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* Upgrade to objc2 v0.4.0 and icrate v0.0.3 * Fix `touchBar` method * Use ClassType::alloc * Use #[method_id(...)] functionality in declare_class!
91 lines
2.4 KiB
Rust
91 lines
2.4 KiB
Rust
use icrate::Foundation::{CGFloat, CGRect, NSObject};
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use objc2::encode::{Encode, Encoding};
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use objc2::rc::Id;
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use objc2::{extern_class, extern_methods, msg_send_id, mutability, ClassType};
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use super::{UICoordinateSpace, UIResponder, UIViewController};
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extern_class!(
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#[derive(Debug, PartialEq, Eq, Hash)]
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pub(crate) struct UIView;
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unsafe impl ClassType for UIView {
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#[inherits(NSObject)]
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type Super = UIResponder;
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type Mutability = mutability::InteriorMutable;
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}
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);
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extern_methods!(
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unsafe impl UIView {
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#[method(bounds)]
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pub fn bounds(&self) -> CGRect;
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#[method(setBounds:)]
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pub fn setBounds(&self, value: CGRect);
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#[method(frame)]
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pub fn frame(&self) -> CGRect;
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#[method(setFrame:)]
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pub fn setFrame(&self, value: CGRect);
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#[method(contentScaleFactor)]
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pub fn contentScaleFactor(&self) -> CGFloat;
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#[method(setContentScaleFactor:)]
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pub fn setContentScaleFactor(&self, val: CGFloat);
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#[method(setMultipleTouchEnabled:)]
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pub fn setMultipleTouchEnabled(&self, val: bool);
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pub fn rootViewController(&self) -> Option<Id<UIViewController>> {
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unsafe { msg_send_id![self, rootViewController] }
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}
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#[method(setRootViewController:)]
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pub fn setRootViewController(&self, rootViewController: Option<&UIViewController>);
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#[method(convertRect:toCoordinateSpace:)]
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pub fn convertRect_toCoordinateSpace(
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&self,
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rect: CGRect,
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coordinateSpace: &UICoordinateSpace,
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) -> CGRect;
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#[method(convertRect:fromCoordinateSpace:)]
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pub fn convertRect_fromCoordinateSpace(
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&self,
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rect: CGRect,
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coordinateSpace: &UICoordinateSpace,
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) -> CGRect;
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#[method(safeAreaInsets)]
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pub fn safeAreaInsets(&self) -> UIEdgeInsets;
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#[method(setNeedsDisplay)]
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pub fn setNeedsDisplay(&self);
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}
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);
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#[repr(C)]
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#[derive(Debug, Clone)]
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pub struct UIEdgeInsets {
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pub top: CGFloat,
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pub left: CGFloat,
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pub bottom: CGFloat,
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pub right: CGFloat,
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}
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unsafe impl Encode for UIEdgeInsets {
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const ENCODING: Encoding = Encoding::Struct(
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"UIEdgeInsets",
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&[
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CGFloat::ENCODING,
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CGFloat::ENCODING,
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CGFloat::ENCODING,
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CGFloat::ENCODING,
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],
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);
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}
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