Files
winit/winit-core/src/event_loop.rs
John Nunley 4b28f10470 chore: fmt and doc fixes
Signed-off-by: John Nunley <dev@notgull.net>
2024-02-06 19:02:10 -08:00

81 lines
2.9 KiB
Rust

//! Types needed to define the event loop.
use std::sync::atomic::{AtomicU64, Ordering};
#[cfg(not(web_platform))]
use std::time::{Duration, Instant};
#[cfg(web_platform)]
use web_time::{Duration, Instant};
/// A unique identifier of the winit's async request.
///
/// This could be used to identify the async request once it's done
/// and a specific action must be taken.
///
/// One of the handling scenarious could be to maintain a working list
/// containing [`AsyncRequestSerial`] and some closure associated with it.
/// Then once event is arriving the working list is being traversed and a job
/// executed and removed from the list.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct AsyncRequestSerial {
serial: u64,
}
impl AsyncRequestSerial {
/// Get the next serial in the sequence.
pub fn get() -> Self {
static CURRENT_SERIAL: AtomicU64 = AtomicU64::new(0);
// NOTE: we rely on wrap around here, while the user may just request
// in the loop u64::MAX times that's issue is considered on them.
let serial = CURRENT_SERIAL.fetch_add(1, Ordering::Relaxed);
Self { serial }
}
}
/// Set through [`EventLoopWindowTarget::set_control_flow()`].
///
/// Indicates the desired behavior of the event loop after [`Event::AboutToWait`] is emitted.
///
/// Defaults to [`Wait`].
///
/// [`Wait`]: Self::Wait
///
/// [`EventLoopWindowTarget::set_control_flow()`]: https://docs.rs/winit/latest/winit/event_loop/struct.EventLoopWindowTarget.html#method.set_control_flow
/// [`Event::AboutToWait`]: crate::event::Event::AboutToWait
#[derive(Copy, Clone, Debug, Default, PartialEq, Eq)]
pub enum ControlFlow {
/// When the current loop iteration finishes, immediately begin a new iteration regardless of
/// whether or not new events are available to process.
Poll,
/// When the current loop iteration finishes, suspend the thread until another event arrives.
#[default]
Wait,
/// When the current loop iteration finishes, suspend the thread until either another event
/// arrives or the given time is reached.
///
/// Useful for implementing efficient timers. Applications which want to render at the display's
/// native refresh rate should instead use [`Poll`] and the VSync functionality of a graphics API
/// to reduce odds of missed frames.
///
/// [`Poll`]: Self::Poll
WaitUntil(Instant),
}
impl ControlFlow {
/// Creates a [`ControlFlow`] that waits until a timeout has expired.
///
/// In most cases, this is set to [`WaitUntil`]. However, if the timeout overflows, it is
/// instead set to [`Wait`].
///
/// [`WaitUntil`]: Self::WaitUntil
/// [`Wait`]: Self::Wait
pub fn wait_duration(timeout: Duration) -> Self {
match Instant::now().checked_add(timeout) {
Some(instant) => Self::WaitUntil(instant),
None => Self::Wait,
}
}
}