Files
winit/src/platform_impl/web/event_loop/window_target.rs
Osspial d29f7f34aa Rename hidpi_factor to scale_factor (#1334)
* Rename hidpi_factor to scale_factor

* Deprecate WINIT_HIDPI_FACTOR environment variable in favor of WINIT_X11_SCALE_FACTOR

* Rename HiDpiFactorChanged to DpiChanged and update docs

I'm renaming it to DpiChanged instead of ScaleFactorChanged, since I'd
like Winit to expose the raw DPI value at some point in the near future,
and DpiChanged is a more apt name for that purpose.

* Format

* Fix macos and ios again

* Fix bad macos rebase
2020-01-05 14:15:12 -05:00

202 lines
6.7 KiB
Rust

use super::{backend, device, proxy::Proxy, runner, window};
use crate::dpi::{PhysicalSize, Size};
use crate::event::{DeviceId, ElementState, Event, KeyboardInput, TouchPhase, WindowEvent};
use crate::event_loop::ControlFlow;
use crate::window::WindowId;
use std::clone::Clone;
pub struct WindowTarget<T: 'static> {
pub(crate) runner: runner::Shared<T>,
}
impl<T> Clone for WindowTarget<T> {
fn clone(&self) -> Self {
WindowTarget {
runner: self.runner.clone(),
}
}
}
impl<T> WindowTarget<T> {
pub fn new() -> Self {
WindowTarget {
runner: runner::Shared::new(),
}
}
pub fn proxy(&self) -> Proxy<T> {
Proxy::new(self.runner.clone())
}
pub fn run(&self, event_handler: Box<dyn FnMut(Event<'static, T>, &mut ControlFlow)>) {
self.runner.set_listener(event_handler);
}
pub fn generate_id(&self) -> window::Id {
window::Id(self.runner.generate_id())
}
pub fn register(&self, canvas: &mut backend::Canvas, id: window::Id) {
let runner = self.runner.clone();
canvas.set_attribute("data-raw-handle", &id.0.to_string());
canvas.on_blur(move || {
runner.send_event(Event::WindowEvent {
window_id: WindowId(id),
event: WindowEvent::Focused(false),
});
});
let runner = self.runner.clone();
canvas.on_focus(move || {
runner.send_event(Event::WindowEvent {
window_id: WindowId(id),
event: WindowEvent::Focused(true),
});
});
let runner = self.runner.clone();
canvas.on_keyboard_press(move |scancode, virtual_keycode, modifiers| {
runner.send_event(Event::WindowEvent {
window_id: WindowId(id),
event: WindowEvent::KeyboardInput {
device_id: DeviceId(unsafe { device::Id::dummy() }),
input: KeyboardInput {
scancode,
state: ElementState::Pressed,
virtual_keycode,
modifiers,
},
is_synthetic: false,
},
});
});
let runner = self.runner.clone();
canvas.on_keyboard_release(move |scancode, virtual_keycode, modifiers| {
runner.send_event(Event::WindowEvent {
window_id: WindowId(id),
event: WindowEvent::KeyboardInput {
device_id: DeviceId(unsafe { device::Id::dummy() }),
input: KeyboardInput {
scancode,
state: ElementState::Released,
virtual_keycode,
modifiers,
},
is_synthetic: false,
},
});
});
let runner = self.runner.clone();
canvas.on_received_character(move |char_code| {
runner.send_event(Event::WindowEvent {
window_id: WindowId(id),
event: WindowEvent::ReceivedCharacter(char_code),
});
});
let runner = self.runner.clone();
canvas.on_cursor_leave(move |pointer_id| {
runner.send_event(Event::WindowEvent {
window_id: WindowId(id),
event: WindowEvent::CursorLeft {
device_id: DeviceId(device::Id(pointer_id)),
},
});
});
let runner = self.runner.clone();
canvas.on_cursor_enter(move |pointer_id| {
runner.send_event(Event::WindowEvent {
window_id: WindowId(id),
event: WindowEvent::CursorEntered {
device_id: DeviceId(device::Id(pointer_id)),
},
});
});
let runner = self.runner.clone();
canvas.on_cursor_move(move |pointer_id, position, modifiers| {
runner.send_event(Event::WindowEvent {
window_id: WindowId(id),
event: WindowEvent::CursorMoved {
device_id: DeviceId(device::Id(pointer_id)),
position,
modifiers,
},
});
});
let runner = self.runner.clone();
canvas.on_mouse_press(move |pointer_id, button, modifiers| {
runner.send_event(Event::WindowEvent {
window_id: WindowId(id),
event: WindowEvent::MouseInput {
device_id: DeviceId(device::Id(pointer_id)),
state: ElementState::Pressed,
button,
modifiers,
},
});
});
let runner = self.runner.clone();
canvas.on_mouse_release(move |pointer_id, button, modifiers| {
runner.send_event(Event::WindowEvent {
window_id: WindowId(id),
event: WindowEvent::MouseInput {
device_id: DeviceId(device::Id(pointer_id)),
state: ElementState::Released,
button,
modifiers,
},
});
});
let runner = self.runner.clone();
canvas.on_mouse_wheel(move |pointer_id, delta, modifiers| {
runner.send_event(Event::WindowEvent {
window_id: WindowId(id),
event: WindowEvent::MouseWheel {
device_id: DeviceId(device::Id(pointer_id)),
delta,
phase: TouchPhase::Moved,
modifiers,
},
});
});
let runner = self.runner.clone();
let raw = canvas.raw().clone();
// The size to restore to after exiting fullscreen.
let mut intended_size = PhysicalSize {
width: raw.width() as u32,
height: raw.height() as u32,
};
canvas.on_fullscreen_change(move || {
// If the canvas is marked as fullscreen, it is moving *into* fullscreen
// If it is not, it is moving *out of* fullscreen
let new_size = if backend::is_fullscreen(&raw) {
intended_size = PhysicalSize {
width: raw.width() as u32,
height: raw.height() as u32,
};
backend::window_size().to_physical(backend::scale_factor())
} else {
intended_size
};
backend::set_canvas_size(&raw, Size::Physical(new_size));
runner.send_event(Event::WindowEvent {
window_id: WindowId(id),
event: WindowEvent::Resized(new_size),
});
runner.request_redraw(WindowId(id));
});
}
}