Files
winit/src/platform_impl/linux/wayland/event_loop/mod.rs
Kirill Chibisov f07153b8e0 api: refactor ActiveEventLoop into trait
This should help with further extensions because the backend event
loops are used directly now.
2024-08-06 21:02:53 +03:00

699 lines
25 KiB
Rust

//! The event-loop routines.
use std::any::Any;
use std::cell::{Cell, RefCell};
use std::io::Result as IOResult;
use std::mem;
use std::os::unix::io::{AsFd, AsRawFd, BorrowedFd, RawFd};
use std::sync::atomic::Ordering;
use std::sync::{Arc, Mutex};
use std::time::{Duration, Instant};
use sctk::reexports::calloop::Error as CalloopError;
use sctk::reexports::calloop_wayland_source::WaylandSource;
use sctk::reexports::client::{globals, Connection, QueueHandle};
use crate::application::ApplicationHandler;
use crate::cursor::OnlyCursorImage;
use crate::dpi::LogicalSize;
use crate::error::{EventLoopError, ExternalError, OsError as RootOsError};
use crate::event::{Event, InnerSizeWriter, StartCause, WindowEvent};
use crate::event_loop::{ActiveEventLoop as RootActiveEventLoop, ControlFlow, DeviceEvents};
use crate::platform::pump_events::PumpStatus;
use crate::platform_impl::platform::min_timeout;
use crate::platform_impl::{OsError, PlatformCustomCursor};
use crate::window::{CustomCursor as RootCustomCursor, CustomCursorSource, Theme};
mod proxy;
pub mod sink;
pub use proxy::EventLoopProxy;
use sink::EventSink;
use super::state::{WindowCompositorUpdate, WinitState};
use super::window::state::FrameCallbackState;
use super::{logical_to_physical_rounded, DeviceId, WaylandError, WindowId};
type WaylandDispatcher = calloop::Dispatcher<'static, WaylandSource<WinitState>, WinitState>;
/// The Wayland event loop.
pub struct EventLoop {
/// Has `run` or `run_on_demand` been called or a call to `pump_events` that starts the loop
loop_running: bool,
buffer_sink: EventSink,
compositor_updates: Vec<WindowCompositorUpdate>,
window_ids: Vec<WindowId>,
/// The Wayland dispatcher to has raw access to the queue when needed, such as
/// when creating a new window.
wayland_dispatcher: WaylandDispatcher,
/// Connection to the wayland server.
connection: Connection,
/// Event loop window target.
active_event_loop: ActiveEventLoop,
// XXX drop after everything else, just to be safe.
/// Calloop's event loop.
event_loop: calloop::EventLoop<'static, WinitState>,
}
impl EventLoop {
pub fn new() -> Result<EventLoop, EventLoopError> {
macro_rules! map_err {
($e:expr, $err:expr) => {
$e.map_err(|error| os_error!($err(error).into()))
};
}
let connection = map_err!(Connection::connect_to_env(), WaylandError::Connection)?;
let (globals, mut event_queue) =
map_err!(globals::registry_queue_init(&connection), WaylandError::Global)?;
let queue_handle = event_queue.handle();
let event_loop =
map_err!(calloop::EventLoop::<WinitState>::try_new(), WaylandError::Calloop)?;
let mut winit_state = WinitState::new(&globals, &queue_handle, event_loop.handle())
.map_err(|error| os_error!(error))?;
// NOTE: do a roundtrip after binding the globals to prevent potential
// races with the server.
map_err!(event_queue.roundtrip(&mut winit_state), WaylandError::Dispatch)?;
// Register Wayland source.
let wayland_source = WaylandSource::new(connection.clone(), event_queue);
let wayland_dispatcher =
calloop::Dispatcher::new(wayland_source, |_, queue, winit_state: &mut WinitState| {
let result = queue.dispatch_pending(winit_state);
if result.is_ok()
&& (!winit_state.events_sink.is_empty()
|| !winit_state.window_compositor_updates.is_empty())
{
winit_state.dispatched_events = true;
}
result
});
map_err!(
event_loop.handle().register_dispatcher(wayland_dispatcher.clone()),
WaylandError::Calloop
)?;
// Setup the user proxy.
let (ping, ping_source) = calloop::ping::make_ping().unwrap();
let result = event_loop
.handle()
.insert_source(ping_source, move |_, _, winit_state: &mut WinitState| {
winit_state.dispatched_events = true;
winit_state.proxy_wake_up = true;
})
.map_err(|error| error.error);
map_err!(result, WaylandError::Calloop)?;
// An event's loop awakener to wake up for window events from winit's windows.
let (event_loop_awakener, event_loop_awakener_source) = map_err!(
calloop::ping::make_ping()
.map_err(|error| CalloopError::OtherError(Box::new(error).into())),
WaylandError::Calloop
)?;
let result = event_loop
.handle()
.insert_source(event_loop_awakener_source, move |_, _, winit_state: &mut WinitState| {
// Mark that we have something to dispatch.
winit_state.dispatched_events = true;
})
.map_err(|error| error.error);
map_err!(result, WaylandError::Calloop)?;
let active_event_loop = ActiveEventLoop {
connection: connection.clone(),
wayland_dispatcher: wayland_dispatcher.clone(),
event_loop_awakener,
event_loop_proxy: EventLoopProxy::new(ping),
queue_handle,
control_flow: Cell::new(ControlFlow::default()),
exit: Cell::new(None),
state: RefCell::new(winit_state),
};
let event_loop = Self {
loop_running: false,
compositor_updates: Vec::new(),
buffer_sink: EventSink::default(),
window_ids: Vec::new(),
connection,
wayland_dispatcher,
event_loop,
active_event_loop,
};
Ok(event_loop)
}
pub fn run_app<A: ApplicationHandler>(mut self, app: A) -> Result<(), EventLoopError> {
self.run_app_on_demand(app)
}
pub fn run_app_on_demand<A: ApplicationHandler>(
&mut self,
mut app: A,
) -> Result<(), EventLoopError> {
self.active_event_loop.clear_exit();
let exit = loop {
match self.pump_app_events(None, &mut app) {
PumpStatus::Exit(0) => {
break Ok(());
},
PumpStatus::Exit(code) => {
break Err(EventLoopError::ExitFailure(code));
},
_ => {
continue;
},
}
};
// Applications aren't allowed to carry windows between separate
// `run_on_demand` calls but if they have only just dropped their
// windows we need to make sure those last requests are sent to the
// compositor.
let _ = self.roundtrip().map_err(EventLoopError::Os);
exit
}
pub fn pump_app_events<A: ApplicationHandler>(
&mut self,
timeout: Option<Duration>,
mut app: A,
) -> PumpStatus {
if !self.loop_running {
self.loop_running = true;
// Run the initial loop iteration.
self.single_iteration(&mut app, StartCause::Init);
}
// Consider the possibility that the `StartCause::Init` iteration could
// request to Exit.
if !self.exiting() {
self.poll_events_with_timeout(timeout, &mut app);
}
if let Some(code) = self.exit_code() {
self.loop_running = false;
app.exiting(&self.active_event_loop);
PumpStatus::Exit(code)
} else {
PumpStatus::Continue
}
}
fn poll_events_with_timeout<A: ApplicationHandler>(
&mut self,
mut timeout: Option<Duration>,
app: &mut A,
) {
let cause = loop {
let start = Instant::now();
timeout = {
let control_flow_timeout = match self.control_flow() {
ControlFlow::Wait => None,
ControlFlow::Poll => Some(Duration::ZERO),
ControlFlow::WaitUntil(wait_deadline) => {
Some(wait_deadline.saturating_duration_since(start))
},
};
min_timeout(control_flow_timeout, timeout)
};
// NOTE Ideally we should flush as the last thing we do before polling
// to wait for events, and this should be done by the calloop
// WaylandSource but we currently need to flush writes manually.
//
// Checking for flush error is essential to perform an exit with error, since
// once we have a protocol error, we could get stuck retrying...
if self.connection.flush().is_err() {
self.set_exit_code(1);
return;
}
if let Err(error) = self.loop_dispatch(timeout) {
// NOTE We exit on errors from dispatches, since if we've got protocol error
// libwayland-client/wayland-rs will inform us anyway, but crashing downstream is
// not really an option. Instead we inform that the event loop got
// destroyed. We may communicate an error that something was
// terminated, but winit doesn't provide us with an API to do that
// via some event. Still, we set the exit code to the error's OS
// error code, or to 1 if not possible.
let exit_code = error.raw_os_error().unwrap_or(1);
self.set_exit_code(exit_code);
return;
}
// NB: `StartCause::Init` is handled as a special case and doesn't need
// to be considered here
let cause = match self.control_flow() {
ControlFlow::Poll => StartCause::Poll,
ControlFlow::Wait => StartCause::WaitCancelled { start, requested_resume: None },
ControlFlow::WaitUntil(deadline) => {
if Instant::now() < deadline {
StartCause::WaitCancelled { start, requested_resume: Some(deadline) }
} else {
StartCause::ResumeTimeReached { start, requested_resume: deadline }
}
},
};
// Reduce spurious wake-ups.
let dispatched_events = self.with_state(|state| state.dispatched_events);
if matches!(cause, StartCause::WaitCancelled { .. }) && !dispatched_events {
continue;
}
break cause;
};
self.single_iteration(app, cause);
}
fn single_iteration<A: ApplicationHandler>(&mut self, app: &mut A, cause: StartCause) {
// NOTE currently just indented to simplify the diff
// We retain these grow-only scratch buffers as part of the EventLoop
// for the sake of avoiding lots of reallocs. We take them here to avoid
// trying to mutably borrow `self` more than once and we swap them back
// when finished.
let mut compositor_updates = std::mem::take(&mut self.compositor_updates);
let mut buffer_sink = std::mem::take(&mut self.buffer_sink);
let mut window_ids = std::mem::take(&mut self.window_ids);
app.new_events(&self.active_event_loop, cause);
// NB: For consistency all platforms must call `can_create_surfaces` even though Wayland
// applications don't themselves have a formal surface destroy/create lifecycle.
if cause == StartCause::Init {
app.can_create_surfaces(&self.active_event_loop);
}
// Indicate user wake up.
if self.with_state(|state| mem::take(&mut state.proxy_wake_up)) {
app.proxy_wake_up(&self.active_event_loop);
}
// Drain the pending compositor updates.
self.with_state(|state| compositor_updates.append(&mut state.window_compositor_updates));
for mut compositor_update in compositor_updates.drain(..) {
let window_id = compositor_update.window_id;
if compositor_update.scale_changed {
let (physical_size, scale_factor) = self.with_state(|state| {
let windows = state.windows.get_mut();
let window = windows.get(&window_id).unwrap().lock().unwrap();
let scale_factor = window.scale_factor();
let size = logical_to_physical_rounded(window.inner_size(), scale_factor);
(size, scale_factor)
});
// Stash the old window size.
let old_physical_size = physical_size;
let new_inner_size = Arc::new(Mutex::new(physical_size));
let root_window_id = crate::window::WindowId(window_id);
let event = WindowEvent::ScaleFactorChanged {
scale_factor,
inner_size_writer: InnerSizeWriter::new(Arc::downgrade(&new_inner_size)),
};
app.window_event(&self.active_event_loop, root_window_id, event);
let physical_size = *new_inner_size.lock().unwrap();
drop(new_inner_size);
// Resize the window when user altered the size.
if old_physical_size != physical_size {
self.with_state(|state| {
let windows = state.windows.get_mut();
let mut window = windows.get(&window_id).unwrap().lock().unwrap();
let new_logical_size: LogicalSize<f64> =
physical_size.to_logical(scale_factor);
window.request_inner_size(new_logical_size.into());
});
// Make it queue resize.
compositor_update.resized = true;
}
}
// NOTE: Rescale changed the physical size which winit operates in, thus we should
// resize.
if compositor_update.resized || compositor_update.scale_changed {
let physical_size = self.with_state(|state| {
let windows = state.windows.get_mut();
let window = windows.get(&window_id).unwrap().lock().unwrap();
let scale_factor = window.scale_factor();
let size = logical_to_physical_rounded(window.inner_size(), scale_factor);
// Mark the window as needed a redraw.
state
.window_requests
.get_mut()
.get_mut(&window_id)
.unwrap()
.redraw_requested
.store(true, Ordering::Relaxed);
size
});
let window_id = crate::window::WindowId(window_id);
let event = WindowEvent::Resized(physical_size);
app.window_event(&self.active_event_loop, window_id, event);
}
if compositor_update.close_window {
let window_id = crate::window::WindowId(window_id);
app.window_event(&self.active_event_loop, window_id, WindowEvent::CloseRequested);
}
}
// Push the events directly from the window.
self.with_state(|state| {
buffer_sink.append(&mut state.window_events_sink.lock().unwrap());
});
for event in buffer_sink.drain() {
match event {
Event::WindowEvent { window_id, event } => {
app.window_event(&self.active_event_loop, window_id, event)
},
Event::DeviceEvent { device_id, event } => {
app.device_event(&self.active_event_loop, device_id, event)
},
_ => unreachable!("event which is neither device nor window event."),
}
}
// Handle non-synthetic events.
self.with_state(|state| {
buffer_sink.append(&mut state.events_sink);
});
for event in buffer_sink.drain() {
match event {
Event::WindowEvent { window_id, event } => {
app.window_event(&self.active_event_loop, window_id, event)
},
Event::DeviceEvent { device_id, event } => {
app.device_event(&self.active_event_loop, device_id, event)
},
_ => unreachable!("event which is neither device nor window event."),
}
}
// Collect the window ids
self.with_state(|state| {
window_ids.extend(state.window_requests.get_mut().keys());
});
for window_id in window_ids.iter() {
let event = self.with_state(|state| {
let window_requests = state.window_requests.get_mut();
if window_requests.get(window_id).unwrap().take_closed() {
mem::drop(window_requests.remove(window_id));
mem::drop(state.windows.get_mut().remove(window_id));
return Some(WindowEvent::Destroyed);
}
let mut window =
state.windows.get_mut().get_mut(window_id).unwrap().lock().unwrap();
if window.frame_callback_state() == FrameCallbackState::Requested {
return None;
}
// Reset the frame callbacks state.
window.frame_callback_reset();
let mut redraw_requested =
window_requests.get(window_id).unwrap().take_redraw_requested();
// Redraw the frame while at it.
redraw_requested |= window.refresh_frame();
redraw_requested.then_some(WindowEvent::RedrawRequested)
});
if let Some(event) = event {
let window_id = crate::window::WindowId(*window_id);
app.window_event(&self.active_event_loop, window_id, event);
}
}
// Reset the hint that we've dispatched events.
self.with_state(|state| {
state.dispatched_events = false;
});
// This is always the last event we dispatch before poll again
app.about_to_wait(&self.active_event_loop);
// Update the window frames and schedule redraws.
let mut wake_up = false;
for window_id in window_ids.drain(..) {
wake_up |= self.with_state(|state| match state.windows.get_mut().get_mut(&window_id) {
Some(window) => {
let refresh = window.lock().unwrap().refresh_frame();
if refresh {
state
.window_requests
.get_mut()
.get_mut(&window_id)
.unwrap()
.redraw_requested
.store(true, Ordering::Relaxed);
}
refresh
},
None => false,
});
}
// Wakeup event loop if needed.
//
// If the user draws from the `AboutToWait` this is likely not required, however
// we can't do much about it.
if wake_up {
self.active_event_loop.event_loop_awakener.ping();
}
std::mem::swap(&mut self.compositor_updates, &mut compositor_updates);
std::mem::swap(&mut self.buffer_sink, &mut buffer_sink);
std::mem::swap(&mut self.window_ids, &mut window_ids);
}
#[inline]
pub fn window_target(&self) -> &dyn RootActiveEventLoop {
&self.active_event_loop
}
fn with_state<'a, U: 'a, F: FnOnce(&'a mut WinitState) -> U>(&'a mut self, callback: F) -> U {
let state = self.active_event_loop.state.get_mut();
callback(state)
}
fn loop_dispatch<D: Into<Option<std::time::Duration>>>(&mut self, timeout: D) -> IOResult<()> {
let state = &mut self.active_event_loop.state.get_mut();
self.event_loop.dispatch(timeout, state).map_err(|error| {
tracing::error!("Error dispatching event loop: {}", error);
error.into()
})
}
fn roundtrip(&mut self) -> Result<usize, RootOsError> {
let state = &mut self.active_event_loop.state.get_mut();
let mut wayland_source = self.wayland_dispatcher.as_source_mut();
let event_queue = wayland_source.queue();
event_queue.roundtrip(state).map_err(|error| {
os_error!(OsError::WaylandError(Arc::new(WaylandError::Dispatch(error))))
})
}
fn control_flow(&self) -> ControlFlow {
self.active_event_loop.control_flow()
}
fn exiting(&self) -> bool {
self.active_event_loop.exiting()
}
fn set_exit_code(&self, code: i32) {
self.active_event_loop.set_exit_code(code)
}
fn exit_code(&self) -> Option<i32> {
self.active_event_loop.exit_code()
}
}
impl AsFd for EventLoop {
fn as_fd(&self) -> BorrowedFd<'_> {
self.event_loop.as_fd()
}
}
impl AsRawFd for EventLoop {
fn as_raw_fd(&self) -> RawFd {
self.event_loop.as_raw_fd()
}
}
pub struct ActiveEventLoop {
/// Event loop proxy
event_loop_proxy: EventLoopProxy,
/// The event loop wakeup source.
pub event_loop_awakener: calloop::ping::Ping,
/// The main queue used by the event loop.
pub queue_handle: QueueHandle<WinitState>,
/// The application's latest control_flow state
pub(crate) control_flow: Cell<ControlFlow>,
/// The application's exit state.
pub(crate) exit: Cell<Option<i32>>,
// TODO remove that RefCell once we can pass `&mut` in `Window::new`.
/// Winit state.
pub state: RefCell<WinitState>,
/// Dispatcher of Wayland events.
pub wayland_dispatcher: WaylandDispatcher,
/// Connection to the wayland server.
pub connection: Connection,
}
impl RootActiveEventLoop for ActiveEventLoop {
fn create_proxy(&self) -> crate::event_loop::EventLoopProxy {
crate::event_loop::EventLoopProxy {
event_loop_proxy: crate::platform_impl::EventLoopProxy::Wayland(
self.event_loop_proxy.clone(),
),
}
}
fn set_control_flow(&self, control_flow: ControlFlow) {
self.control_flow.set(control_flow)
}
fn control_flow(&self) -> ControlFlow {
self.control_flow.get()
}
fn exit(&self) {
self.exit.set(Some(0))
}
fn exiting(&self) -> bool {
self.exit.get().is_some()
}
#[inline]
fn listen_device_events(&self, _allowed: DeviceEvents) {}
fn create_custom_cursor(
&self,
cursor: CustomCursorSource,
) -> Result<RootCustomCursor, ExternalError> {
Ok(RootCustomCursor {
inner: PlatformCustomCursor::Wayland(OnlyCursorImage(Arc::from(cursor.inner.0))),
})
}
#[inline]
fn system_theme(&self) -> Option<Theme> {
None
}
fn create_window(
&self,
window_attributes: crate::window::WindowAttributes,
) -> Result<crate::window::Window, RootOsError> {
let window = crate::platform_impl::wayland::Window::new(self, window_attributes)?;
let window = crate::platform_impl::Window::Wayland(window);
Ok(crate::window::Window { window })
}
fn available_monitors(&self) -> Box<dyn Iterator<Item = crate::monitor::MonitorHandle>> {
Box::new(
self.state
.borrow()
.output_state
.outputs()
.map(crate::platform_impl::wayland::output::MonitorHandle::new)
.map(crate::platform_impl::MonitorHandle::Wayland)
.map(|inner| crate::monitor::MonitorHandle { inner }),
)
}
fn primary_monitor(&self) -> Option<crate::monitor::MonitorHandle> {
// There's no primary monitor on Wayland.
None
}
fn owned_display_handle(&self) -> crate::event_loop::OwnedDisplayHandle {
crate::event_loop::OwnedDisplayHandle {
platform: crate::platform_impl::OwnedDisplayHandle::Wayland(self.connection.clone()),
}
}
#[inline(always)]
fn as_any(&self) -> &dyn Any {
self
}
#[cfg(feature = "rwh_06")]
fn rwh_06_handle(&self) -> &dyn rwh_06::HasDisplayHandle {
self
}
}
impl ActiveEventLoop {
fn clear_exit(&self) {
self.exit.set(None)
}
fn set_exit_code(&self, code: i32) {
self.exit.set(Some(code))
}
fn exit_code(&self) -> Option<i32> {
self.exit.get()
}
}
#[cfg(feature = "rwh_06")]
impl rwh_06::HasDisplayHandle for ActiveEventLoop {
fn display_handle(&self) -> Result<rwh_06::DisplayHandle<'_>, rwh_06::HandleError> {
use sctk::reexports::client::Proxy;
let raw = rwh_06::WaylandDisplayHandle::new({
let ptr = self.connection.display().id().as_ptr();
std::ptr::NonNull::new(ptr as *mut _).expect("wl_display should never be null")
});
Ok(unsafe { rwh_06::DisplayHandle::borrow_raw(raw.into()) })
}
}