mirror of
https://github.com/rust-windowing/winit.git
synced 2026-06-28 07:33:14 -04:00
375 lines
13 KiB
Rust
375 lines
13 KiB
Rust
use super::*;
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use dpi::LogicalPosition;
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use event::{
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DeviceId as RootDI, ElementState, Event, KeyboardInput, MouseScrollDelta, StartCause,
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TouchPhase, WindowEvent,
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};
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use event_loop::{ControlFlow, EventLoopClosed, EventLoopWindowTarget as RootELW};
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use std::cell::RefCell;
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use std::collections::vec_deque::IntoIter as VecDequeIter;
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use std::collections::VecDeque;
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use std::marker::PhantomData;
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use std::rc::Rc;
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use wasm_bindgen::{prelude::*, JsCast};
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use web_sys::{Document, EventTarget, FocusEvent, HtmlCanvasElement, KeyboardEvent, PointerEvent, WheelEvent};
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use window::WindowId as RootWI;
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct DeviceId(i32);
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impl DeviceId {
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pub unsafe fn dummy() -> Self {
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DeviceId(0)
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}
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}
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pub struct EventLoop<T: 'static> {
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elw: RootELW<T>,
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}
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pub struct EventLoopWindowTarget<T: 'static> {
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pub(crate) runner: EventLoopRunnerShared<T>,
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}
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impl<T> EventLoopWindowTarget<T> {
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fn new() -> Self {
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EventLoopWindowTarget {
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runner: Rc::new(ELRShared {
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runner: RefCell::new(None),
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events: RefCell::new(VecDeque::new()),
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}),
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}
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}
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}
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#[derive(Clone)]
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pub struct EventLoopProxy<T> {
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runner: EventLoopRunnerShared<T>,
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}
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impl<T> EventLoopProxy<T> {
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pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed> {
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self.runner.send_event(Event::UserEvent(event));
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Ok(())
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}
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}
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pub type EventLoopRunnerShared<T> = Rc<ELRShared<T>>;
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pub struct ELRShared<T> {
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runner: RefCell<Option<EventLoopRunner<T>>>,
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events: RefCell<VecDeque<Event<T>>>, // TODO: this may not be necessary?
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}
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struct EventLoopRunner<T> {
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control: ControlFlow,
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is_busy: bool,
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event_handler: Box<dyn FnMut(Event<T>, &mut ControlFlow)>,
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}
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#[wasm_bindgen]
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extern "C" {
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#[wasm_bindgen(module = "util.js", js_name = "throwToEscapeEventLoop")]
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fn throw_to_escape_event_loop();
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}
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impl<T> EventLoop<T> {
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pub fn new() -> Self {
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EventLoop {
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elw: RootELW {
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p: EventLoopWindowTarget::new(),
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_marker: PhantomData,
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},
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}
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}
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pub fn available_monitors(&self) -> VecDequeIter<MonitorHandle> {
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VecDeque::new().into_iter()
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}
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pub fn primary_monitor(&self) -> MonitorHandle {
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MonitorHandle
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}
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pub fn run<F>(self, mut event_handler: F) -> !
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where
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F: 'static + FnMut(Event<T>, &RootELW<T>, &mut ControlFlow),
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{
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let runner = self.elw.p.runner;
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let relw = RootELW {
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p: EventLoopWindowTarget::new(),
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_marker: PhantomData,
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};
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runner.set_listener(Box::new(move |evt, ctrl| event_handler(evt, &relw, ctrl)));
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let document = &document();
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add_event(&runner, document, "blur", |elrs, _: FocusEvent| {
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elrs.send_event(Event::WindowEvent {
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window_id: RootWI(WindowId),
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event: WindowEvent::Focused(false),
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});
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});
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add_event(&runner, document, "focus", |elrs, _: FocusEvent| {
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elrs.send_event(Event::WindowEvent {
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window_id: RootWI(WindowId),
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event: WindowEvent::Focused(true),
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});
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});
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add_event(&runner, document, "keydown", |elrs, event: KeyboardEvent| {
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let key = event.key();
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let mut characters = key.chars();
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let first = characters.next();
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let second = characters.next();
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if let (Some(key), None) = (first, second) {
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elrs.send_event(Event::WindowEvent {
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window_id: RootWI(WindowId),
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event: WindowEvent::ReceivedCharacter(key),
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});
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}
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elrs.send_event(Event::WindowEvent {
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window_id: RootWI(WindowId),
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event: WindowEvent::KeyboardInput {
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device_id: RootDI(unsafe { DeviceId::dummy() }),
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input: KeyboardInput {
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scancode: scancode(&event),
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state: ElementState::Pressed,
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virtual_keycode: button_mapping(&event),
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modifiers: keyboard_modifiers_state(&event),
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},
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},
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});
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});
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add_event(&runner, document, "keyup", |elrs, event: KeyboardEvent| {
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elrs.send_event(Event::WindowEvent {
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window_id: RootWI(WindowId),
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event: WindowEvent::KeyboardInput {
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device_id: RootDI(unsafe { DeviceId::dummy() }),
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input: KeyboardInput {
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scancode: scancode(&event),
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state: ElementState::Released,
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virtual_keycode: button_mapping(&event),
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modifiers: keyboard_modifiers_state(&event),
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},
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},
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});
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});
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runner.send_event(Event::NewEvents(StartCause::Init));
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// Throw an exception to break out of Rust exceution and use unreachable to tell the
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// compiler this function won't return, giving it a return type of '!'
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throw_to_escape_event_loop();
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unreachable!();
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}
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pub fn create_proxy(&self) -> EventLoopProxy<T> {
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EventLoopProxy {
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runner: self.elw.p.runner.clone(),
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}
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}
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pub fn window_target(&self) -> &RootELW<T> {
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&self.elw
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}
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}
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pub fn register<T: 'static>(elrs: &EventLoopRunnerShared<T>, canvas: &HtmlCanvasElement) {
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add_event(elrs, canvas, "pointerout", |elrs, event: PointerEvent| {
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elrs.send_event(Event::WindowEvent {
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window_id: RootWI(WindowId),
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event: WindowEvent::CursorLeft {
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device_id: RootDI(DeviceId(event.pointer_id())),
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},
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});
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});
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add_event(elrs, canvas, "pointerover", |elrs, event: PointerEvent| {
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elrs.send_event(Event::WindowEvent {
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window_id: RootWI(WindowId),
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event: WindowEvent::CursorEntered {
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device_id: RootDI(DeviceId(event.pointer_id())),
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},
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});
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});
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add_event(elrs, canvas, "pointermove", |elrs, event: PointerEvent| {
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elrs.send_event(Event::WindowEvent {
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window_id: RootWI(WindowId),
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event: WindowEvent::CursorMoved {
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device_id: RootDI(DeviceId(event.pointer_id())),
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position: LogicalPosition {
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x: event.offset_x().into(),
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y: event.offset_y().into(),
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},
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modifiers: mouse_modifiers_state(&event),
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},
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});
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});
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add_event(elrs, canvas, "pointerup", |elrs, event: PointerEvent| {
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elrs.send_event(Event::WindowEvent {
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window_id: RootWI(WindowId),
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event: WindowEvent::MouseInput {
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device_id: RootDI(DeviceId(event.pointer_id())),
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state: ElementState::Pressed,
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button: mouse_button(&event),
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modifiers: mouse_modifiers_state(&event),
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},
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});
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});
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add_event(elrs, canvas, "pointerdown", |elrs, event: PointerEvent| {
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elrs.send_event(Event::WindowEvent {
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window_id: RootWI(WindowId),
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event: WindowEvent::MouseInput {
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device_id: RootDI(DeviceId(event.pointer_id())),
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state: ElementState::Released,
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button: mouse_button(&event),
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modifiers: mouse_modifiers_state(&event),
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},
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});
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});
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add_event(elrs, canvas, "wheel", |elrs, event: WheelEvent| {
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let x = event.delta_x();
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let y = event.delta_y();
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let delta = match event.delta_mode() {
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WheelEvent::DOM_DELTA_LINE => MouseScrollDelta::LineDelta(x as f32, y as f32),
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WheelEvent::DOM_DELTA_PIXEL => MouseScrollDelta::PixelDelta(LogicalPosition { x, y }),
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WheelEvent::DOM_DELTA_PAGE => return,
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};
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elrs.send_event(Event::WindowEvent {
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window_id: RootWI(WindowId),
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event: WindowEvent::MouseWheel {
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device_id: RootDI(DeviceId(0)),
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delta,
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phase: TouchPhase::Moved,
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modifiers: mouse_modifiers_state(&event),
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},
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});
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});
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}
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fn add_event<T: 'static, E, F>(
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elrs: &EventLoopRunnerShared<T>,
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target: &EventTarget,
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event: &str,
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mut handler: F,
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) where
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E: AsRef<web_sys::Event> + wasm_bindgen::convert::FromWasmAbi + 'static,
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F: FnMut(&EventLoopRunnerShared<T>, E) + 'static,
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{
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let elrs = elrs.clone();
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target.add_event_listener_with_callback(event, Closure::wrap(Box::new(move |event: E| {
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// Don't capture the event if the events loop has been destroyed
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match &*elrs.runner.borrow() {
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Some(ref runner) if runner.control == ControlFlow::Exit => return,
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_ => (),
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}
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let event_ref = event.as_ref();
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event_ref.prevent_default();
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event_ref.stop_propagation();
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event_ref.cancel_bubble();
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handler(&elrs, event);
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}) as Box<FnMut(E)>).as_ref().unchecked_ref());
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}
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impl<T> ELRShared<T> {
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// Set the event callback to use for the event loop runner
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// This the event callback is a fairly thin layer over the user-provided callback that closes
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// over a RootEventLoopWindowTarget reference
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fn set_listener(&self, event_handler: Box<dyn FnMut(Event<T>, &mut ControlFlow)>) {
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*self.runner.borrow_mut() = Some(EventLoopRunner {
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control: ControlFlow::Poll,
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is_busy: false,
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event_handler,
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});
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}
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// Add an event to the event loop runner
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//
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// It will determine if the event should be immediately sent to the user or buffered for later
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pub fn send_event(&self, event: Event<T>) {
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// If the event loop is closed, it should discard any new events
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if self.closed() {
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return;
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}
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let start_cause = StartCause::Poll; // TODO: determine start cause
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// Determine if event handling is in process, and then release the borrow on the runner
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let is_busy = if let Some(ref runner) = *self.runner.borrow() {
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runner.is_busy
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} else {
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true // If there is no event runner yet, then there's no point in processing events
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};
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if is_busy {
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self.events.borrow_mut().push_back(event);
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} else {
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// Handle starting a new batch of events
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//
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// The user is informed via Event::NewEvents that there is a batch of events to process
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// However, there is only one of these per batch of events
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self.handle_event(Event::NewEvents(start_cause));
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self.handle_event(event);
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self.handle_event(Event::EventsCleared);
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// If the event loop is closed, it has been closed this iteration and now the closing
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// event should be emitted
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if self.closed() {
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self.handle_event(Event::LoopDestroyed);
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}
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}
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}
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// Check if the event loop is currntly closed
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fn closed(&self) -> bool {
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match *self.runner.borrow() {
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Some(ref runner) => runner.control == ControlFlow::Exit,
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None => false, // If the event loop is None, it has not been intialised yet, so it cannot be closed
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}
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}
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// handle_event takes in events and either queues them or applies a callback
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//
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// It should only ever be called from send_event
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fn handle_event(&self, event: Event<T>) {
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let closed = self.closed();
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match *self.runner.borrow_mut() {
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Some(ref mut runner) => {
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// An event is being processed, so the runner should be marked busy
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runner.is_busy = true;
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// TODO: bracket this in control flow events?
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(runner.event_handler)(event, &mut runner.control);
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// Maintain closed state, even if the callback changes it
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if closed {
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runner.control = ControlFlow::Exit;
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}
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// An event is no longer being processed
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runner.is_busy = false;
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}
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// If an event is being handled without a runner somehow, add it to the event queue so
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// it will eventually be processed
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_ => self.events.borrow_mut().push_back(event),
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}
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// Don't take events out of the queue if the loop is closed or the runner doesn't exist
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// If the runner doesn't exist and this method recurses, it will recurse infinitely
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if !closed && self.runner.borrow().is_some() {
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// Take an event out of the queue and handle it
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if let Some(event) = self.events.borrow_mut().pop_front() {
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self.handle_event(event);
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}
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}
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}
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}
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fn document() -> Document {
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web_sys::window().unwrap().document().unwrap()
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}
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