {
context: Context<OwnedDisplayHandle>,
idx: usize,
surface: Option<Surface<OwnedDisplayHandle, Box<dyn Window>>>,
window_id: Option<WindowId>,
}
impl ApplicationHandler for App {
fn about_to_wait(&mut self, _event_loop: &dyn ActiveEventLoop) {
if let Some(surface) = self.surface.as_ref() {
surface.window().request_redraw();
}
}
fn can_create_surfaces(&mut self, event_loop: &dyn ActiveEventLoop) {
let window_attributes = WindowAttributes::default()
.with_title(format!("Fantastic window number {}!", self.idx))
.with_surface_size(winit::dpi::LogicalSize::new(128.0, 128.0));
let window = event_loop.create_window(window_attributes).unwrap();
self.window_id = Some(window.id());
let surface = Surface::new(&self.context, window).unwrap();
self.surface = Some(surface);
}
fn window_event(
&mut self,
event_loop: &dyn ActiveEventLoop,
window_id: WindowId,
event: WindowEvent,
) {
if event == WindowEvent::Destroyed && self.window_id == Some(window_id) {
info!("Window {} Destroyed", self.idx);
self.window_id = None;
event_loop.exit();
return;
}
let Some(surface) = self.surface.as_mut() else {
return;
};
match event {
WindowEvent::CloseRequested => {
info!("Window {} CloseRequested", self.idx);
self.surface = None;
},
WindowEvent::RedrawRequested => {
fill::fill(surface);
},
_ => (),
}
}
}
tracing::init();
let mut event_loop = EventLoop::new().unwrap();
let context = Context::new(event_loop.owned_display_handle()).unwrap();
let mut app = App { context, idx: 1, surface: None, window_id: None };
event_loop.run_app_on_demand(&mut app)?;
info!("Finished first loop");
info!("Waiting 5 seconds");
std::thread::sleep(Duration::from_secs(5));
app.idx += 1;
event_loop.run_app_on_demand(&mut app)?;
info!("Finished second loop");
Ok(())
}
#[cfg(not(any(
windows_platform,
macos_platform,
x11_platform,
wayland_platform,
orbital_platform
)))]
fn main() {
panic!("This example is not supported on this platform")
}