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* remove opengl code from winit * iOS: restrict EventsLoop to be created on the main thread iOS: Window can only be made once, make Drop on Window thread safe iOS: make DelegateState owned by Window, cleanup iOS: fixes from merge (class! macro) * update the changelog * Fixed nitpicks
60 lines
1.7 KiB
Rust
60 lines
1.7 KiB
Rust
#![cfg(target_os = "ios")]
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use std::os::raw::c_void;
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use {MonitorId, Window, WindowBuilder};
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/// Additional methods on `Window` that are specific to iOS.
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pub trait WindowExt {
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/// Returns a pointer to the `UIWindow` that is used by this window.
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///
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/// The pointer will become invalid when the `Window` is destroyed.
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fn get_uiwindow(&self) -> *mut c_void;
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/// Returns a pointer to the `UIView` that is used by this window.
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///
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/// The pointer will become invalid when the `Window` is destroyed.
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fn get_uiview(&self) -> *mut c_void;
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}
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impl WindowExt for Window {
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#[inline]
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fn get_uiwindow(&self) -> *mut c_void {
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self.window.get_uiwindow() as _
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}
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#[inline]
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fn get_uiview(&self) -> *mut c_void {
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self.window.get_uiview() as _
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}
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}
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/// Additional methods on `WindowBuilder` that are specific to iOS.
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pub trait WindowBuilderExt {
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/// Sets the root view class used by the `Window`, otherwise a barebones `UIView` is provided.
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///
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/// The class will be initialized by calling `[root_view initWithFrame:CGRect]`
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fn with_root_view_class(self, root_view_class: *const c_void) -> WindowBuilder;
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}
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impl WindowBuilderExt for WindowBuilder {
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#[inline]
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fn with_root_view_class(mut self, root_view_class: *const c_void) -> WindowBuilder {
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self.platform_specific.root_view_class = unsafe { &*(root_view_class as *const _) };
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self
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}
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}
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/// Additional methods on `MonitorId` that are specific to iOS.
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pub trait MonitorIdExt {
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/// Returns a pointer to the `UIScreen` that is used by this monitor.
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fn get_uiscreen(&self) -> *mut c_void;
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}
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impl MonitorIdExt for MonitorId {
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#[inline]
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fn get_uiscreen(&self) -> *mut c_void {
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self.inner.get_uiscreen() as _
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}
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}
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