mirror of
https://github.com/rust-windowing/winit.git
synced 2026-06-26 22:53:15 -04:00
497 lines
17 KiB
Rust
497 lines
17 KiB
Rust
use super::*;
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use dpi::LogicalPosition;
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use event::{
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DeviceId as RootDI, ElementState, Event, KeyboardInput, MouseScrollDelta, StartCause,
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TouchPhase, WindowEvent,
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};
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use event_loop::{ControlFlow, EventLoopClosed, EventLoopWindowTarget as RootELW};
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use instant::{Duration, Instant};
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use std::{
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cell::RefCell,
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clone::Clone,
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collections::{vec_deque::IntoIter as VecDequeIter, VecDeque},
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marker::PhantomData,
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rc::Rc,
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};
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use stdweb::{
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traits::*,
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web::{document, event::*, html_element::CanvasElement, window, TimeoutHandle},
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};
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use window::WindowId as RootWI;
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct DeviceId(i32);
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impl DeviceId {
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pub unsafe fn dummy() -> Self {
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DeviceId(0)
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}
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}
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pub struct EventLoop<T: 'static> {
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elw: RootELW<T>,
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}
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pub struct EventLoopWindowTarget<T: 'static> {
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pub(crate) runner: EventLoopRunnerShared<T>,
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}
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impl<T> EventLoopWindowTarget<T> {
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fn new() -> Self {
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EventLoopWindowTarget {
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runner: EventLoopRunnerShared(Rc::new(ELRShared {
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runner: RefCell::new(None),
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events: RefCell::new(VecDeque::new()),
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})),
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}
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}
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}
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#[derive(Clone)]
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pub struct EventLoopProxy<T: 'static> {
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runner: EventLoopRunnerShared<T>,
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}
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impl<T: 'static> EventLoopProxy<T> {
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pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed> {
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self.runner.send_event(Event::UserEvent(event));
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Ok(())
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}
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}
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pub struct EventLoopRunnerShared<T>(Rc<ELRShared<T>>);
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impl<T> Clone for EventLoopRunnerShared<T> {
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fn clone(&self) -> Self {
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EventLoopRunnerShared(self.0.clone())
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}
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}
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pub struct ELRShared<T> {
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runner: RefCell<Option<EventLoopRunner<T>>>,
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events: RefCell<VecDeque<Event<T>>>,
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}
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struct EventLoopRunner<T> {
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control: ControlFlowStatus,
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is_busy: bool,
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event_handler: Box<dyn FnMut(Event<T>, &mut ControlFlow)>,
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}
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enum ControlFlowStatus {
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Init,
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WaitUntil {
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timeout: TimeoutHandle,
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start: Instant,
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end: Instant,
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},
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Wait {
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start: Instant,
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},
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Poll {
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timeout: TimeoutHandle,
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},
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Exit,
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}
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impl ControlFlowStatus {
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fn to_control_flow(&self) -> ControlFlow {
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match self {
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ControlFlowStatus::Init => ControlFlow::Poll, // During the Init loop, the user should get Poll, the default control value
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ControlFlowStatus::WaitUntil { end, .. } => ControlFlow::WaitUntil(*end),
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ControlFlowStatus::Wait { .. } => ControlFlow::Wait,
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ControlFlowStatus::Poll { .. } => ControlFlow::Poll,
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ControlFlowStatus::Exit => ControlFlow::Exit,
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}
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}
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fn is_exit(&self) -> bool {
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match self {
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ControlFlowStatus::Exit => true,
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_ => false,
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}
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}
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}
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impl<T> EventLoop<T> {
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pub fn new() -> Self {
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EventLoop {
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elw: RootELW {
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p: EventLoopWindowTarget::new(),
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_marker: PhantomData,
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},
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}
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}
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pub fn available_monitors(&self) -> VecDequeIter<MonitorHandle> {
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VecDeque::new().into_iter()
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}
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pub fn primary_monitor(&self) -> MonitorHandle {
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MonitorHandle
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}
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pub fn run<F>(self, mut event_handler: F) -> !
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where
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F: 'static + FnMut(Event<T>, &RootELW<T>, &mut ControlFlow),
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{
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let runner = self.elw.p.runner;
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let relw = RootELW {
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p: EventLoopWindowTarget::new(),
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_marker: PhantomData,
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};
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runner.set_listener(Box::new(move |evt, ctrl| event_handler(evt, &relw, ctrl)));
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let document = &document();
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add_event(&runner, document, |elrs, _: BlurEvent| {
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elrs.send_event(Event::WindowEvent {
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window_id: RootWI(WindowId),
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event: WindowEvent::Focused(false),
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});
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});
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add_event(&runner, document, |elrs, _: FocusEvent| {
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elrs.send_event(Event::WindowEvent {
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window_id: RootWI(WindowId),
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event: WindowEvent::Focused(true),
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});
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});
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add_event(&runner, document, |elrs, event: KeyDownEvent| {
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let key = event.key();
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let mut characters = key.chars();
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let first = characters.next();
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let second = characters.next();
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if let (Some(key), None) = (first, second) {
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elrs.send_event(Event::WindowEvent {
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window_id: RootWI(WindowId),
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event: WindowEvent::ReceivedCharacter(key),
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});
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}
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elrs.send_event(Event::WindowEvent {
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window_id: RootWI(WindowId),
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event: WindowEvent::KeyboardInput {
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device_id: RootDI(unsafe { DeviceId::dummy() }),
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input: KeyboardInput {
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scancode: scancode(&event),
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state: ElementState::Pressed,
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virtual_keycode: button_mapping(&event),
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modifiers: keyboard_modifiers_state(&event),
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},
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},
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});
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});
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add_event(&runner, document, |elrs, event: KeyUpEvent| {
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elrs.send_event(Event::WindowEvent {
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window_id: RootWI(WindowId),
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event: WindowEvent::KeyboardInput {
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device_id: RootDI(unsafe { DeviceId::dummy() }),
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input: KeyboardInput {
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scancode: scancode(&event),
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state: ElementState::Released,
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virtual_keycode: button_mapping(&event),
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modifiers: keyboard_modifiers_state(&event),
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},
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},
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});
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});
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stdweb::event_loop(); // TODO: this is only necessary for stdweb emscripten, should it be here?
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// Throw an exception to break out of Rust exceution and use unreachable to tell the
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// compiler this function won't return, giving it a return type of '!'
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js! {
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throw "Using exceptions for control flow, don't mind me. This isn't actually an error!";
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}
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unreachable!();
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}
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pub fn create_proxy(&self) -> EventLoopProxy<T> {
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EventLoopProxy {
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runner: self.elw.p.runner.clone(),
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}
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}
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pub fn window_target(&self) -> &RootELW<T> {
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&self.elw
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}
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}
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pub fn register<T: 'static>(elrs: &EventLoopRunnerShared<T>, canvas: &CanvasElement) {
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add_event(elrs, canvas, |elrs, event: PointerOutEvent| {
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elrs.send_event(Event::WindowEvent {
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window_id: RootWI(WindowId),
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event: WindowEvent::CursorLeft {
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device_id: RootDI(DeviceId(event.pointer_id())),
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},
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});
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});
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add_event(elrs, canvas, |elrs, event: PointerOverEvent| {
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elrs.send_event(Event::WindowEvent {
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window_id: RootWI(WindowId),
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event: WindowEvent::CursorEntered {
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device_id: RootDI(DeviceId(event.pointer_id())),
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},
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});
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});
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add_event(elrs, canvas, |elrs, event: PointerMoveEvent| {
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elrs.send_event(Event::WindowEvent {
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window_id: RootWI(WindowId),
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event: WindowEvent::CursorMoved {
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device_id: RootDI(DeviceId(event.pointer_id())),
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position: LogicalPosition {
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x: event.offset_x(),
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y: event.offset_y(),
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},
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modifiers: mouse_modifiers_state(&event),
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},
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});
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});
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add_event(elrs, canvas, |elrs, event: PointerUpEvent| {
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elrs.send_event(Event::WindowEvent {
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window_id: RootWI(WindowId),
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event: WindowEvent::MouseInput {
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device_id: RootDI(DeviceId(event.pointer_id())),
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state: ElementState::Pressed,
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button: mouse_button(&event),
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modifiers: mouse_modifiers_state(&event),
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},
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});
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});
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add_event(elrs, canvas, |elrs, event: PointerDownEvent| {
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elrs.send_event(Event::WindowEvent {
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window_id: RootWI(WindowId),
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event: WindowEvent::MouseInput {
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device_id: RootDI(DeviceId(event.pointer_id())),
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state: ElementState::Released,
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button: mouse_button(&event),
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modifiers: mouse_modifiers_state(&event),
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},
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});
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});
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add_event(elrs, canvas, |elrs, event: MouseWheelEvent| {
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let x = event.delta_x();
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let y = event.delta_y();
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let delta = match event.delta_mode() {
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MouseWheelDeltaMode::Line => MouseScrollDelta::LineDelta(x as f32, y as f32),
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MouseWheelDeltaMode::Pixel => MouseScrollDelta::PixelDelta(LogicalPosition { x, y }),
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MouseWheelDeltaMode::Page => return,
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};
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elrs.send_event(Event::WindowEvent {
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window_id: RootWI(WindowId),
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event: WindowEvent::MouseWheel {
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device_id: RootDI(DeviceId(0)),
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delta,
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phase: TouchPhase::Moved,
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modifiers: mouse_modifiers_state(&event),
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},
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});
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});
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}
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fn add_event<T: 'static, E, F>(
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elrs: &EventLoopRunnerShared<T>,
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target: &impl IEventTarget,
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mut handler: F,
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) where
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E: ConcreteEvent,
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F: FnMut(&EventLoopRunnerShared<T>, E) + 'static,
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{
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let elrs = elrs.clone();
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target.add_event_listener(move |event: E| {
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// Don't capture the event if the events loop has been destroyed
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match &*elrs.0.runner.borrow() {
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Some(ref runner) if runner.control.is_exit() => return,
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_ => (),
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}
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event.prevent_default();
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event.stop_propagation();
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event.cancel_bubble();
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handler(&elrs, event);
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});
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}
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impl<T: 'static> EventLoopRunnerShared<T> {
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// Set the event callback to use for the event loop runner
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// This the event callback is a fairly thin layer over the user-provided callback that closes
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// over a RootEventLoopWindowTarget reference
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fn set_listener(&self, event_handler: Box<dyn FnMut(Event<T>, &mut ControlFlow)>) {
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*self.0.runner.borrow_mut() = Some(EventLoopRunner {
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control: ControlFlowStatus::Init,
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is_busy: false,
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event_handler,
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});
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self.send_event(Event::NewEvents(StartCause::Init));
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}
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// Add an event to the event loop runner
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//
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// It will determine if the event should be immediately sent to the user or buffered for later
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pub fn send_event(&self, event: Event<T>) {
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// If the event loop is closed, it should discard any new events
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if self.closed() {
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return;
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}
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// Determine if event handling is in process, and then release the borrow on the runner
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let (start_cause, event_is_start) = match *self.0.runner.borrow() {
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Some(ref runner) if !runner.is_busy => {
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if let Event::NewEvents(cause) = event {
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(cause, true)
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} else {
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(
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match runner.control {
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ControlFlowStatus::Init => StartCause::Init,
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ControlFlowStatus::Poll { .. } => StartCause::Poll,
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ControlFlowStatus::Wait { start } => StartCause::WaitCancelled {
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start,
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requested_resume: None,
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},
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ControlFlowStatus::WaitUntil { start, end, .. } => {
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StartCause::WaitCancelled {
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start,
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requested_resume: Some(end),
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}
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}
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ControlFlowStatus::Exit => {
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return;
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}
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},
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false,
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)
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}
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}
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_ => {
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// Events are currently being handled, so queue this one and don't try to
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// double-process the event queue
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self.0.events.borrow_mut().push_back(event);
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return;
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}
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};
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let mut control = self.current_control_flow();
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// Handle starting a new batch of events
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//
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// The user is informed via Event::NewEvents that there is a batch of events to process
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// However, there is only one of these per batch of events
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self.handle_event(Event::NewEvents(start_cause), &mut control);
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if !event_is_start {
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self.handle_event(event, &mut control);
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}
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self.handle_event(Event::EventsCleared, &mut control);
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self.apply_control_flow(control);
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// If the event loop is closed, it has been closed this iteration and now the closing
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// event should be emitted
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if self.closed() {
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self.handle_event(Event::LoopDestroyed, &mut control);
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}
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}
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// handle_event takes in events and either queues them or applies a callback
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//
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// It should only ever be called from send_event
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fn handle_event(&self, event: Event<T>, control: &mut ControlFlow) {
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let closed = self.closed();
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match *self.0.runner.borrow_mut() {
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Some(ref mut runner) => {
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// An event is being processed, so the runner should be marked busy
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runner.is_busy = true;
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(runner.event_handler)(event, control);
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// Maintain closed state, even if the callback changes it
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if closed {
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*control = ControlFlow::Exit;
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}
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// An event is no longer being processed
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runner.is_busy = false;
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}
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// If an event is being handled without a runner somehow, add it to the event queue so
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// it will eventually be processed
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_ => self.0.events.borrow_mut().push_back(event),
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}
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// Don't take events out of the queue if the loop is closed or the runner doesn't exist
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// If the runner doesn't exist and this method recurses, it will recurse infinitely
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if !closed && self.0.runner.borrow().is_some() {
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// Take an event out of the queue and handle it
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if let Some(event) = self.0.events.borrow_mut().pop_front() {
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self.handle_event(event, control);
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}
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}
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}
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// Apply the new ControlFlow that has been selected by the user
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// Start any necessary timeouts etc
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fn apply_control_flow(&self, control_flow: ControlFlow) {
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let mut control_flow_status = match control_flow {
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ControlFlow::Poll => {
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let cloned = self.clone();
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ControlFlowStatus::Poll {
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timeout: window().set_clearable_timeout(
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move || cloned.send_event(Event::NewEvents(StartCause::Poll)),
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1,
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),
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}
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}
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ControlFlow::Wait => ControlFlowStatus::Wait {
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start: Instant::now(),
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},
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ControlFlow::WaitUntil(end) => {
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let cloned = self.clone();
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let start = Instant::now();
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let delay = if end <= start {
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Duration::from_millis(0)
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} else {
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end - start
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};
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ControlFlowStatus::WaitUntil {
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start,
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end,
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timeout: window().set_clearable_timeout(
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move || cloned.send_event(Event::NewEvents(StartCause::Poll)),
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delay.as_millis() as u32,
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),
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}
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}
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ControlFlow::Exit => ControlFlowStatus::Exit,
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};
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match *self.0.runner.borrow_mut() {
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Some(ref mut runner) => {
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// Put the new control flow status in the runner, and take out the old one
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// This way we can safely take ownership of the TimeoutHandle and clear it,
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// so that we don't get 'ghost' invocations of Poll or WaitUntil from earlier
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// set_timeout invocations
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std::mem::swap(&mut runner.control, &mut control_flow_status);
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match control_flow_status {
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ControlFlowStatus::Poll { timeout }
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| ControlFlowStatus::WaitUntil { timeout, .. } => timeout.clear(),
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_ => (),
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}
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}
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None => (),
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}
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}
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// Check if the event loop is currntly closed
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fn closed(&self) -> bool {
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match *self.0.runner.borrow() {
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Some(ref runner) => runner.control.is_exit(),
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None => false, // If the event loop is None, it has not been intialised yet, so it cannot be closed
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}
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}
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// Get the current control flow state
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fn current_control_flow(&self) -> ControlFlow {
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match *self.0.runner.borrow() {
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Some(ref runner) => runner.control.to_control_flow(),
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None => ControlFlow::Poll,
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}
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}
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}
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