Files
winit/src/platform_impl/macos/app_delegate.rs
Kirill Chibisov f09259f6de Bump sctk-adwaita to 0.4.1
This should force the use of system libraries for Fontconfig
and freetype instead of building them with cmake if missing.

This also fixes compilation failures on nightly.

Fixes #2373.
2022-07-20 11:50:49 +03:00

90 lines
2.8 KiB
Rust

use std::{
cell::{RefCell, RefMut},
os::raw::c_void,
};
use cocoa::base::id;
use objc::{
declare::ClassDecl,
runtime::{Class, Object, Sel},
};
use once_cell::sync::Lazy;
use crate::{platform::macos::ActivationPolicy, platform_impl::platform::app_state::AppState};
static AUX_DELEGATE_STATE_NAME: &str = "auxState";
pub struct AuxDelegateState {
pub activation_policy: ActivationPolicy,
pub default_menu: bool,
}
pub struct AppDelegateClass(pub *const Class);
unsafe impl Send for AppDelegateClass {}
unsafe impl Sync for AppDelegateClass {}
pub static APP_DELEGATE_CLASS: Lazy<AppDelegateClass> = Lazy::new(|| unsafe {
let superclass = class!(NSResponder);
let mut decl = ClassDecl::new("WinitAppDelegate", superclass).unwrap();
decl.add_class_method(sel!(new), new as extern "C" fn(&Class, Sel) -> id);
decl.add_method(sel!(dealloc), dealloc as extern "C" fn(&Object, Sel));
decl.add_method(
sel!(applicationDidFinishLaunching:),
did_finish_launching as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(applicationWillTerminate:),
will_terminate as extern "C" fn(&Object, Sel, id),
);
decl.add_ivar::<*mut c_void>(AUX_DELEGATE_STATE_NAME);
AppDelegateClass(decl.register())
});
/// Safety: Assumes that Object is an instance of APP_DELEGATE_CLASS
pub unsafe fn get_aux_state_mut(this: &Object) -> RefMut<'_, AuxDelegateState> {
let ptr: *mut c_void = *this.get_ivar(AUX_DELEGATE_STATE_NAME);
// Watch out that this needs to be the correct type
(*(ptr as *mut RefCell<AuxDelegateState>)).borrow_mut()
}
extern "C" fn new(class: &Class, _: Sel) -> id {
unsafe {
let this: id = msg_send![class, alloc];
let this: id = msg_send![this, init];
// TODO: Remove the need for this initialization here
(*this).set_ivar(
AUX_DELEGATE_STATE_NAME,
Box::into_raw(Box::new(RefCell::new(AuxDelegateState {
activation_policy: ActivationPolicy::Regular,
default_menu: true,
}))) as *mut c_void,
);
this
}
}
extern "C" fn dealloc(this: &Object, _: Sel) {
unsafe {
let state_ptr: *mut c_void = *(this.get_ivar(AUX_DELEGATE_STATE_NAME));
// As soon as the box is constructed it is immediately dropped, releasing the underlying
// memory
drop(Box::from_raw(state_ptr as *mut RefCell<AuxDelegateState>));
}
}
extern "C" fn did_finish_launching(this: &Object, _: Sel, _: id) {
trace_scope!("applicationDidFinishLaunching:");
AppState::launched(this);
}
extern "C" fn will_terminate(_this: &Object, _: Sel, _: id) {
trace!("Triggered `applicationWillTerminate`");
// TODO: Notify every window that it will be destroyed, like done in iOS?
AppState::exit();
trace!("Completed `applicationWillTerminate`");
}