Files
winit/src/platform_impl/android/mod.rs
Kirill Chibisov f9758528f6 Propagate error from EventLoop creation
Inner panics could make it hard to trouble shoot the issues and for some
users it's not desirable.

The inner panics were left only when they are used to `assert!` during
development.

This reverts commit 9f91bc413fe20618bd7090829832bb074aab15c3 which
reverted the original patch which was merged without a proper review.

Fixes: #500.
2023-08-13 23:20:09 +04:00

1097 lines
36 KiB
Rust

#![cfg(android_platform)]
use std::{
collections::VecDeque,
hash::Hash,
sync::{
atomic::{AtomicBool, Ordering},
mpsc, Arc, Mutex, RwLock,
},
time::{Duration, Instant},
};
use android_activity::input::{InputEvent, KeyAction, Keycode, MotionAction};
use android_activity::{
AndroidApp, AndroidAppWaker, ConfigurationRef, InputStatus, MainEvent, Rect,
};
use once_cell::sync::Lazy;
use raw_window_handle::{
AndroidDisplayHandle, HasRawWindowHandle, RawDisplayHandle, RawWindowHandle,
};
use crate::{
dpi::{PhysicalPosition, PhysicalSize, Position, Size},
error,
event::{self, InnerSizeWriter, StartCause},
event_loop::{self, ControlFlow, EventLoopWindowTarget as RootELW},
platform::pump_events::PumpStatus,
window::{
self, CursorGrabMode, ImePurpose, ResizeDirection, Theme, WindowButtons, WindowLevel,
},
};
use crate::{error::EventLoopError, platform_impl::Fullscreen};
mod keycodes;
static HAS_FOCUS: Lazy<RwLock<bool>> = Lazy::new(|| RwLock::new(true));
/// Returns the minimum `Option<Duration>`, taking into account that `None`
/// equates to an infinite timeout, not a zero timeout (so can't just use
/// `Option::min`)
fn min_timeout(a: Option<Duration>, b: Option<Duration>) -> Option<Duration> {
a.map_or(b, |a_timeout| {
b.map_or(Some(a_timeout), |b_timeout| Some(a_timeout.min(b_timeout)))
})
}
struct PeekableReceiver<T> {
recv: mpsc::Receiver<T>,
first: Option<T>,
}
impl<T> PeekableReceiver<T> {
pub fn from_recv(recv: mpsc::Receiver<T>) -> Self {
Self { recv, first: None }
}
pub fn has_incoming(&mut self) -> bool {
if self.first.is_some() {
return true;
}
match self.recv.try_recv() {
Ok(v) => {
self.first = Some(v);
true
}
Err(mpsc::TryRecvError::Empty) => false,
Err(mpsc::TryRecvError::Disconnected) => {
warn!("Channel was disconnected when checking incoming");
false
}
}
}
pub fn try_recv(&mut self) -> Result<T, mpsc::TryRecvError> {
if let Some(first) = self.first.take() {
return Ok(first);
}
self.recv.try_recv()
}
}
#[derive(Clone)]
struct SharedFlagSetter {
flag: Arc<AtomicBool>,
}
impl SharedFlagSetter {
pub fn set(&self) -> bool {
self.flag
.compare_exchange(false, true, Ordering::AcqRel, Ordering::Relaxed)
.is_ok()
}
}
struct SharedFlag {
flag: Arc<AtomicBool>,
}
// Used for queuing redraws from arbitrary threads. We don't care how many
// times a redraw is requested (so don't actually need to queue any data,
// we just need to know at the start of a main loop iteration if a redraw
// was queued and be able to read and clear the state atomically)
impl SharedFlag {
pub fn new() -> Self {
Self {
flag: Arc::new(AtomicBool::new(false)),
}
}
pub fn setter(&self) -> SharedFlagSetter {
SharedFlagSetter {
flag: self.flag.clone(),
}
}
pub fn get_and_reset(&self) -> bool {
self.flag.swap(false, std::sync::atomic::Ordering::AcqRel)
}
}
#[derive(Clone)]
pub struct RedrawRequester {
flag: SharedFlagSetter,
waker: AndroidAppWaker,
}
impl RedrawRequester {
fn new(flag: &SharedFlag, waker: AndroidAppWaker) -> Self {
RedrawRequester {
flag: flag.setter(),
waker,
}
}
pub fn request_redraw(&self) {
if self.flag.set() {
// Only explicitly try to wake up the main loop when the flag
// value changes
self.waker.wake();
}
}
}
#[derive(Debug, Clone, Eq, PartialEq, Hash)]
pub struct KeyEventExtra {}
pub struct EventLoop<T: 'static> {
android_app: AndroidApp,
window_target: event_loop::EventLoopWindowTarget<T>,
redraw_flag: SharedFlag,
user_events_sender: mpsc::Sender<T>,
user_events_receiver: PeekableReceiver<T>, //must wake looper whenever something gets sent
loop_running: bool, // Dispatched `NewEvents<Init>`
running: bool,
pending_redraw: bool,
control_flow: ControlFlow,
cause: StartCause,
ignore_volume_keys: bool,
combining_accent: Option<char>,
}
#[derive(Debug, Clone, PartialEq)]
pub(crate) struct PlatformSpecificEventLoopAttributes {
pub(crate) android_app: Option<AndroidApp>,
pub(crate) ignore_volume_keys: bool,
}
impl Default for PlatformSpecificEventLoopAttributes {
fn default() -> Self {
Self {
android_app: Default::default(),
ignore_volume_keys: true,
}
}
}
fn sticky_exit_callback<T, F>(
evt: event::Event<T>,
target: &RootELW<T>,
control_flow: &mut ControlFlow,
callback: &mut F,
) where
F: FnMut(event::Event<T>, &RootELW<T>, &mut ControlFlow),
{
// make ControlFlow::ExitWithCode sticky by providing a dummy
// control flow reference if it is already ExitWithCode.
if let ControlFlow::ExitWithCode(code) = *control_flow {
callback(evt, target, &mut ControlFlow::ExitWithCode(code))
} else {
callback(evt, target, control_flow)
}
}
impl<T: 'static> EventLoop<T> {
pub(crate) fn new(
attributes: &PlatformSpecificEventLoopAttributes,
) -> Result<Self, EventLoopError> {
let (user_events_sender, user_events_receiver) = mpsc::channel();
let android_app = attributes.android_app.as_ref().expect("An `AndroidApp` as passed to android_main() is required to create an `EventLoop` on Android");
let redraw_flag = SharedFlag::new();
Ok(Self {
android_app: android_app.clone(),
window_target: event_loop::EventLoopWindowTarget {
p: EventLoopWindowTarget {
app: android_app.clone(),
redraw_requester: RedrawRequester::new(
&redraw_flag,
android_app.create_waker(),
),
_marker: std::marker::PhantomData,
},
_marker: std::marker::PhantomData,
},
redraw_flag,
user_events_sender,
user_events_receiver: PeekableReceiver::from_recv(user_events_receiver),
loop_running: false,
running: false,
pending_redraw: false,
control_flow: Default::default(),
cause: StartCause::Init,
ignore_volume_keys: attributes.ignore_volume_keys,
combining_accent: None,
})
}
fn single_iteration<F>(&mut self, main_event: Option<MainEvent<'_>>, callback: &mut F)
where
F: FnMut(event::Event<T>, &RootELW<T>, &mut ControlFlow),
{
trace!("Mainloop iteration");
let cause = self.cause;
let mut control_flow = self.control_flow;
let mut pending_redraw = self.pending_redraw;
let mut resized = false;
sticky_exit_callback(
event::Event::NewEvents(cause),
self.window_target(),
&mut control_flow,
callback,
);
if let Some(event) = main_event {
trace!("Handling main event {:?}", event);
match event {
MainEvent::InitWindow { .. } => {
sticky_exit_callback(
event::Event::Resumed,
self.window_target(),
&mut control_flow,
callback,
);
}
MainEvent::TerminateWindow { .. } => {
sticky_exit_callback(
event::Event::Suspended,
self.window_target(),
&mut control_flow,
callback,
);
}
MainEvent::WindowResized { .. } => resized = true,
MainEvent::RedrawNeeded { .. } => pending_redraw = true,
MainEvent::ContentRectChanged { .. } => {
warn!("TODO: find a way to notify application of content rect change");
}
MainEvent::GainedFocus => {
*HAS_FOCUS.write().unwrap() = true;
sticky_exit_callback(
event::Event::WindowEvent {
window_id: window::WindowId(WindowId),
event: event::WindowEvent::Focused(true),
},
self.window_target(),
&mut control_flow,
callback,
);
}
MainEvent::LostFocus => {
*HAS_FOCUS.write().unwrap() = false;
sticky_exit_callback(
event::Event::WindowEvent {
window_id: window::WindowId(WindowId),
event: event::WindowEvent::Focused(false),
},
self.window_target(),
&mut control_flow,
callback,
);
}
MainEvent::ConfigChanged { .. } => {
let monitor = MonitorHandle::new(self.android_app.clone());
let old_scale_factor = monitor.scale_factor();
let scale_factor = monitor.scale_factor();
if (scale_factor - old_scale_factor).abs() < f64::EPSILON {
let new_inner_size = Arc::new(Mutex::new(
MonitorHandle::new(self.android_app.clone()).size(),
));
let event = event::Event::WindowEvent {
window_id: window::WindowId(WindowId),
event: event::WindowEvent::ScaleFactorChanged {
inner_size_writer: InnerSizeWriter::new(Arc::downgrade(
&new_inner_size,
)),
scale_factor,
},
};
sticky_exit_callback(
event,
self.window_target(),
&mut control_flow,
callback,
);
}
}
MainEvent::LowMemory => {
// XXX: how to forward this state to applications?
// It seems like ideally winit should support lifecycle and
// low-memory events, especially for mobile platforms.
warn!("TODO: handle Android LowMemory notification");
}
MainEvent::Start => {
// XXX: how to forward this state to applications?
warn!("TODO: forward onStart notification to application");
}
MainEvent::Resume { .. } => {
debug!("App Resumed - is running");
self.running = true;
}
MainEvent::SaveState { .. } => {
// XXX: how to forward this state to applications?
// XXX: also how do we expose state restoration to apps?
warn!("TODO: forward saveState notification to application");
}
MainEvent::Pause => {
debug!("App Paused - stopped running");
self.running = false;
}
MainEvent::Stop => {
// XXX: how to forward this state to applications?
warn!("TODO: forward onStop notification to application");
}
MainEvent::Destroy => {
// XXX: maybe exit mainloop to drop things before being
// killed by the OS?
warn!("TODO: forward onDestroy notification to application");
}
MainEvent::InsetsChanged { .. } => {
// XXX: how to forward this state to applications?
warn!("TODO: handle Android InsetsChanged notification");
}
unknown => {
trace!("Unknown MainEvent {unknown:?} (ignored)");
}
}
} else {
trace!("No main event to handle");
}
// temporarily decouple `android_app` from `self` so we aren't holding
// a borrow of `self` while iterating
let android_app = self.android_app.clone();
// Process input events
match android_app.input_events_iter() {
Ok(mut input_iter) => loop {
let read_event = input_iter.next(|event| {
self.handle_input_event(&android_app, event, &mut control_flow, callback)
});
if !read_event {
break;
}
},
Err(err) => {
log::warn!("Failed to get input events iterator: {err:?}");
}
}
// Empty the user event buffer
{
while let Ok(event) = self.user_events_receiver.try_recv() {
sticky_exit_callback(
crate::event::Event::UserEvent(event),
self.window_target(),
&mut control_flow,
callback,
);
}
}
if self.running {
if resized {
let size = if let Some(native_window) = self.android_app.native_window().as_ref() {
let width = native_window.width() as _;
let height = native_window.height() as _;
PhysicalSize::new(width, height)
} else {
PhysicalSize::new(0, 0)
};
let event = event::Event::WindowEvent {
window_id: window::WindowId(WindowId),
event: event::WindowEvent::Resized(size),
};
sticky_exit_callback(event, self.window_target(), &mut control_flow, callback);
}
pending_redraw |= self.redraw_flag.get_and_reset();
if pending_redraw {
pending_redraw = false;
let event = event::Event::RedrawRequested(window::WindowId(WindowId));
sticky_exit_callback(event, self.window_target(), &mut control_flow, callback);
}
}
// This is always the last event we dispatch before poll again
sticky_exit_callback(
event::Event::AboutToWait,
self.window_target(),
&mut control_flow,
callback,
);
self.control_flow = control_flow;
self.pending_redraw = pending_redraw;
}
fn handle_input_event<F>(
&mut self,
android_app: &AndroidApp,
event: &InputEvent<'_>,
control_flow: &mut ControlFlow,
callback: &mut F,
) -> InputStatus
where
F: FnMut(event::Event<T>, &RootELW<T>, &mut ControlFlow),
{
let mut input_status = InputStatus::Handled;
match event {
InputEvent::MotionEvent(motion_event) => {
let window_id = window::WindowId(WindowId);
let device_id = event::DeviceId(DeviceId);
let phase = match motion_event.action() {
MotionAction::Down | MotionAction::PointerDown => {
Some(event::TouchPhase::Started)
}
MotionAction::Up | MotionAction::PointerUp => Some(event::TouchPhase::Ended),
MotionAction::Move => Some(event::TouchPhase::Moved),
MotionAction::Cancel => Some(event::TouchPhase::Cancelled),
_ => {
None // TODO mouse events
}
};
if let Some(phase) = phase {
let pointers: Box<dyn Iterator<Item = android_activity::input::Pointer<'_>>> =
match phase {
event::TouchPhase::Started | event::TouchPhase::Ended => {
Box::new(std::iter::once(
motion_event.pointer_at_index(motion_event.pointer_index()),
))
}
event::TouchPhase::Moved | event::TouchPhase::Cancelled => {
Box::new(motion_event.pointers())
}
};
for pointer in pointers {
let location = PhysicalPosition {
x: pointer.x() as _,
y: pointer.y() as _,
};
trace!("Input event {device_id:?}, {phase:?}, loc={location:?}, pointer={pointer:?}");
let event = event::Event::WindowEvent {
window_id,
event: event::WindowEvent::Touch(event::Touch {
device_id,
phase,
location,
id: pointer.pointer_id() as u64,
force: None,
}),
};
sticky_exit_callback(event, self.window_target(), control_flow, callback);
}
}
}
InputEvent::KeyEvent(key) => {
match key.key_code() {
// Flag keys related to volume as unhandled. While winit does not have a way for applications
// to configure what keys to flag as handled, this appears to be a good default until winit
// can be configured.
Keycode::VolumeUp | Keycode::VolumeDown | Keycode::VolumeMute => {
if self.ignore_volume_keys {
input_status = InputStatus::Unhandled
}
}
keycode => {
let state = match key.action() {
KeyAction::Down => event::ElementState::Pressed,
KeyAction::Up => event::ElementState::Released,
_ => event::ElementState::Released,
};
let key_char = keycodes::character_map_and_combine_key(
android_app,
key,
&mut self.combining_accent,
);
let event = event::Event::WindowEvent {
window_id: window::WindowId(WindowId),
event: event::WindowEvent::KeyboardInput {
device_id: event::DeviceId(DeviceId),
event: event::KeyEvent {
state,
physical_key: keycodes::to_physical_keycode(keycode),
logical_key: keycodes::to_logical(key_char, keycode),
location: keycodes::to_location(keycode),
repeat: key.repeat_count() > 0,
text: None,
platform_specific: KeyEventExtra {},
},
is_synthetic: false,
},
};
sticky_exit_callback(event, self.window_target(), control_flow, callback);
}
}
}
_ => {
warn!("Unknown android_activity input event {event:?}")
}
}
input_status
}
pub fn run<F>(mut self, event_handler: F) -> Result<(), EventLoopError>
where
F: FnMut(event::Event<T>, &event_loop::EventLoopWindowTarget<T>, &mut ControlFlow),
{
self.run_ondemand(event_handler)
}
pub fn run_ondemand<F>(&mut self, mut event_handler: F) -> Result<(), EventLoopError>
where
F: FnMut(event::Event<T>, &event_loop::EventLoopWindowTarget<T>, &mut ControlFlow),
{
if self.loop_running {
return Err(EventLoopError::AlreadyRunning);
}
loop {
match self.pump_events(None, &mut event_handler) {
PumpStatus::Exit(0) => {
break Ok(());
}
PumpStatus::Exit(code) => {
break Err(EventLoopError::ExitFailure(code));
}
_ => {
continue;
}
}
}
}
pub fn pump_events<F>(&mut self, timeout: Option<Duration>, mut callback: F) -> PumpStatus
where
F: FnMut(event::Event<T>, &RootELW<T>, &mut ControlFlow),
{
if !self.loop_running {
self.loop_running = true;
// Reset the internal state for the loop as we start running to
// ensure consistent behaviour in case the loop runs and exits more
// than once
self.pending_redraw = false;
self.cause = StartCause::Init;
self.control_flow = ControlFlow::Poll;
// run the initial loop iteration
self.single_iteration(None, &mut callback);
}
// Consider the possibility that the `StartCause::Init` iteration could
// request to Exit
if !matches!(self.control_flow, ControlFlow::ExitWithCode(_)) {
self.poll_events_with_timeout(timeout, &mut callback);
}
if let ControlFlow::ExitWithCode(code) = self.control_flow {
self.loop_running = false;
let mut dummy = self.control_flow;
sticky_exit_callback(
event::Event::LoopExiting,
self.window_target(),
&mut dummy,
&mut callback,
);
PumpStatus::Exit(code)
} else {
PumpStatus::Continue
}
}
fn poll_events_with_timeout<F>(&mut self, mut timeout: Option<Duration>, mut callback: F)
where
F: FnMut(event::Event<T>, &RootELW<T>, &mut ControlFlow),
{
let start = Instant::now();
self.pending_redraw |= self.redraw_flag.get_and_reset();
timeout =
if self.running && (self.pending_redraw || self.user_events_receiver.has_incoming()) {
// If we already have work to do then we don't want to block on the next poll
Some(Duration::ZERO)
} else {
let control_flow_timeout = match self.control_flow {
ControlFlow::Wait => None,
ControlFlow::Poll => Some(Duration::ZERO),
ControlFlow::WaitUntil(wait_deadline) => {
Some(wait_deadline.saturating_duration_since(start))
}
// `ExitWithCode()` will be reset to `Poll` before polling
ControlFlow::ExitWithCode(_code) => unreachable!(),
};
min_timeout(control_flow_timeout, timeout)
};
let app = self.android_app.clone(); // Don't borrow self as part of poll expression
app.poll_events(timeout, |poll_event| {
let mut main_event = None;
match poll_event {
android_activity::PollEvent::Wake => {
// In the X11 backend it's noted that too many false-positive wake ups
// would cause the event loop to run continuously. They handle this by re-checking
// for pending events (assuming they cover all valid reasons for a wake up).
//
// For now, user_events and redraw_requests are the only reasons to expect
// a wake up here so we can ignore the wake up if there are no events/requests.
// We also ignore wake ups while suspended.
self.pending_redraw |= self.redraw_flag.get_and_reset();
if !self.running
|| (!self.pending_redraw && !self.user_events_receiver.has_incoming())
{
return;
}
}
android_activity::PollEvent::Timeout => {}
android_activity::PollEvent::Main(event) => {
main_event = Some(event);
}
unknown_event => {
warn!("Unknown poll event {unknown_event:?} (ignored)");
}
}
self.cause = match self.control_flow {
ControlFlow::Poll => StartCause::Poll,
ControlFlow::Wait => StartCause::WaitCancelled {
start,
requested_resume: None,
},
ControlFlow::WaitUntil(deadline) => {
if Instant::now() < deadline {
StartCause::WaitCancelled {
start,
requested_resume: Some(deadline),
}
} else {
StartCause::ResumeTimeReached {
start,
requested_resume: deadline,
}
}
}
// `ExitWithCode()` will be reset to `Poll` before polling
ControlFlow::ExitWithCode(_code) => unreachable!(),
};
self.single_iteration(main_event, &mut callback);
});
}
pub fn window_target(&self) -> &event_loop::EventLoopWindowTarget<T> {
&self.window_target
}
pub fn create_proxy(&self) -> EventLoopProxy<T> {
EventLoopProxy {
user_events_sender: self.user_events_sender.clone(),
waker: self.android_app.create_waker(),
}
}
}
pub struct EventLoopProxy<T: 'static> {
user_events_sender: mpsc::Sender<T>,
waker: AndroidAppWaker,
}
impl<T: 'static> Clone for EventLoopProxy<T> {
fn clone(&self) -> Self {
EventLoopProxy {
user_events_sender: self.user_events_sender.clone(),
waker: self.waker.clone(),
}
}
}
impl<T> EventLoopProxy<T> {
pub fn send_event(&self, event: T) -> Result<(), event_loop::EventLoopClosed<T>> {
self.user_events_sender
.send(event)
.map_err(|err| event_loop::EventLoopClosed(err.0))?;
self.waker.wake();
Ok(())
}
}
pub struct EventLoopWindowTarget<T: 'static> {
app: AndroidApp,
redraw_requester: RedrawRequester,
_marker: std::marker::PhantomData<T>,
}
impl<T: 'static> EventLoopWindowTarget<T> {
pub fn primary_monitor(&self) -> Option<MonitorHandle> {
Some(MonitorHandle::new(self.app.clone()))
}
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
let mut v = VecDeque::with_capacity(1);
v.push_back(MonitorHandle::new(self.app.clone()));
v
}
pub fn raw_display_handle(&self) -> RawDisplayHandle {
RawDisplayHandle::Android(AndroidDisplayHandle::empty())
}
}
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub(crate) struct WindowId;
impl WindowId {
pub const fn dummy() -> Self {
WindowId
}
}
impl From<WindowId> for u64 {
fn from(_: WindowId) -> Self {
0
}
}
impl From<u64> for WindowId {
fn from(_: u64) -> Self {
Self
}
}
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub struct DeviceId;
impl DeviceId {
pub const fn dummy() -> Self {
DeviceId
}
}
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub struct PlatformSpecificWindowBuilderAttributes;
pub(crate) struct Window {
app: AndroidApp,
redraw_requester: RedrawRequester,
}
impl Window {
pub(crate) fn new<T: 'static>(
el: &EventLoopWindowTarget<T>,
_window_attrs: window::WindowAttributes,
_: PlatformSpecificWindowBuilderAttributes,
) -> Result<Self, error::OsError> {
// FIXME this ignores requested window attributes
Ok(Self {
app: el.app.clone(),
redraw_requester: el.redraw_requester.clone(),
})
}
pub fn id(&self) -> WindowId {
WindowId
}
pub fn primary_monitor(&self) -> Option<MonitorHandle> {
Some(MonitorHandle::new(self.app.clone()))
}
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
let mut v = VecDeque::with_capacity(1);
v.push_back(MonitorHandle::new(self.app.clone()));
v
}
pub fn current_monitor(&self) -> Option<MonitorHandle> {
Some(MonitorHandle::new(self.app.clone()))
}
pub fn scale_factor(&self) -> f64 {
MonitorHandle::new(self.app.clone()).scale_factor()
}
pub fn request_redraw(&self) {
self.redraw_requester.request_redraw()
}
pub fn pre_present_notify(&self) {}
pub fn inner_position(&self) -> Result<PhysicalPosition<i32>, error::NotSupportedError> {
Err(error::NotSupportedError::new())
}
pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, error::NotSupportedError> {
Err(error::NotSupportedError::new())
}
pub fn set_outer_position(&self, _position: Position) {
// no effect
}
pub fn inner_size(&self) -> PhysicalSize<u32> {
self.outer_size()
}
pub fn request_inner_size(&self, _size: Size) -> Option<PhysicalSize<u32>> {
Some(self.inner_size())
}
pub fn outer_size(&self) -> PhysicalSize<u32> {
MonitorHandle::new(self.app.clone()).size()
}
pub fn set_min_inner_size(&self, _: Option<Size>) {}
pub fn set_max_inner_size(&self, _: Option<Size>) {}
pub fn resize_increments(&self) -> Option<PhysicalSize<u32>> {
None
}
pub fn set_resize_increments(&self, _increments: Option<Size>) {}
pub fn set_title(&self, _title: &str) {}
pub fn set_transparent(&self, _transparent: bool) {}
pub fn set_visible(&self, _visibility: bool) {}
pub fn is_visible(&self) -> Option<bool> {
None
}
pub fn set_resizable(&self, _resizeable: bool) {}
pub fn is_resizable(&self) -> bool {
false
}
pub fn set_enabled_buttons(&self, _buttons: WindowButtons) {}
pub fn enabled_buttons(&self) -> WindowButtons {
WindowButtons::all()
}
pub fn set_minimized(&self, _minimized: bool) {}
pub fn is_minimized(&self) -> Option<bool> {
None
}
pub fn set_maximized(&self, _maximized: bool) {}
pub fn is_maximized(&self) -> bool {
false
}
pub fn set_fullscreen(&self, _monitor: Option<Fullscreen>) {
warn!("Cannot set fullscreen on Android");
}
pub fn fullscreen(&self) -> Option<Fullscreen> {
None
}
pub fn set_decorations(&self, _decorations: bool) {}
pub fn is_decorated(&self) -> bool {
true
}
pub fn set_window_level(&self, _level: WindowLevel) {}
pub fn set_window_icon(&self, _window_icon: Option<crate::icon::Icon>) {}
pub fn set_ime_cursor_area(&self, _position: Position, _size: Size) {}
pub fn set_ime_allowed(&self, _allowed: bool) {}
pub fn set_ime_purpose(&self, _purpose: ImePurpose) {}
pub fn focus_window(&self) {}
pub fn request_user_attention(&self, _request_type: Option<window::UserAttentionType>) {}
pub fn set_cursor_icon(&self, _: window::CursorIcon) {}
pub fn set_cursor_position(&self, _: Position) -> Result<(), error::ExternalError> {
Err(error::ExternalError::NotSupported(
error::NotSupportedError::new(),
))
}
pub fn set_cursor_grab(&self, _: CursorGrabMode) -> Result<(), error::ExternalError> {
Err(error::ExternalError::NotSupported(
error::NotSupportedError::new(),
))
}
pub fn set_cursor_visible(&self, _: bool) {}
pub fn drag_window(&self) -> Result<(), error::ExternalError> {
Err(error::ExternalError::NotSupported(
error::NotSupportedError::new(),
))
}
pub fn drag_resize_window(
&self,
_direction: ResizeDirection,
) -> Result<(), error::ExternalError> {
Err(error::ExternalError::NotSupported(
error::NotSupportedError::new(),
))
}
pub fn set_cursor_hittest(&self, _hittest: bool) -> Result<(), error::ExternalError> {
Err(error::ExternalError::NotSupported(
error::NotSupportedError::new(),
))
}
pub fn raw_window_handle(&self) -> RawWindowHandle {
if let Some(native_window) = self.app.native_window().as_ref() {
native_window.raw_window_handle()
} else {
panic!("Cannot get the native window, it's null and will always be null before Event::Resumed and after Event::Suspended. Make sure you only call this function between those events.");
}
}
pub fn raw_display_handle(&self) -> RawDisplayHandle {
RawDisplayHandle::Android(AndroidDisplayHandle::empty())
}
pub fn config(&self) -> ConfigurationRef {
self.app.config()
}
pub fn content_rect(&self) -> Rect {
self.app.content_rect()
}
pub fn set_theme(&self, _theme: Option<Theme>) {}
pub fn theme(&self) -> Option<Theme> {
None
}
pub fn has_focus(&self) -> bool {
*HAS_FOCUS.read().unwrap()
}
pub fn title(&self) -> String {
String::new()
}
pub fn reset_dead_keys(&self) {}
}
#[derive(Default, Clone, Debug)]
pub struct OsError;
use std::fmt::{self, Display, Formatter};
impl Display for OsError {
fn fmt(&self, fmt: &mut Formatter<'_>) -> Result<(), fmt::Error> {
write!(fmt, "Android OS Error")
}
}
pub(crate) use crate::icon::NoIcon as PlatformIcon;
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
pub struct MonitorHandle {
app: AndroidApp,
}
impl PartialOrd for MonitorHandle {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl Ord for MonitorHandle {
fn cmp(&self, _other: &Self) -> std::cmp::Ordering {
std::cmp::Ordering::Equal
}
}
impl MonitorHandle {
pub(crate) fn new(app: AndroidApp) -> Self {
Self { app }
}
pub fn name(&self) -> Option<String> {
Some("Android Device".to_owned())
}
pub fn size(&self) -> PhysicalSize<u32> {
if let Some(native_window) = self.app.native_window() {
PhysicalSize::new(native_window.width() as _, native_window.height() as _)
} else {
PhysicalSize::new(0, 0)
}
}
pub fn position(&self) -> PhysicalPosition<i32> {
(0, 0).into()
}
pub fn scale_factor(&self) -> f64 {
self.app
.config()
.density()
.map(|dpi| dpi as f64 / 160.0)
.unwrap_or(1.0)
}
pub fn refresh_rate_millihertz(&self) -> Option<u32> {
// FIXME no way to get real refresh rate for now.
None
}
pub fn video_modes(&self) -> impl Iterator<Item = VideoMode> {
let size = self.size().into();
// FIXME this is not the real refresh rate
// (it is guaranteed to support 32 bit color though)
std::iter::once(VideoMode {
size,
bit_depth: 32,
refresh_rate_millihertz: 60000,
monitor: self.clone(),
})
}
}
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct VideoMode {
size: (u32, u32),
bit_depth: u16,
refresh_rate_millihertz: u32,
monitor: MonitorHandle,
}
impl VideoMode {
pub fn size(&self) -> PhysicalSize<u32> {
self.size.into()
}
pub fn bit_depth(&self) -> u16 {
self.bit_depth
}
pub fn refresh_rate_millihertz(&self) -> u32 {
self.refresh_rate_millihertz
}
pub fn monitor(&self) -> MonitorHandle {
self.monitor.clone()
}
}