Files
winit/src/platform_impl/android/mod.rs
Osspial 0df436901a Refine function names and type signatures (#886)
* First name consistency pass. More to come!

* Remove multitouch variable (hopefully this compiles!)

* Remove CreationError::NotSupported

* Add new error handling types

* Remove `get_` prefix from getters.

This is as per the Rust naming conventions recommended in
https://rust-lang-nursery.github.io/api-guidelines/naming.html#getter-names-follow-rust-convention-c-getter

* Make changes to Window position and size function signatures

* Remove CreationError in favor of OsError

* Begin updating iOS backend

* Change MonitorHandle::outer_position to just position

* Fix build on Windows and Linux

* Add Display and Error implementations to Error types

* Attempt to fix iOS build.

I can't actually check that this works since I can't cross-compile to
iOS on a Windows machine (thanks apple :/) but this should be one of
several commits to get it working.

* Attempt to fix iOS errors, and muck up Travis to make debugging easier

* More iOS fixins

* Add Debug and Display impls to OsError

* Fix Display impl

* Fix unused code warnings and travis

* Rename set_ime_spot to set_ime_position

* Add CHANGELOG entry

* Rename set_cursor to set_cursor_icon and MouseCursor to CursorIcon

* Organize Window functions into multiple, categorized impls

* Improve clarity of function ordering and docs in EventLoop
2019-05-29 21:29:54 -04:00

435 lines
11 KiB
Rust

#![cfg(target_os = "android")]
extern crate android_glue;
mod ffi;
use std::cell::RefCell;
use std::collections::VecDeque;
use std::fmt;
use std::os::raw::c_void;
use std::sync::mpsc::{Receiver, channel};
use {
CreationError,
Event,
LogicalPosition,
LogicalSize,
CursorIcon,
PhysicalPosition,
PhysicalSize,
WindowAttributes,
WindowEvent,
WindowId as RootWindowId,
};
use CreationError::OsError;
use error::{ExternalError, NotSupportedError};
use events::{Touch, TouchPhase};
use window::MonitorHandle as RootMonitorHandle;
pub type OsError = std::io::Error;
pub struct EventLoop {
event_rx: Receiver<android_glue::Event>,
suspend_callback: RefCell<Option<Box<Fn(bool) -> ()>>>,
}
#[derive(Clone)]
pub struct EventLoopProxy;
impl EventLoop {
pub fn new() -> EventLoop {
let (tx, rx) = channel();
android_glue::add_sender(tx);
EventLoop {
event_rx: rx,
suspend_callback: Default::default(),
}
}
#[inline]
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
let mut rb = VecDeque::with_capacity(1);
rb.push_back(MonitorHandle);
rb
}
#[inline]
pub fn primary_monitor(&self) -> MonitorHandle {
MonitorHandle
}
pub fn poll_events<F>(&mut self, mut callback: F)
where F: FnMut(::Event)
{
while let Ok(event) = self.event_rx.try_recv() {
let e = match event{
android_glue::Event::EventMotion(motion) => {
let dpi_factor = MonitorHandle.hidpi_factor();
let location = LogicalPosition::from_physical(
(motion.x as f64, motion.y as f64),
dpi_factor,
);
Some(Event::WindowEvent {
window_id: RootWindowId(WindowId),
event: WindowEvent::Touch(Touch {
phase: match motion.action {
android_glue::MotionAction::Down => TouchPhase::Started,
android_glue::MotionAction::Move => TouchPhase::Moved,
android_glue::MotionAction::Up => TouchPhase::Ended,
android_glue::MotionAction::Cancel => TouchPhase::Cancelled,
},
location,
id: motion.pointer_id as u64,
device_id: DEVICE_ID,
}),
})
},
android_glue::Event::InitWindow => {
// The activity went to foreground.
if let Some(cb) = self.suspend_callback.borrow().as_ref() {
(*cb)(false);
}
Some(Event::Suspended(false))
},
android_glue::Event::TermWindow => {
// The activity went to background.
if let Some(cb) = self.suspend_callback.borrow().as_ref() {
(*cb)(true);
}
Some(Event::Suspended(true))
},
android_glue::Event::WindowResized |
android_glue::Event::ConfigChanged => {
// Activity Orientation changed or resized.
let native_window = unsafe { android_glue::native_window() };
if native_window.is_null() {
None
} else {
let dpi_factor = MonitorHandle.hidpi_factor();
let physical_size = MonitorHandle.dimensions();
let size = LogicalSize::from_physical(physical_size, dpi_factor);
Some(Event::WindowEvent {
window_id: RootWindowId(WindowId),
event: WindowEvent::Resized(size),
})
}
},
android_glue::Event::WindowRedrawNeeded => {
// The activity needs to be redrawn.
Some(Event::WindowEvent {
window_id: RootWindowId(WindowId),
event: WindowEvent::Redraw,
})
}
android_glue::Event::Wake => {
Some(Event::Awakened)
}
_ => {
None
}
};
if let Some(event) = e {
callback(event);
}
};
}
pub fn set_suspend_callback(&self, cb: Option<Box<Fn(bool) -> ()>>) {
*self.suspend_callback.borrow_mut() = cb;
}
pub fn run_forever<F>(&mut self, mut callback: F)
where F: FnMut(::Event) -> ::ControlFlow,
{
// Yeah that's a very bad implementation.
loop {
let mut control_flow = ::ControlFlow::Continue;
self.poll_events(|e| {
if let ::ControlFlow::Break = callback(e) {
control_flow = ::ControlFlow::Break;
}
});
if let ::ControlFlow::Break = control_flow {
break;
}
::std::thread::sleep(::std::time::Duration::from_millis(5));
}
}
pub fn create_proxy(&self) -> EventLoopProxy {
EventLoopProxy
}
}
impl EventLoopProxy {
pub fn wakeup(&self) -> Result<(), ::EventLoopClosed> {
android_glue::wake_event_loop();
Ok(())
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WindowId;
impl WindowId {
pub unsafe fn dummy() -> Self {
WindowId
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct DeviceId;
impl DeviceId {
pub unsafe fn dummy() -> Self {
DeviceId
}
}
pub struct Window {
native_window: *const c_void,
}
#[derive(Clone)]
pub struct MonitorHandle;
impl fmt::Debug for MonitorHandle {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
#[derive(Debug)]
struct MonitorHandle {
name: Option<String>,
dimensions: PhysicalSize,
position: PhysicalPosition,
hidpi_factor: f64,
}
let monitor_id_proxy = MonitorHandle {
name: self.name(),
dimensions: self.dimensions(),
position: self.outer_position(),
hidpi_factor: self.hidpi_factor(),
};
monitor_id_proxy.fmt(f)
}
}
impl MonitorHandle {
#[inline]
pub fn name(&self) -> Option<String> {
Some("Primary".to_string())
}
#[inline]
pub fn dimensions(&self) -> PhysicalSize {
unsafe {
let window = android_glue::native_window();
(
ffi::ANativeWindow_getWidth(window) as f64,
ffi::ANativeWindow_getHeight(window) as f64,
).into()
}
}
#[inline]
pub fn outer_position(&self) -> PhysicalPosition {
// Android assumes single screen
(0, 0).into()
}
#[inline]
pub fn hidpi_factor(&self) -> f64 {
1.0
}
}
#[derive(Clone, Default)]
pub struct PlatformSpecificWindowBuilderAttributes;
#[derive(Clone, Default)]
pub struct PlatformSpecificHeadlessBuilderAttributes;
impl Window {
pub fn new(_: &EventLoop, win_attribs: WindowAttributes,
_: PlatformSpecificWindowBuilderAttributes)
-> Result<Window, CreationError>
{
let native_window = unsafe { android_glue::native_window() };
if native_window.is_null() {
return Err(OsError(format!("Android's native window is null")));
}
android_glue::set_multitouch(true);
Ok(Window {
native_window: native_window as *const _,
})
}
#[inline]
pub fn native_window(&self) -> *const c_void {
self.native_window
}
#[inline]
pub fn set_title(&self, _: &str) {
// N/A
}
#[inline]
pub fn show(&self) {
// N/A
}
#[inline]
pub fn hide(&self) {
// N/A
}
#[inline]
pub fn outer_position(&self) -> Option<LogicalPosition> {
// N/A
None
}
#[inline]
pub fn inner_position(&self) -> Option<LogicalPosition> {
// N/A
None
}
#[inline]
pub fn set_outer_position(&self, _position: LogicalPosition) {
// N/A
}
#[inline]
pub fn set_min_inner_size(&self, _dimensions: Option<LogicalSize>) {
// N/A
}
#[inline]
pub fn set_max_inner_size(&self, _dimensions: Option<LogicalSize>) {
// N/A
}
#[inline]
pub fn set_resizable(&self, _resizable: bool) {
// N/A
}
#[inline]
pub fn inner_size(&self) -> Option<LogicalSize> {
if self.native_window.is_null() {
None
} else {
let dpi_factor = self.hidpi_factor();
let physical_size = self.current_monitor().dimensions();
Some(LogicalSize::from_physical(physical_size, dpi_factor))
}
}
#[inline]
pub fn outer_size(&self) -> Option<LogicalSize> {
self.inner_size()
}
#[inline]
pub fn set_inner_size(&self, _size: LogicalSize) {
// N/A
}
#[inline]
pub fn hidpi_factor(&self) -> f64 {
self.current_monitor().hidpi_factor()
}
#[inline]
pub fn set_cursor_icon(&self, _: CursorIcon) {
// N/A
}
#[inline]
pub fn set_cursor_grab(&self, _grab: bool) -> Result<(), ExternalError> {
Err(ExternalError::NotSupported(NotSupportedError::new()))
}
#[inline]
pub fn hide_cursor(&self, _hide: bool) {
// N/A
}
#[inline]
pub fn set_cursor_position(&self, _position: LogicalPosition) -> Result<(), ExternalError> {
Err(ExternalError::NotSupported(NotSupportedError::new()))
}
#[inline]
pub fn set_maximized(&self, _maximized: bool) {
// N/A
// Android has single screen maximized apps so nothing to do
}
#[inline]
pub fn fullscreen(&self) -> Option<RootMonitorHandle> {
// N/A
// Android has single screen maximized apps so nothing to do
None
}
#[inline]
pub fn set_fullscreen(&self, _monitor: Option<RootMonitorHandle>) {
// N/A
// Android has single screen maximized apps so nothing to do
}
#[inline]
pub fn set_decorations(&self, _decorations: bool) {
// N/A
}
#[inline]
pub fn set_always_on_top(&self, _always_on_top: bool) {
// N/A
}
#[inline]
pub fn set_window_icon(&self, _icon: Option<::Icon>) {
// N/A
}
#[inline]
pub fn set_ime_position(&self, _spot: LogicalPosition) {
// N/A
}
#[inline]
pub fn current_monitor(&self) -> RootMonitorHandle {
RootMonitorHandle { inner: MonitorHandle }
}
#[inline]
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
let mut rb = VecDeque::with_capacity(1);
rb.push_back(MonitorHandle);
rb
}
#[inline]
pub fn primary_monitor(&self) -> MonitorHandle {
MonitorHandle
}
#[inline]
pub fn id(&self) -> WindowId {
WindowId
}
}
unsafe impl Send for Window {}
unsafe impl Sync for Window {}
// Constant device ID, to be removed when this backend is updated to report real device IDs.
const DEVICE_ID: ::DeviceId = ::DeviceId(DeviceId);