mirror of
https://github.com/rust-windowing/winit.git
synced 2026-06-26 22:53:15 -04:00
Creating window when event loop is not running generally doesn't work, since a bunch of events and sync OS requests can't be processed. This is also an issue on e.g. Android, since window can't be created outside event loop easily. Thus deprecate the window creation when event loop is not running, as well as other resource creation to running event loop. Given that all the examples use the bad pattern of creating the window when event loop is not running and also most example existence is questionable, since they show single thing and the majority of their code is window/event loop initialization, they wore merged into a single example 'window.rs' example that showcases very simple application using winit. Fixes #3399.
582 lines
21 KiB
Rust
582 lines
21 KiB
Rust
//! The [`EventLoop`] struct and assorted supporting types, including
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//! [`ControlFlow`].
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//!
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//! If you want to send custom events to the event loop, use
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//! [`EventLoop::create_proxy`] to acquire an [`EventLoopProxy`] and call its
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//! [`send_event`](`EventLoopProxy::send_event`) method.
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//!
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//! See the root-level documentation for information on how to create and use an event loop to
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//! handle events.
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use std::marker::PhantomData;
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#[cfg(any(x11_platform, wayland_platform))]
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use std::os::unix::io::{AsFd, AsRawFd, BorrowedFd, RawFd};
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use std::sync::atomic::{AtomicBool, AtomicUsize, Ordering};
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use std::{error, fmt};
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#[cfg(not(web_platform))]
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use std::time::{Duration, Instant};
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#[cfg(web_platform)]
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use web_time::{Duration, Instant};
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use crate::error::{EventLoopError, OsError};
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use crate::window::{Window, WindowAttributes};
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use crate::{event::Event, monitor::MonitorHandle, platform_impl};
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/// Provides a way to retrieve events from the system and from the windows that were registered to
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/// the events loop.
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///
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/// An `EventLoop` can be seen more or less as a "context". Calling [`EventLoop::new`]
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/// initializes everything that will be required to create windows. For example on Linux creating
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/// an event loop opens a connection to the X or Wayland server.
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///
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/// To wake up an `EventLoop` from a another thread, see the [`EventLoopProxy`] docs.
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///
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/// Note that this cannot be shared across threads (due to platform-dependant logic
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/// forbidding it), as such it is neither [`Send`] nor [`Sync`]. If you need cross-thread access, the
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/// [`Window`] created from this _can_ be sent to an other thread, and the
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/// [`EventLoopProxy`] allows you to wake up an `EventLoop` from another thread.
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///
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/// [`Window`]: crate::window::Window
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pub struct EventLoop<T: 'static> {
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pub(crate) event_loop: platform_impl::EventLoop<T>,
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pub(crate) _marker: PhantomData<*mut ()>, // Not Send nor Sync
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}
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/// Target that associates windows with an [`EventLoop`].
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///
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/// This type exists to allow you to create new windows while Winit executes
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/// your callback.
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pub struct ActiveEventLoop {
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pub(crate) p: platform_impl::ActiveEventLoop,
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pub(crate) _marker: PhantomData<*mut ()>, // Not Send nor Sync
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}
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/// Object that allows building the event loop.
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///
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/// This is used to make specifying options that affect the whole application
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/// easier. But note that constructing multiple event loops is not supported.
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///
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/// This can be created using [`EventLoop::new`] or [`EventLoop::with_user_event`].
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#[derive(Default)]
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pub struct EventLoopBuilder<T: 'static> {
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pub(crate) platform_specific: platform_impl::PlatformSpecificEventLoopAttributes,
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_p: PhantomData<T>,
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}
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static EVENT_LOOP_CREATED: AtomicBool = AtomicBool::new(false);
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impl EventLoopBuilder<()> {
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/// Start building a new event loop.
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#[inline]
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#[deprecated = "use `EventLoop::builder` instead"]
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pub fn new() -> Self {
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EventLoop::builder()
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}
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}
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impl<T> EventLoopBuilder<T> {
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/// Builds a new event loop.
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///
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/// ***For cross-platform compatibility, the [`EventLoop`] must be created on the main thread,
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/// and only once per application.***
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///
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/// Calling this function will result in display backend initialisation.
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///
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/// ## Panics
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///
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/// Attempting to create the event loop off the main thread will panic. This
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/// restriction isn't strictly necessary on all platforms, but is imposed to
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/// eliminate any nasty surprises when porting to platforms that require it.
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/// `EventLoopBuilderExt::any_thread` functions are exposed in the relevant
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/// [`platform`] module if the target platform supports creating an event
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/// loop on any thread.
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///
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/// ## Platform-specific
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///
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/// - **Wayland/X11:** to prevent running under `Wayland` or `X11` unset `WAYLAND_DISPLAY`
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/// or `DISPLAY` respectively when building the event loop.
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/// - **Android:** must be configured with an `AndroidApp` from `android_main()` by calling
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/// [`.with_android_app(app)`] before calling `.build()`, otherwise it'll panic.
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///
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/// [`platform`]: crate::platform
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#[cfg_attr(
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android,
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doc = "[`.with_android_app(app)`]: crate::platform::android::EventLoopBuilderExtAndroid::with_android_app"
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)]
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#[cfg_attr(
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not(android),
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doc = "[`.with_android_app(app)`]: #only-available-on-android"
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)]
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#[inline]
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pub fn build(&mut self) -> Result<EventLoop<T>, EventLoopError> {
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if EVENT_LOOP_CREATED.swap(true, Ordering::Relaxed) {
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return Err(EventLoopError::RecreationAttempt);
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}
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// Certain platforms accept a mutable reference in their API.
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#[allow(clippy::unnecessary_mut_passed)]
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Ok(EventLoop {
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event_loop: platform_impl::EventLoop::new(&mut self.platform_specific)?,
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_marker: PhantomData,
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})
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}
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#[cfg(web_platform)]
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pub(crate) fn allow_event_loop_recreation() {
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EVENT_LOOP_CREATED.store(false, Ordering::Relaxed);
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}
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}
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impl<T> fmt::Debug for EventLoop<T> {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.pad("EventLoop { .. }")
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}
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}
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impl fmt::Debug for ActiveEventLoop {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.pad("ActiveEventLoop { .. }")
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}
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}
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/// Set through [`ActiveEventLoop::set_control_flow()`].
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///
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/// Indicates the desired behavior of the event loop after [`Event::AboutToWait`] is emitted.
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///
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/// Defaults to [`Wait`].
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///
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/// [`Wait`]: Self::Wait
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#[derive(Copy, Clone, Debug, Default, PartialEq, Eq)]
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pub enum ControlFlow {
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/// When the current loop iteration finishes, immediately begin a new iteration regardless of
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/// whether or not new events are available to process.
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Poll,
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/// When the current loop iteration finishes, suspend the thread until another event arrives.
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#[default]
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Wait,
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/// When the current loop iteration finishes, suspend the thread until either another event
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/// arrives or the given time is reached.
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///
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/// Useful for implementing efficient timers. Applications which want to render at the display's
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/// native refresh rate should instead use [`Poll`] and the VSync functionality of a graphics API
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/// to reduce odds of missed frames.
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///
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/// [`Poll`]: Self::Poll
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WaitUntil(Instant),
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}
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impl ControlFlow {
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/// Creates a [`ControlFlow`] that waits until a timeout has expired.
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///
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/// In most cases, this is set to [`WaitUntil`]. However, if the timeout overflows, it is
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/// instead set to [`Wait`].
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///
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/// [`WaitUntil`]: Self::WaitUntil
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/// [`Wait`]: Self::Wait
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pub fn wait_duration(timeout: Duration) -> Self {
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match Instant::now().checked_add(timeout) {
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Some(instant) => Self::WaitUntil(instant),
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None => Self::Wait,
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}
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}
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}
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impl EventLoop<()> {
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/// Create the event loop.
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///
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/// This is an alias of `EventLoop::builder().build()`.
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#[inline]
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pub fn new() -> Result<EventLoop<()>, EventLoopError> {
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Self::builder().build()
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}
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/// Start building a new event loop.
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///
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/// This returns an [`EventLoopBuilder`], to allow configuring the event loop before creation.
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///
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/// To get the actual event loop, call [`build`][EventLoopBuilder::build] on that.
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#[inline]
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pub fn builder() -> EventLoopBuilder<()> {
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Self::with_user_event()
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}
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}
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impl<T> EventLoop<T> {
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/// Start building a new event loop, with the given type as the user event
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/// type.
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pub fn with_user_event() -> EventLoopBuilder<T> {
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EventLoopBuilder {
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platform_specific: Default::default(),
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_p: PhantomData,
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}
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}
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/// Runs the event loop in the calling thread and calls the given `event_handler` closure
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/// to dispatch any pending events.
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///
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/// See the [`set_control_flow()`] docs on how to change the event loop's behavior.
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///
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/// ## Platform-specific
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///
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/// - **iOS:** Will never return to the caller and so values not passed to this function will
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/// *not* be dropped before the process exits.
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/// - **Web:** Will _act_ as if it never returns to the caller by throwing a Javascript exception
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/// (that Rust doesn't see) that will also mean that the rest of the function is never executed
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/// and any values not passed to this function will *not* be dropped.
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///
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/// Web applications are recommended to use
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#[cfg_attr(
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web_platform,
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doc = "[`EventLoopExtWebSys::spawn()`][crate::platform::web::EventLoopExtWebSys::spawn()]"
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)]
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#[cfg_attr(not(web_platform), doc = "`EventLoopExtWebSys::spawn()`")]
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/// [^1] instead of [`run()`] to avoid the need
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/// for the Javascript exception trick, and to make it clearer that the event loop runs
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/// asynchronously (via the browser's own, internal, event loop) and doesn't block the
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/// current thread of execution like it does on other platforms.
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///
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/// This function won't be available with `target_feature = "exception-handling"`.
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///
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/// [`set_control_flow()`]: ActiveEventLoop::set_control_flow()
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/// [`run()`]: Self::run()
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/// [^1]: `EventLoopExtWebSys::spawn()` is only available on Web.
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#[inline]
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#[cfg(not(all(web_platform, target_feature = "exception-handling")))]
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pub fn run<F>(self, event_handler: F) -> Result<(), EventLoopError>
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where
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F: FnMut(Event<T>, &ActiveEventLoop),
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{
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self.event_loop.run(event_handler)
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}
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/// Creates an [`EventLoopProxy`] that can be used to dispatch user events
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/// to the main event loop, possibly from another thread.
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pub fn create_proxy(&self) -> EventLoopProxy<T> {
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EventLoopProxy {
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event_loop_proxy: self.event_loop.create_proxy(),
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}
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}
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/// Gets a persistent reference to the underlying platform display.
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///
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/// See the [`OwnedDisplayHandle`] type for more information.
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pub fn owned_display_handle(&self) -> OwnedDisplayHandle {
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OwnedDisplayHandle {
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platform: self.event_loop.window_target().p.owned_display_handle(),
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}
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}
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/// Change if or when [`DeviceEvent`]s are captured.
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///
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/// See [`ActiveEventLoop::listen_device_events`] for details.
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///
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/// [`DeviceEvent`]: crate::event::DeviceEvent
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pub fn listen_device_events(&self, allowed: DeviceEvents) {
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self.event_loop
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.window_target()
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.p
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.listen_device_events(allowed);
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}
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/// Sets the [`ControlFlow`].
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pub fn set_control_flow(&self, control_flow: ControlFlow) {
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self.event_loop
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.window_target()
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.p
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.set_control_flow(control_flow)
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}
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/// Create a window.
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///
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/// Creating window without event loop running often leads to improper window creation;
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/// use [`ActiveEventLoop::create_window`] instead.
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#[deprecated = "use `ActiveEventLoop::create_window` instead"]
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#[inline]
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pub fn create_window(&self, window_attributes: WindowAttributes) -> Result<Window, OsError> {
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let window =
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platform_impl::Window::new(&self.event_loop.window_target().p, window_attributes)?;
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Ok(Window { window })
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}
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}
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#[cfg(feature = "rwh_06")]
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impl<T> rwh_06::HasDisplayHandle for EventLoop<T> {
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fn display_handle(&self) -> Result<rwh_06::DisplayHandle<'_>, rwh_06::HandleError> {
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rwh_06::HasDisplayHandle::display_handle(self.event_loop.window_target())
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}
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}
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#[cfg(feature = "rwh_05")]
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unsafe impl<T> rwh_05::HasRawDisplayHandle for EventLoop<T> {
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/// Returns a [`rwh_05::RawDisplayHandle`] for the event loop.
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fn raw_display_handle(&self) -> rwh_05::RawDisplayHandle {
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rwh_05::HasRawDisplayHandle::raw_display_handle(self.event_loop.window_target())
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}
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}
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#[cfg(any(x11_platform, wayland_platform))]
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impl<T> AsFd for EventLoop<T> {
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/// Get the underlying [EventLoop]'s `fd` which you can register
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/// into other event loop, like [`calloop`] or [`mio`]. When doing so, the
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/// loop must be polled with the [`pump_events`] API.
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///
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/// [`calloop`]: https://crates.io/crates/calloop
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/// [`mio`]: https://crates.io/crates/mio
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/// [`pump_events`]: crate::platform::pump_events::EventLoopExtPumpEvents::pump_events
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fn as_fd(&self) -> BorrowedFd<'_> {
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self.event_loop.as_fd()
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}
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}
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#[cfg(any(x11_platform, wayland_platform))]
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impl<T> AsRawFd for EventLoop<T> {
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/// Get the underlying [EventLoop]'s raw `fd` which you can register
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/// into other event loop, like [`calloop`] or [`mio`]. When doing so, the
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/// loop must be polled with the [`pump_events`] API.
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///
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/// [`calloop`]: https://crates.io/crates/calloop
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/// [`mio`]: https://crates.io/crates/mio
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/// [`pump_events`]: crate::platform::pump_events::EventLoopExtPumpEvents::pump_events
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fn as_raw_fd(&self) -> RawFd {
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self.event_loop.as_raw_fd()
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}
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}
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impl ActiveEventLoop {
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/// Create the window.
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///
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/// Possible causes of error include denied permission, incompatible system, and lack of memory.
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///
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/// ## Platform-specific
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///
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/// - **Web:** The window is created but not inserted into the web page automatically. Please
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/// see the web platform module for more information.
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#[inline]
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pub fn create_window(&self, window_attributes: WindowAttributes) -> Result<Window, OsError> {
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let window = platform_impl::Window::new(&self.p, window_attributes)?;
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Ok(Window { window })
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}
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/// Returns the list of all the monitors available on the system.
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#[inline]
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pub fn available_monitors(&self) -> impl Iterator<Item = MonitorHandle> {
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#[allow(clippy::useless_conversion)] // false positive on some platforms
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self.p
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.available_monitors()
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.into_iter()
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.map(|inner| MonitorHandle { inner })
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}
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/// Returns the primary monitor of the system.
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///
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/// Returns `None` if it can't identify any monitor as a primary one.
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///
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/// ## Platform-specific
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///
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/// **Wayland / Web:** Always returns `None`.
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#[inline]
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pub fn primary_monitor(&self) -> Option<MonitorHandle> {
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self.p
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.primary_monitor()
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.map(|inner| MonitorHandle { inner })
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}
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/// Change if or when [`DeviceEvent`]s are captured.
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///
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/// Since the [`DeviceEvent`] capture can lead to high CPU usage for unfocused windows, winit
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/// will ignore them by default for unfocused windows on Linux/BSD. This method allows changing
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/// this at runtime to explicitly capture them again.
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///
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/// ## Platform-specific
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///
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/// - **Wayland / macOS / iOS / Android / Orbital:** Unsupported.
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///
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/// [`DeviceEvent`]: crate::event::DeviceEvent
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pub fn listen_device_events(&self, allowed: DeviceEvents) {
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self.p.listen_device_events(allowed);
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}
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/// Sets the [`ControlFlow`].
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pub fn set_control_flow(&self, control_flow: ControlFlow) {
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self.p.set_control_flow(control_flow)
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}
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/// Gets the current [`ControlFlow`].
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pub fn control_flow(&self) -> ControlFlow {
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self.p.control_flow()
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}
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/// This exits the event loop.
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///
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/// See [`LoopExiting`](Event::LoopExiting).
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pub fn exit(&self) {
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self.p.exit()
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}
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|
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/// Returns if the [`EventLoop`] is about to stop.
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///
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/// See [`exit()`](Self::exit).
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pub fn exiting(&self) -> bool {
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self.p.exiting()
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}
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/// Gets a persistent reference to the underlying platform display.
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///
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/// See the [`OwnedDisplayHandle`] type for more information.
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pub fn owned_display_handle(&self) -> OwnedDisplayHandle {
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OwnedDisplayHandle {
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platform: self.p.owned_display_handle(),
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}
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}
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}
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|
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#[cfg(feature = "rwh_06")]
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impl rwh_06::HasDisplayHandle for ActiveEventLoop {
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fn display_handle(&self) -> Result<rwh_06::DisplayHandle<'_>, rwh_06::HandleError> {
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let raw = self.p.raw_display_handle_rwh_06()?;
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// SAFETY: The display will never be deallocated while the event loop is alive.
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Ok(unsafe { rwh_06::DisplayHandle::borrow_raw(raw) })
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}
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}
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|
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#[cfg(feature = "rwh_05")]
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unsafe impl rwh_05::HasRawDisplayHandle for ActiveEventLoop {
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/// Returns a [`rwh_05::RawDisplayHandle`] for the event loop.
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fn raw_display_handle(&self) -> rwh_05::RawDisplayHandle {
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self.p.raw_display_handle_rwh_05()
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}
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}
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|
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/// A proxy for the underlying display handle.
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///
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/// The purpose of this type is to provide a cheaply clonable handle to the underlying
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/// display handle. This is often used by graphics APIs to connect to the underlying APIs.
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/// It is difficult to keep a handle to the [`EventLoop`] type or the [`ActiveEventLoop`]
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/// type. In contrast, this type involves no lifetimes and can be persisted for as long as
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/// needed.
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///
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/// For all platforms, this is one of the following:
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///
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/// - A zero-sized type that is likely optimized out.
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/// - A reference-counted pointer to the underlying type.
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|
#[derive(Clone)]
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pub struct OwnedDisplayHandle {
|
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#[cfg_attr(not(any(feature = "rwh_05", feature = "rwh_06")), allow(dead_code))]
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platform: platform_impl::OwnedDisplayHandle,
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}
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|
|
impl fmt::Debug for OwnedDisplayHandle {
|
|
#[inline]
|
|
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
|
f.debug_struct("OwnedDisplayHandle").finish_non_exhaustive()
|
|
}
|
|
}
|
|
|
|
#[cfg(feature = "rwh_06")]
|
|
impl rwh_06::HasDisplayHandle for OwnedDisplayHandle {
|
|
#[inline]
|
|
fn display_handle(&self) -> Result<rwh_06::DisplayHandle<'_>, rwh_06::HandleError> {
|
|
let raw = self.platform.raw_display_handle_rwh_06()?;
|
|
|
|
// SAFETY: The underlying display handle should be safe.
|
|
let handle = unsafe { rwh_06::DisplayHandle::borrow_raw(raw) };
|
|
|
|
Ok(handle)
|
|
}
|
|
}
|
|
|
|
#[cfg(feature = "rwh_05")]
|
|
unsafe impl rwh_05::HasRawDisplayHandle for OwnedDisplayHandle {
|
|
#[inline]
|
|
fn raw_display_handle(&self) -> rwh_05::RawDisplayHandle {
|
|
self.platform.raw_display_handle_rwh_05()
|
|
}
|
|
}
|
|
|
|
/// Used to send custom events to [`EventLoop`].
|
|
pub struct EventLoopProxy<T: 'static> {
|
|
event_loop_proxy: platform_impl::EventLoopProxy<T>,
|
|
}
|
|
|
|
impl<T: 'static> Clone for EventLoopProxy<T> {
|
|
fn clone(&self) -> Self {
|
|
Self {
|
|
event_loop_proxy: self.event_loop_proxy.clone(),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<T: 'static> EventLoopProxy<T> {
|
|
/// Send an event to the [`EventLoop`] from which this proxy was created. This emits a
|
|
/// `UserEvent(event)` event in the event loop, where `event` is the value passed to this
|
|
/// function.
|
|
///
|
|
/// Returns an `Err` if the associated [`EventLoop`] no longer exists.
|
|
///
|
|
/// [`UserEvent(event)`]: Event::UserEvent
|
|
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed<T>> {
|
|
self.event_loop_proxy.send_event(event)
|
|
}
|
|
}
|
|
|
|
impl<T: 'static> fmt::Debug for EventLoopProxy<T> {
|
|
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
|
f.pad("EventLoopProxy { .. }")
|
|
}
|
|
}
|
|
|
|
/// The error that is returned when an [`EventLoopProxy`] attempts to wake up an [`EventLoop`] that
|
|
/// no longer exists.
|
|
///
|
|
/// Contains the original event given to [`EventLoopProxy::send_event`].
|
|
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
|
|
pub struct EventLoopClosed<T>(pub T);
|
|
|
|
impl<T> fmt::Display for EventLoopClosed<T> {
|
|
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
|
f.write_str("Tried to wake up a closed `EventLoop`")
|
|
}
|
|
}
|
|
|
|
impl<T: fmt::Debug> error::Error for EventLoopClosed<T> {}
|
|
|
|
/// Control when device events are captured.
|
|
#[derive(Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash, Debug, Default)]
|
|
pub enum DeviceEvents {
|
|
/// Report device events regardless of window focus.
|
|
Always,
|
|
/// Only capture device events while the window is focused.
|
|
#[default]
|
|
WhenFocused,
|
|
/// Never capture device events.
|
|
Never,
|
|
}
|
|
|
|
/// A unique identifier of the winit's async request.
|
|
///
|
|
/// This could be used to identify the async request once it's done
|
|
/// and a specific action must be taken.
|
|
///
|
|
/// One of the handling scenarios could be to maintain a working list
|
|
/// containing [`AsyncRequestSerial`] and some closure associated with it.
|
|
/// Then once event is arriving the working list is being traversed and a job
|
|
/// executed and removed from the list.
|
|
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
|
pub struct AsyncRequestSerial {
|
|
serial: usize,
|
|
}
|
|
|
|
impl AsyncRequestSerial {
|
|
// TODO(kchibisov): Remove `cfg` when the clipboard will be added.
|
|
#[allow(dead_code)]
|
|
pub(crate) fn get() -> Self {
|
|
static CURRENT_SERIAL: AtomicUsize = AtomicUsize::new(0);
|
|
// NOTE: We rely on wrap around here, while the user may just request
|
|
// in the loop usize::MAX times that's issue is considered on them.
|
|
let serial = CURRENT_SERIAL.fetch_add(1, Ordering::Relaxed);
|
|
Self { serial }
|
|
}
|
|
}
|