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https://github.com/rust-windowing/winit.git
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Use `CGMainDisplayID` instead of `1` to make tests pass on systems without `MonitorId(1)`.
403 lines
15 KiB
Rust
403 lines
15 KiB
Rust
#![allow(clippy::unnecessary_cast)]
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use std::collections::VecDeque;
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use std::num::{NonZeroU16, NonZeroU32};
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use std::ptr::NonNull;
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use std::{fmt, ptr};
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use dispatch2::run_on_main;
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use dpi::{LogicalPosition, PhysicalPosition, PhysicalSize};
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use objc2::MainThreadMarker;
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use objc2::rc::Retained;
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use objc2_app_kit::NSScreen;
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use objc2_core_foundation::{CFArray, CFRetained, CFUUID};
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use objc2_core_graphics::{
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CGDirectDisplayID, CGDisplayBounds, CGDisplayCopyAllDisplayModes, CGDisplayCopyDisplayMode,
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CGDisplayMode, CGDisplayModelNumber, CGGetActiveDisplayList, CGMainDisplayID,
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};
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use objc2_core_video::{CVDisplayLink, CVTimeFlags, kCVReturnSuccess};
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use objc2_foundation::{NSNumber, NSPoint, NSRect, ns_string};
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use tracing::warn;
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use winit_core::monitor::{MonitorHandleProvider, VideoMode};
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use super::ffi;
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use super::util::cgerr;
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#[derive(Clone)]
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pub struct VideoModeHandle {
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pub(crate) mode: VideoMode,
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pub(crate) monitor: MonitorHandle,
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pub(crate) native_mode: NativeDisplayMode,
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}
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impl PartialEq for VideoModeHandle {
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fn eq(&self, other: &Self) -> bool {
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self.monitor == other.monitor && self.mode == other.mode
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}
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}
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impl Eq for VideoModeHandle {}
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impl std::hash::Hash for VideoModeHandle {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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self.monitor.hash(state);
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}
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}
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impl std::fmt::Debug for VideoModeHandle {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("VideoModeHandle")
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.field("mode", &self.mode)
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.field("monitor", &self.monitor)
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.finish()
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}
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}
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#[derive(Debug, Clone, PartialEq, Eq, Hash)]
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pub struct NativeDisplayMode(pub CFRetained<CGDisplayMode>);
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unsafe impl Send for NativeDisplayMode {}
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unsafe impl Sync for NativeDisplayMode {}
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impl VideoModeHandle {
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fn new(
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monitor: MonitorHandle,
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native_mode: NativeDisplayMode,
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refresh_rate_millihertz: Option<NonZeroU32>,
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) -> Self {
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// The bit-depth is basically always 32 since macOS 10.12.
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#[allow(deprecated)]
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let pixel_encoding =
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CGDisplayMode::pixel_encoding(Some(&native_mode.0)).unwrap().to_string();
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let bit_depth = if pixel_encoding.eq_ignore_ascii_case(ffi::IO32BitDirectPixels) {
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NonZeroU16::new(32)
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} else if pixel_encoding.eq_ignore_ascii_case(ffi::IO16BitDirectPixels) {
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NonZeroU16::new(16)
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} else if pixel_encoding.eq_ignore_ascii_case(ffi::kIO30BitDirectPixels) {
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NonZeroU16::new(30)
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} else if pixel_encoding.eq_ignore_ascii_case(ffi::kIO64BitDirectPixels) {
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NonZeroU16::new(64)
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} else {
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warn!(?pixel_encoding, "unknown bit depth");
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None
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};
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let mode = VideoMode::new(
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PhysicalSize::new(
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CGDisplayMode::pixel_width(Some(&native_mode.0)) as u32,
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CGDisplayMode::pixel_height(Some(&native_mode.0)) as u32,
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),
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bit_depth,
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refresh_rate_millihertz,
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);
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Self { mode, monitor: monitor.clone(), native_mode }
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}
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}
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/// `CGDirectDisplayID` is documented as:
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/// > a framebuffer, a color correction (gamma) table, and possibly an attached monitor.
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///
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/// That is, it doesn't actually represent the monitor itself. Instead, we use the UUID of the
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/// monitor, as retrieved from `CGDisplayCreateUUIDFromDisplayID` (this makes the monitor ID stable,
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/// even across reboots and video mode changes).
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///
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/// NOTE: I'd be perfectly valid to store `[u8; 16]` in here instead, we only store `CFUUID` to
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/// avoid having to re-create it when we want to fetch the display ID.
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#[derive(Clone, PartialEq, Eq, Hash)]
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pub struct MonitorHandle(CFRetained<CFUUID>);
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impl MonitorHandle {
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/// Internal comparisons of [`MonitorHandle`]s are done first requesting a UUID for the handle.
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fn uuid(&self) -> u128 {
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u128::from_ne_bytes(self.0.uuid_bytes().into())
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}
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fn display_id(&self) -> CGDirectDisplayID {
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unsafe { ffi::CGDisplayGetDisplayIDFromUUID(&self.0) }
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}
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#[track_caller]
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pub(crate) fn new(display_id: CGDirectDisplayID) -> Option<Self> {
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// kCGNullDirectDisplay
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if display_id == 0 {
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// `CGDisplayCreateUUIDFromDisplayID` checks kCGNullDirectDisplay internally.
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warn!("constructing monitor from invalid display ID 0; falling back to main monitor");
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}
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// SAFETY: Valid to call.
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let ptr = unsafe { ffi::CGDisplayCreateUUIDFromDisplayID(display_id) };
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let ptr = NonNull::new(ptr)?;
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// SAFETY: `CGDisplayCreateUUIDFromDisplayID` is a "create" function, so the pointer has
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// +1 retain count.
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let uuid = unsafe { CFRetained::from_raw(ptr) };
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Some(Self(uuid))
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}
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fn refresh_rate_millihertz(&self) -> Option<NonZeroU32> {
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let current_display_mode =
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NativeDisplayMode(CGDisplayCopyDisplayMode(self.display_id()).unwrap());
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refresh_rate_millihertz(self.display_id(), ¤t_display_mode)
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}
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pub fn video_mode_handles(&self) -> impl Iterator<Item = VideoModeHandle> + 'static {
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let refresh_rate_millihertz = self.refresh_rate_millihertz();
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let monitor = self.clone();
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let array = unsafe { CGDisplayCopyAllDisplayModes(self.display_id(), None) };
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let modes = if let Some(array) = array {
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// SAFETY: `CGDisplayCopyAllDisplayModes` is documented to return an array of
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// display modes.
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unsafe { CFRetained::cast_unchecked::<CFArray<CGDisplayMode>>(array) }
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} else {
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// Occasionally, certain CalDigit Thunderbolt Hubs report a spurious monitor during
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// sleep/wake/cycling monitors. It tends to have null or 1 video mode only.
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// See <https://github.com/bevyengine/bevy/issues/17827>.
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warn!(monitor = ?self, "failed to get a list of display modes");
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CFArray::empty()
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};
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modes.into_iter().map(move |mode| {
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let cg_refresh_rate_hertz = CGDisplayMode::refresh_rate(Some(&mode));
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// CGDisplayModeGetRefreshRate returns 0.0 for any display that
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// isn't a CRT
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let refresh_rate_millihertz = if cg_refresh_rate_hertz > 0.0 {
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NonZeroU32::new((cg_refresh_rate_hertz * 1000.0).round() as u32)
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} else {
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refresh_rate_millihertz
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};
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VideoModeHandle::new(monitor.clone(), NativeDisplayMode(mode), refresh_rate_millihertz)
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})
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}
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pub(crate) fn ns_screen(&self, mtm: MainThreadMarker) -> Option<Retained<NSScreen>> {
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let uuid = self.uuid();
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NSScreen::screens(mtm).into_iter().find(|screen| {
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let other_native_id = get_display_id(screen);
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if let Some(other) = MonitorHandle::new(other_native_id) {
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uuid == other.uuid()
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} else {
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// Display ID was just fetched from live NSScreen, but can still result in `None`
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// with certain Thunderbolt docked monitors.
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warn!(other_native_id, "comparing against screen with invalid display ID");
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false
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}
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})
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}
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}
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impl MonitorHandleProvider for MonitorHandle {
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fn id(&self) -> u128 {
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self.uuid()
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}
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fn native_id(&self) -> u64 {
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self.display_id() as _
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}
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// TODO: Be smarter about this:
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//
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// <https://github.com/glfw/glfw/blob/57cbded0760a50b9039ee0cb3f3c14f60145567c/src/cocoa_monitor.m#L44-L126>
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fn name(&self) -> Option<std::borrow::Cow<'_, str>> {
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let screen_num = CGDisplayModelNumber(self.display_id());
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Some(format!("Monitor #{screen_num}").into())
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}
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fn position(&self) -> Option<PhysicalPosition<i32>> {
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// This is already in screen coordinates. If we were using `NSScreen`,
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// then a conversion would've been needed:
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// flip_window_screen_coordinates(self.ns_screen(mtm)?.frame())
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let bounds = CGDisplayBounds(self.display_id());
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let position = LogicalPosition::new(bounds.origin.x, bounds.origin.y);
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Some(position.to_physical(self.scale_factor()))
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}
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fn scale_factor(&self) -> f64 {
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run_on_main(|mtm| {
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match self.ns_screen(mtm) {
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Some(screen) => screen.backingScaleFactor() as f64,
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None => 1.0, // default to 1.0 when we can't find the screen
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}
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})
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}
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fn current_video_mode(&self) -> Option<VideoMode> {
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let mode = NativeDisplayMode(CGDisplayCopyDisplayMode(self.display_id()).unwrap());
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let refresh_rate_millihertz = refresh_rate_millihertz(self.display_id(), &mode);
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Some(VideoModeHandle::new(self.clone(), mode, refresh_rate_millihertz).mode)
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}
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fn video_modes(&self) -> Box<dyn Iterator<Item = VideoMode>> {
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Box::new(self.video_mode_handles().map(|mode| mode.mode))
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}
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}
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pub fn available_monitors() -> VecDeque<MonitorHandle> {
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let mut expected_count = 0;
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let res = cgerr(unsafe { CGGetActiveDisplayList(0, ptr::null_mut(), &mut expected_count) });
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if res.is_err() {
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return VecDeque::with_capacity(0);
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}
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let mut displays: Vec<CGDirectDisplayID> = vec![0; expected_count as usize];
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let mut actual_count = 0;
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let res = cgerr(unsafe {
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CGGetActiveDisplayList(expected_count, displays.as_mut_ptr(), &mut actual_count)
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});
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displays.truncate(actual_count as usize);
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if res.is_err() {
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return VecDeque::with_capacity(0);
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}
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let mut monitors = VecDeque::with_capacity(displays.len());
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for display in displays {
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// Display ID just fetched from `CGGetActiveDisplayList`, should be fine to unwrap.
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monitors.push_back(MonitorHandle::new(display).expect("invalid display ID"));
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}
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monitors
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}
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pub fn primary_monitor() -> MonitorHandle {
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// Display ID just fetched from `CGMainDisplayID`, should be fine to unwrap.
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MonitorHandle::new(CGMainDisplayID()).expect("invalid display ID")
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}
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impl fmt::Debug for MonitorHandle {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("MonitorHandle")
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.field("name", &self.name())
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.field("uuid", &self.uuid())
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.field("display_id", &self.display_id())
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.field("position", &self.position())
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.field("scale_factor", &self.scale_factor())
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.finish_non_exhaustive()
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}
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}
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pub(crate) fn get_display_id(screen: &NSScreen) -> u32 {
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let key = ns_string!("NSScreenNumber");
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objc2::rc::autoreleasepool(|_| {
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let device_description = screen.deviceDescription();
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// Retrieve the CGDirectDisplayID associated with this screen
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//
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// The value from @"NSScreenNumber" in deviceDescription is guaranteed
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// to be an NSNumber. See documentation for details:
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// <https://developer.apple.com/documentation/appkit/nsscreen/1388360-devicedescription?language=objc>
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let obj = device_description
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.objectForKey(key)
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.expect("failed getting screen display id from device description")
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.downcast::<NSNumber>()
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.expect("NSScreenNumber must be NSNumber");
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obj.as_u32()
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})
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}
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/// Core graphics screen coordinates are relative to the top-left corner of
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/// the so-called "main" display, with y increasing downwards - which is
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/// exactly what we want in Winit.
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///
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/// However, `NSWindow` and `NSScreen` changes these coordinates to:
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/// 1. Be relative to the bottom-left corner of the "main" screen.
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/// 2. Be relative to the bottom-left corner of the window/screen itself.
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/// 3. Have y increasing upwards.
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///
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/// This conversion happens to be symmetric, so we only need this one function
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/// to convert between the two coordinate systems.
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pub(crate) fn flip_window_screen_coordinates(frame: NSRect) -> NSPoint {
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// It is intentional that we use `CGMainDisplayID` (as opposed to
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// `NSScreen::mainScreen`), because that's what the screen coordinates
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// are relative to, no matter which display the window is currently on.
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let main_screen_height = CGDisplayBounds(CGMainDisplayID()).size.height;
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let y = main_screen_height - frame.size.height - frame.origin.y;
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NSPoint::new(frame.origin.x, y)
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}
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fn refresh_rate_millihertz(id: CGDirectDisplayID, mode: &NativeDisplayMode) -> Option<NonZeroU32> {
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let refresh_rate = CGDisplayMode::refresh_rate(Some(&mode.0));
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if refresh_rate > 0.0 {
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return NonZeroU32::new((refresh_rate * 1000.0).round() as u32);
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}
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let mut display_link = std::ptr::null_mut();
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#[allow(deprecated)]
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if unsafe { CVDisplayLink::create_with_cg_display(id, NonNull::from(&mut display_link)) }
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!= kCVReturnSuccess
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{
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return None;
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}
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let display_link = unsafe { CFRetained::from_raw(NonNull::new(display_link).unwrap()) };
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#[allow(deprecated)]
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let time = display_link.nominal_output_video_refresh_period();
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// This value is indefinite if an invalid display link was specified
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if time.flags & CVTimeFlags::IsIndefinite.0 != 0 {
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return None;
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}
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(time.timeScale as i64)
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.checked_div(time.timeValue)
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.map(|v| (v * 1000) as u32)
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.and_then(NonZeroU32::new)
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn uuid_stable() {
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let primary_id = CGMainDisplayID();
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let handle_a = MonitorHandle::new(primary_id).unwrap();
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let handle_b = MonitorHandle::new(primary_id).unwrap();
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assert_eq!(handle_a, handle_b);
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assert_eq!(handle_a.display_id(), handle_b.display_id());
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assert_eq!(handle_a.uuid(), handle_b.uuid());
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let handle_a = primary_monitor();
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let handle_b = primary_monitor();
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assert_eq!(handle_a, handle_b);
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assert_eq!(handle_a.display_id(), handle_b.display_id());
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assert_eq!(handle_a.uuid(), handle_b.uuid());
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}
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/// Test the MonitorHandle::new fallback.
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#[test]
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fn monitorhandle_from_zero() {
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let primary_id = CGMainDisplayID();
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let handle0 = MonitorHandle::new(0).unwrap();
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let handle1 = MonitorHandle::new(primary_id).unwrap();
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assert_eq!(handle0, handle1);
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assert_eq!(handle0.display_id(), handle1.display_id());
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assert_eq!(handle0.uuid(), handle1.uuid());
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}
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#[test]
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fn from_invalid_id() {
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// Assume there are never this many monitors connected.
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assert!(MonitorHandle::new(10000).is_none());
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}
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/// Test that calling `CGDisplayGetDisplayIDFromUUID` on an invalid UUID returns an invalid
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/// display ID.
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#[test]
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fn invalid_monitor_handle() {
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// `CGMainDisplayID` must be called to avoid:
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// ```
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// Assertion failed: (did_initialize), function CGS_REQUIRE_INIT, file CGInitialization.c, line 44.
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// ```
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// See https://github.com/JXA-Cookbook/JXA-Cookbook/issues/27#issuecomment-277517668
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let _ = CGMainDisplayID();
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let handle = MonitorHandle(CFUUID::new(None).unwrap());
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assert_eq!(handle.display_id(), 0);
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}
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}
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