mirror of
https://github.com/rust-windowing/winit.git
synced 2026-06-26 22:53:15 -04:00
* Rename EventsLoop and associated types to EventLoop * Rename WindowEvent::Refresh to WindowEvent::Redraw * Remove second thread from win32 backend * Update run_forever to hijack thread * Replace windows Mutex with parking_lot Mutex * Implement new ControlFlow and associated events * Add StartCause::Init support, timer example * Add ability to send custom user events * Fully invert windows control flow so win32 calls into winit's callback * Add request_redraw * Rename platform to platform_impl * Rename os to platform, add Ext trait postfixes * Add platform::desktop module with EventLoopExt::run_return * Re-organize into module structure * Improve documentation * Small changes to examples * Improve docs for run and run_return * Change instances of "events_loop" to "event_loop" * Rename MonitorId to MonitorHandle * Add CHANGELOG entry * Improve WaitUntil timer precision * When SendEvent is called during event closure, buffer events * Fix resize lag when waiting in some situations * Update send test and errors that broke some examples/APIs * Improve clarity/fix typos in docs * Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events. * Fix crash when running in release mode * Remove crossbeam dependency and make drop events work again * Remove serde implementations from ControlFlow * Fix 1.24.1 build * Fix freeze when setting decorations * Replace &EventLoop in callback with &EventLoopWindowTarget * Document and implement Debug for EventLoopWindowTarget * Fix some deadlocks that could occur when changing window state * Fix thread executor not executing closure when called from non-loop thread * Fix buffered events not getting dispatched * Fix crash with runner refcell not getting dropped * Address review feedback * Fix CHANGELOG typo * Catch panics in user callback
39 lines
1.4 KiB
Rust
39 lines
1.4 KiB
Rust
use cocoa::appkit::NSWindowStyleMask;
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use cocoa::base::{id, nil};
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use cocoa::foundation::{NSRect, NSUInteger};
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use core_graphics::display::CGDisplay;
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use platform_impl::platform::ffi;
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use platform_impl::platform::window::IdRef;
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pub const EMPTY_RANGE: ffi::NSRange = ffi::NSRange {
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location: ffi::NSNotFound as NSUInteger,
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length: 0,
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};
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// For consistency with other platforms, this will...
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// 1. translate the bottom-left window corner into the top-left window corner
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// 2. translate the coordinate from a bottom-left origin coordinate system to a top-left one
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pub fn bottom_left_to_top_left(rect: NSRect) -> f64 {
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CGDisplay::main().pixels_high() as f64 - (rect.origin.y + rect.size.height)
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}
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pub unsafe fn set_style_mask(window: id, view: id, mask: NSWindowStyleMask) {
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use cocoa::appkit::NSWindow;
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window.setStyleMask_(mask);
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// If we don't do this, key handling will break. Therefore, never call `setStyleMask` directly!
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window.makeFirstResponder_(view);
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}
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pub unsafe fn create_input_context(view: id) -> IdRef {
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let input_context: id = msg_send![class!(NSTextInputContext), alloc];
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let input_context: id = msg_send![input_context, initWithClient:view];
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IdRef::new(input_context)
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}
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#[allow(dead_code)]
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pub unsafe fn open_emoji_picker() {
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let app: id = msg_send![class!(NSApplication), sharedApplication];
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let _: () = msg_send![app, orderFrontCharacterPalette:nil];
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}
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