mirror of
https://github.com/rust-windowing/winit.git
synced 2026-06-27 07:03:15 -04:00
* On Windows, fix request_redraw() related panics
These panics were introduced by 6a330a2894
Fixes https://github.com/rust-windowing/winit/issues/1391
Fixes https://github.com/rust-windowing/winit/issues/1400
Fixes https://github.com/rust-windowing/winit/issues/1466
Probably fixes other related issues
See https://github.com/rust-windowing/winit/issues/1429
* On Windows, replace all calls to UpdateWindow by calls to InvalidateRgn
This avoids directly sending a WM_PAINT message,
which might cause buffering of RedrawRequested events.
We don't want to buffer RedrawRequested events because:
- we wan't to handle RedrawRequested during processing of WM_PAINT messages
- state transitionning is broken when handling buffered RedrawRequested events
Fixes https://github.com/rust-windowing/winit/issues/1469
* On Windows, panic if we are trying to buffer a RedrawRequested event
* On Windows, move modal loop jumpstart to set_modal_loop() method
This fixes a panic.
Note that the WM_PAINT event is now sent to the modal_redraw_method
which is more correct and avoids an unecessary redraw of the window.
Relates to but does does not fix https://github.com/rust-windowing/winit/issues/1484
* On Window, filter by paint messages when draining paint messages
This seems to prevent PeekMessage from dispatching unrelated sent messages
* Change recently added panic/assert calls with warn calls
This makes the code less panicky...
And actually, winit's Windoww callbacks should not panic
because the panic will unwind into Windows code.
It is currently undefined behavior to unwind from Rust code into foreign code.
See https://doc.rust-lang.org/std/panic/fn.catch_unwind.html
* add comments to clarify WM_PAINT handling in non modal loop
* made redraw_events_cleared more explicit and more comments
370 lines
12 KiB
Rust
370 lines
12 KiB
Rust
use crate::{
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dpi::{PhysicalPosition, Size},
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event::ModifiersState,
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platform_impl::platform::{event_loop, icon::WinIcon, util},
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window::{CursorIcon, Fullscreen, WindowAttributes},
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};
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use parking_lot::MutexGuard;
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use std::{io, ptr};
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use winapi::{
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shared::{
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minwindef::DWORD,
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windef::{HWND, RECT},
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},
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um::winuser,
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};
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/// Contains information about states and the window that the callback is going to use.
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#[derive(Clone)]
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pub struct WindowState {
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pub mouse: MouseProperties,
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/// Used by `WM_GETMINMAXINFO`.
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pub min_size: Option<Size>,
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pub max_size: Option<Size>,
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pub window_icon: Option<WinIcon>,
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pub taskbar_icon: Option<WinIcon>,
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pub saved_window: Option<SavedWindow>,
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pub scale_factor: f64,
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pub modifiers_state: ModifiersState,
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pub fullscreen: Option<Fullscreen>,
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pub is_dark_mode: bool,
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pub high_surrogate: Option<u16>,
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window_flags: WindowFlags,
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}
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#[derive(Clone)]
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pub struct SavedWindow {
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pub client_rect: RECT,
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pub scale_factor: f64,
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}
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#[derive(Clone)]
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pub struct MouseProperties {
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pub cursor: CursorIcon,
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pub buttons_down: u32,
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cursor_flags: CursorFlags,
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pub last_position: Option<PhysicalPosition<f64>>,
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}
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bitflags! {
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pub struct CursorFlags: u8 {
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const GRABBED = 1 << 0;
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const HIDDEN = 1 << 1;
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const IN_WINDOW = 1 << 2;
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}
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}
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bitflags! {
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pub struct WindowFlags: u32 {
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const RESIZABLE = 1 << 0;
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const DECORATIONS = 1 << 1;
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const VISIBLE = 1 << 2;
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const ON_TASKBAR = 1 << 3;
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const ALWAYS_ON_TOP = 1 << 4;
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const NO_BACK_BUFFER = 1 << 5;
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const TRANSPARENT = 1 << 6;
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const CHILD = 1 << 7;
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const MAXIMIZED = 1 << 8;
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/// Marker flag for fullscreen. Should always match `WindowState::fullscreen`, but is
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/// included here to make masking easier.
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const MARKER_FULLSCREEN = 1 << 9;
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/// The `WM_SIZE` event contains some parameters that can effect the state of `WindowFlags`.
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/// In most cases, it's okay to let those parameters change the state. However, when we're
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/// running the `WindowFlags::apply_diff` function, we *don't* want those parameters to
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/// effect our stored state, because the purpose of `apply_diff` is to update the actual
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/// window's state to match our stored state. This controls whether to accept those changes.
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const MARKER_RETAIN_STATE_ON_SIZE = 1 << 10;
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const MINIMIZED = 1 << 11;
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const FULLSCREEN_AND_MASK = !(
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WindowFlags::DECORATIONS.bits |
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WindowFlags::RESIZABLE.bits |
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WindowFlags::MAXIMIZED.bits
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);
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const FULLSCREEN_OR_MASK = WindowFlags::ALWAYS_ON_TOP.bits;
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const NO_DECORATIONS_AND_MASK = !WindowFlags::RESIZABLE.bits;
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const INVISIBLE_AND_MASK = !WindowFlags::MAXIMIZED.bits;
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}
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}
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impl WindowState {
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pub fn new(
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attributes: &WindowAttributes,
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window_icon: Option<WinIcon>,
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taskbar_icon: Option<WinIcon>,
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scale_factor: f64,
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is_dark_mode: bool,
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) -> WindowState {
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WindowState {
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mouse: MouseProperties {
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cursor: CursorIcon::default(),
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buttons_down: 0,
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cursor_flags: CursorFlags::empty(),
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last_position: None,
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},
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min_size: attributes.min_inner_size,
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max_size: attributes.max_inner_size,
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window_icon,
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taskbar_icon,
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saved_window: None,
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scale_factor,
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modifiers_state: ModifiersState::default(),
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fullscreen: None,
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is_dark_mode,
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high_surrogate: None,
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window_flags: WindowFlags::empty(),
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}
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}
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pub fn window_flags(&self) -> WindowFlags {
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self.window_flags
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}
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pub fn set_window_flags<F>(mut this: MutexGuard<'_, Self>, window: HWND, f: F)
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where
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F: FnOnce(&mut WindowFlags),
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{
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let old_flags = this.window_flags;
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f(&mut this.window_flags);
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let new_flags = this.window_flags;
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drop(this);
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old_flags.apply_diff(window, new_flags);
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}
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pub fn set_window_flags_in_place<F>(&mut self, f: F)
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where
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F: FnOnce(&mut WindowFlags),
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{
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f(&mut self.window_flags);
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}
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}
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impl MouseProperties {
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pub fn cursor_flags(&self) -> CursorFlags {
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self.cursor_flags
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}
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pub fn set_cursor_flags<F>(&mut self, window: HWND, f: F) -> Result<(), io::Error>
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where
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F: FnOnce(&mut CursorFlags),
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{
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let old_flags = self.cursor_flags;
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f(&mut self.cursor_flags);
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match self.cursor_flags.refresh_os_cursor(window) {
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Ok(()) => (),
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Err(e) => {
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self.cursor_flags = old_flags;
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return Err(e);
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}
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}
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Ok(())
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}
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}
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impl WindowFlags {
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fn mask(mut self) -> WindowFlags {
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if self.contains(WindowFlags::MARKER_FULLSCREEN) {
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self &= WindowFlags::FULLSCREEN_AND_MASK;
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self |= WindowFlags::FULLSCREEN_OR_MASK;
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}
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if !self.contains(WindowFlags::VISIBLE) {
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self &= WindowFlags::INVISIBLE_AND_MASK;
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}
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if !self.contains(WindowFlags::DECORATIONS) {
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self &= WindowFlags::NO_DECORATIONS_AND_MASK;
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}
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self
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}
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pub fn to_window_styles(self) -> (DWORD, DWORD) {
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use winapi::um::winuser::*;
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let (mut style, mut style_ex) = (0, 0);
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if self.contains(WindowFlags::RESIZABLE) {
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style |= WS_SIZEBOX | WS_MAXIMIZEBOX;
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}
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if self.contains(WindowFlags::DECORATIONS) {
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style |= WS_CAPTION | WS_MINIMIZEBOX | WS_BORDER;
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style_ex = WS_EX_WINDOWEDGE;
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}
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if self.contains(WindowFlags::VISIBLE) {
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style |= WS_VISIBLE;
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}
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if self.contains(WindowFlags::ON_TASKBAR) {
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style_ex |= WS_EX_APPWINDOW;
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}
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if self.contains(WindowFlags::ALWAYS_ON_TOP) {
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style_ex |= WS_EX_TOPMOST;
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}
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if self.contains(WindowFlags::NO_BACK_BUFFER) {
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style_ex |= WS_EX_NOREDIRECTIONBITMAP;
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}
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if self.contains(WindowFlags::TRANSPARENT) && self.contains(WindowFlags::DECORATIONS) {
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style_ex |= WS_EX_LAYERED;
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}
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if self.contains(WindowFlags::CHILD) {
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style |= WS_CHILD; // This is incompatible with WS_POPUP if that gets added eventually.
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}
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if self.contains(WindowFlags::MINIMIZED) {
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style |= WS_MINIMIZE;
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}
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if self.contains(WindowFlags::MAXIMIZED) {
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style |= WS_MAXIMIZE;
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}
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style |= WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_SYSMENU;
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style_ex |= WS_EX_ACCEPTFILES;
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(style, style_ex)
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}
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/// Adjust the window client rectangle to the return value, if present.
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fn apply_diff(mut self, window: HWND, mut new: WindowFlags) {
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self = self.mask();
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new = new.mask();
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let diff = self ^ new;
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if diff == WindowFlags::empty() {
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return;
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}
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if diff.contains(WindowFlags::VISIBLE) {
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unsafe {
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winuser::ShowWindow(
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window,
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match new.contains(WindowFlags::VISIBLE) {
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true => winuser::SW_SHOW,
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false => winuser::SW_HIDE,
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},
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);
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}
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}
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if diff.contains(WindowFlags::ALWAYS_ON_TOP) {
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unsafe {
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winuser::SetWindowPos(
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window,
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match new.contains(WindowFlags::ALWAYS_ON_TOP) {
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true => winuser::HWND_TOPMOST,
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false => winuser::HWND_NOTOPMOST,
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},
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0,
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0,
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0,
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0,
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winuser::SWP_ASYNCWINDOWPOS
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| winuser::SWP_NOMOVE
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| winuser::SWP_NOSIZE
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| winuser::SWP_NOACTIVATE,
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);
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winuser::InvalidateRgn(window, ptr::null_mut(), 0);
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}
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}
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if diff.contains(WindowFlags::MAXIMIZED) || new.contains(WindowFlags::MAXIMIZED) {
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unsafe {
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winuser::ShowWindow(
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window,
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match new.contains(WindowFlags::MAXIMIZED) {
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true => winuser::SW_MAXIMIZE,
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false => winuser::SW_RESTORE,
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},
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);
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}
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}
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// Minimize operations should execute after maximize for proper window animations
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if diff.contains(WindowFlags::MINIMIZED) {
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unsafe {
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winuser::ShowWindow(
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window,
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match new.contains(WindowFlags::MINIMIZED) {
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true => winuser::SW_MINIMIZE,
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false => winuser::SW_RESTORE,
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},
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);
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}
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}
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if diff != WindowFlags::empty() {
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let (style, style_ex) = new.to_window_styles();
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unsafe {
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winuser::SendMessageW(window, *event_loop::SET_RETAIN_STATE_ON_SIZE_MSG_ID, 1, 0);
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// This condition is necessary to avoid having an unrestorable window
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if !new.contains(WindowFlags::MINIMIZED) {
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winuser::SetWindowLongW(window, winuser::GWL_STYLE, style as _);
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winuser::SetWindowLongW(window, winuser::GWL_EXSTYLE, style_ex as _);
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}
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let mut flags = winuser::SWP_NOZORDER
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| winuser::SWP_NOMOVE
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| winuser::SWP_NOSIZE
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| winuser::SWP_FRAMECHANGED;
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// We generally don't want style changes here to affect window
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// focus, but for fullscreen windows they must be activated
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// (i.e. focused) so that they appear on top of the taskbar
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if !new.contains(WindowFlags::MARKER_FULLSCREEN) {
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flags |= winuser::SWP_NOACTIVATE;
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}
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// Refresh the window frame
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winuser::SetWindowPos(window, ptr::null_mut(), 0, 0, 0, 0, flags);
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winuser::SendMessageW(window, *event_loop::SET_RETAIN_STATE_ON_SIZE_MSG_ID, 0, 0);
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}
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}
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}
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}
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impl CursorFlags {
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fn refresh_os_cursor(self, window: HWND) -> Result<(), io::Error> {
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let client_rect = util::get_client_rect(window)?;
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if util::is_focused(window) {
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let cursor_clip = match self.contains(CursorFlags::GRABBED) {
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true => Some(client_rect),
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false => None,
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};
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let rect_to_tuple = |rect: RECT| (rect.left, rect.top, rect.right, rect.bottom);
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let active_cursor_clip = rect_to_tuple(util::get_cursor_clip()?);
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let desktop_rect = rect_to_tuple(util::get_desktop_rect());
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let active_cursor_clip = match desktop_rect == active_cursor_clip {
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true => None,
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false => Some(active_cursor_clip),
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};
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// We do this check because calling `set_cursor_clip` incessantly will flood the event
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// loop with `WM_MOUSEMOVE` events, and `refresh_os_cursor` is called by `set_cursor_flags`
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// which at times gets called once every iteration of the eventloop.
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if active_cursor_clip != cursor_clip.map(rect_to_tuple) {
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util::set_cursor_clip(cursor_clip)?;
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}
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}
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let cursor_in_client = self.contains(CursorFlags::IN_WINDOW);
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if cursor_in_client {
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util::set_cursor_hidden(self.contains(CursorFlags::HIDDEN));
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} else {
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util::set_cursor_hidden(false);
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}
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Ok(())
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}
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}
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