mirror of
https://github.com/rust-windowing/winit.git
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49 lines
1.2 KiB
Rust
49 lines
1.2 KiB
Rust
//! An event loop's sink to deliver events from the Wayland event callbacks.
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use std::vec::Drain;
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use super::Event;
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use crate::event::{DeviceEvent, WindowEvent};
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use crate::window::WindowId;
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/// An event loop's sink to deliver events from the Wayland event callbacks
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/// to the winit's user.
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#[derive(Default)]
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pub struct EventSink {
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pub(crate) window_events: Vec<Event>,
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}
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impl EventSink {
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pub fn new() -> Self {
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Default::default()
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}
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/// Return `true` if there're pending events.
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#[inline]
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pub fn is_empty(&self) -> bool {
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self.window_events.is_empty()
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}
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/// Add new device event to a queue.
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#[inline]
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pub fn push_device_event(&mut self, event: DeviceEvent) {
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self.window_events.push(Event::DeviceEvent { event });
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}
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/// Add new window event to a queue.
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#[inline]
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pub fn push_window_event(&mut self, event: WindowEvent, window_id: WindowId) {
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self.window_events.push(Event::WindowEvent { event, window_id });
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}
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#[inline]
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pub fn append(&mut self, other: &mut Self) {
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self.window_events.append(&mut other.window_events);
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}
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#[inline]
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pub(crate) fn drain(&mut self) -> Drain<'_, Event> {
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self.window_events.drain(..)
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}
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}
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