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By using `OwnedDisplayHandle`, which uses reference-counting, instead of `DisplayHandle<'static>` (where the user has to guarantee that the Application doesn't outlive the event loop).
89 lines
3.1 KiB
Rust
89 lines
3.1 KiB
Rust
//! Simple winit window example.
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use std::error::Error;
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use softbuffer::{Context, Surface};
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use tracing::info;
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use winit::application::ApplicationHandler;
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use winit::event::WindowEvent;
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use winit::event_loop::{ActiveEventLoop, EventLoop, OwnedDisplayHandle};
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#[cfg(web_platform)]
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use winit::platform::web::WindowAttributesWeb;
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use winit::window::{Window, WindowAttributes, WindowId};
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#[path = "util/fill.rs"]
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mod fill;
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#[path = "util/tracing.rs"]
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mod tracing;
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#[derive(Default, Debug)]
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struct App {
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surface: Option<Surface<OwnedDisplayHandle, Box<dyn Window>>>,
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}
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impl ApplicationHandler for App {
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fn can_create_surfaces(&mut self, event_loop: &dyn ActiveEventLoop) {
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#[cfg(not(web_platform))]
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let window_attributes = WindowAttributes::default();
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#[cfg(web_platform)]
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let window_attributes = WindowAttributes::default()
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.with_platform_attributes(Box::new(WindowAttributesWeb::default().with_append(true)));
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let window = event_loop.create_window(window_attributes).expect("failed creating window");
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let context =
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Context::new(event_loop.owned_display_handle()).expect("failed creating context");
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let surface = Surface::new(&context, window).expect("failed creating surface");
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self.surface = Some(surface);
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}
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fn window_event(&mut self, event_loop: &dyn ActiveEventLoop, _: WindowId, event: WindowEvent) {
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info!("{event:?}");
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match event {
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WindowEvent::CloseRequested => {
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info!("Close was requested; stopping");
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event_loop.exit();
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},
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WindowEvent::SurfaceResized(surface_size) => {
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let surface = self.surface.as_mut().expect("resize event without a surface");
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fill::resize(surface, surface_size);
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surface.window().request_redraw();
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},
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WindowEvent::RedrawRequested => {
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// Redraw the application.
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//
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// It's preferable for applications that do not render continuously to render in
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// this event rather than in AboutToWait, since rendering in here allows
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// the program to gracefully handle redraws requested by the OS.
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let surface = self.surface.as_mut().expect("redraw event without a surface");
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// Notify that you're about to draw.
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surface.window().pre_present_notify();
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// Draw.
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let mut buffer = surface.buffer_mut().expect("Failed to get the softbuffer buffer");
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buffer.fill(0xff181818);
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buffer.present().expect("Failed to present the softbuffer buffer");
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// For contiguous redraw loop you can request a redraw from here.
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// window.request_redraw();
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},
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_ => (),
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}
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}
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}
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fn main() -> Result<(), Box<dyn Error>> {
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#[cfg(web_platform)]
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console_error_panic_hook::set_once();
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tracing::init();
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let event_loop = EventLoop::new()?;
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// For alternative loop run options see `pump_events` and `run_on_demand` examples.
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event_loop.run_app(App::default())?;
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Ok(())
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}
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