Merge pull request #277 from FernLeafie/1.21.1-spellchecked-en_us
Fixed spelling of en_us.json
This commit is contained in:
@@ -14,7 +14,7 @@
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"block.tfmg.aluminum_frame": "Aluminum Frame",
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"block.tfmg.aluminum_ladder": "Aluminum Ladder",
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"block.tfmg.aluminum_lamp": "Aluminum Lamp",
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"block.tfmg.aluminum_lamp.tooltip.behaviour1": "Glows relative to the amount of power its receiving",
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"block.tfmg.aluminum_lamp.tooltip.behaviour1": "Glows relative to the amount of power it's receiving",
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"block.tfmg.aluminum_lamp.tooltip.behaviour2": "Changes color to the color of the light when glowing",
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"block.tfmg.aluminum_lamp.tooltip.condition1": "When provided with power",
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"block.tfmg.aluminum_lamp.tooltip.condition2": "When interacted with a dye",
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@@ -43,7 +43,7 @@
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"block.tfmg.blast_furnace_reinforcement": "Blast Furnace Reinforcement",
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"block.tfmg.blast_furnace_reinforcement_wall": "Blast Furnace Reinforcement Wall",
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"block.tfmg.blast_stove": "Blast Stove",
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"block.tfmg.blast_stove.tooltip.behaviour1": "When 3 blast stoves are placed on top of eachother (or in a 3x2 shape) the smallest version of a blast stove is created, to add further internal storage you can add more stove blocks on top which is generally reccomended. A Blast Stove requires 2 things to be pumped in. Air, from the side of the bottom block and Creosote or Furnace gas from the bottom. Carbon dioxide must be pumped out from the side of the bottom block and finally heated air must be pumped out from the machines top.",
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"block.tfmg.blast_stove.tooltip.behaviour1": "When 3 blast stoves are placed on top of each other (or in a 3x2 shape) the smallest version of a blast stove is created, to add further internal storage you can add more stove blocks on top which is generally recommended. A Blast Stove requires 2 things to be pumped in. Air, from the side of the bottom block and Creosote or Furnace gas from the bottom. Carbon dioxide must be pumped out from the side of the bottom block and finally heated air must be pumped out from the machine's top.",
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"block.tfmg.blast_stove.tooltip.summary": "Heats Air",
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"block.tfmg.blue_caution_block": "Blue Caution Block",
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"block.tfmg.blue_concrete": "Blue Concrete",
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@@ -89,14 +89,14 @@
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"block.tfmg.cast_iron_smart_fluid_pipe": "Cast Iron Smart Fluid Pipe",
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"block.tfmg.cast_iron_truss": "Cast Iron Truss",
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"block.tfmg.casting_basin": "Casting Basin",
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"block.tfmg.casting_basin.tooltip.behaviour1": "Creates steel ingots which must have a sufficent output as the internal storage of the basin is limited",
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"block.tfmg.casting_basin.tooltip.behaviour1": "Creates steel ingots which must have a sufficient output as the internal storage of the basin is limited",
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"block.tfmg.casting_basin.tooltip.condition1": "When supplied with molten steel",
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"block.tfmg.casting_basin.tooltip.summary": "Casts ingots",
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"block.tfmg.cement": "Cement",
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"block.tfmg.cinder_block": "Cinder Block",
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"block.tfmg.cinderflour_block": "Cinderflour Block",
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"block.tfmg.circular_light": "Circular Lamp",
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"block.tfmg.circular_light.tooltip.behaviour1": "Glows relative to the amount of power its receiving",
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"block.tfmg.circular_light.tooltip.behaviour1": "Glows relative to the amount of power it's receiving",
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"block.tfmg.circular_light.tooltip.behaviour2": "Changes color to the color of the light when glowing",
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"block.tfmg.circular_light.tooltip.condition1": "When provided with power",
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"block.tfmg.circular_light.tooltip.condition2": "When interacted with a dye",
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@@ -118,7 +118,7 @@
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"block.tfmg.constantan_ladder": "Constantan Ladder",
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"block.tfmg.constantan_truss": "Constantan Truss",
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"block.tfmg.converter": "Converter",
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"block.tfmg.converter.tooltip.behaviour1": "The block has a TFMG input (copper) and an FE one (redstone) by default it converts TFMG energy to FE with a wrench you can make the converter convert FE to TFMG energy. Voltage of the tfmg output may be abjusted by opening a menu on the side of the Converter",
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"block.tfmg.converter.tooltip.behaviour1": "The block has a TFMG input (copper) and an FE one (redstone) by default it converts TFMG energy to FE with a wrench you can make the converter convert FE to TFMG energy. Voltage of the tfmg output may be adjusted by opening a menu on the side of the Converter",
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"block.tfmg.converter.tooltip.summary": "Converts FE to TFMG energy and vice versa",
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"block.tfmg.cooling_fluid": "Cooling Fluid",
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"block.tfmg.copper_cable_hub": "Copper Cable Hub",
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@@ -187,7 +187,7 @@
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"block.tfmg.factory_floor": "Factory Floor",
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"block.tfmg.firebox": "Firebox",
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"block.tfmg.firebox.tooltip.behaviour1": "Heats machinery above it acting as a blaze burner",
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"block.tfmg.firebox.tooltip.condition1": "When filled with lpg, butane, diesel, propane, naphta or kerosene with carbon dioxide being pumped out",
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"block.tfmg.firebox.tooltip.condition1": "When filled with lpg, butane, diesel, propane, naphtha or kerosene with carbon dioxide being pumped out",
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"block.tfmg.firebox.tooltip.summary": "Heats machinery when fuel is pumped inside",
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"block.tfmg.fireclay": "Fireclay",
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"block.tfmg.fireclay.tooltip.summary": "Spawns in underground veins located in the overworld",
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@@ -248,7 +248,7 @@
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"block.tfmg.kerosene": "Kerosene",
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"block.tfmg.large_aluminum_cogwheel": "Large Aluminum Cogwheel",
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"block.tfmg.large_engine": "Large Engine",
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"block.tfmg.large_engine.tooltip.behaviour1": "To function it requires air and fuel to be pumped in (Diesel, Kerosene, Naphta, Furnace Gas) and co2 to be pumped out (needs an exhaust) to generate rotation (a shaft needs to be attached similiar to a steam engine)",
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"block.tfmg.large_engine.tooltip.behaviour1": "To function it requires air and fuel to be pumped in (Diesel, Kerosene, Naphtha, Furnace Gas) and co2 to be pumped out (needs an exhaust) to generate rotation (a shaft needs to be attached similar to a steam engine)",
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"block.tfmg.large_engine.tooltip.summary": "Creates rotation from less refined fuels",
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"block.tfmg.large_pumpjack_hammer_connector": "Large Pumpjack Hammer Connector",
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"block.tfmg.large_pumpjack_hammer_head": "Large Pumpjack Hammer Head",
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@@ -273,7 +273,7 @@
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"block.tfmg.light_blue_rebar_concrete_stairs": "Light Blue Rebar Concrete Stairs",
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"block.tfmg.light_blue_rebar_concrete_wall": "Light Blue Rebar Concrete Wall",
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"block.tfmg.light_bulb": "Light Bulb",
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"block.tfmg.light_bulb.tooltip.behaviour1": "Glows relative to the amount of power its receiving",
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"block.tfmg.light_bulb.tooltip.behaviour1": "Glows relative to the amount of power it's receiving",
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"block.tfmg.light_bulb.tooltip.behaviour2": "Changes color to the color of the light when glowing",
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"block.tfmg.light_bulb.tooltip.condition1": "When provided with power",
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"block.tfmg.light_bulb.tooltip.condition2": "When interacted with a dye",
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@@ -316,7 +316,7 @@
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"block.tfmg.magenta_rebar_concrete_wall": "Magenta Rebar Concrete Wall",
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"block.tfmg.metal_smokestack": "Metal Smokestack",
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"block.tfmg.modern_light": "Light Panel",
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"block.tfmg.modern_light.tooltip.behaviour1": "Glows relative to the amount of power its receiving",
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"block.tfmg.modern_light.tooltip.behaviour1": "Glows relative to the amount of power it's receiving",
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"block.tfmg.modern_light.tooltip.behaviour2": "Changes color to the color of the light when glowing",
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"block.tfmg.modern_light.tooltip.condition1": "When provided with power",
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"block.tfmg.modern_light.tooltip.condition2": "When interacted with a dye",
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@@ -328,7 +328,7 @@
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"block.tfmg.napalm_bomb": "Napalm Bomb",
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"block.tfmg.naphtha": "Naphtha",
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"block.tfmg.neon_tube": "Neon Tube",
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"block.tfmg.neon_tube.tooltip.behaviour1": "Glows relative to the amount of power its receiving",
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"block.tfmg.neon_tube.tooltip.behaviour1": "Glows relative to the amount of power it's receiving",
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"block.tfmg.neon_tube.tooltip.behaviour2": "Changes color to the color of the light when glowing",
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"block.tfmg.neon_tube.tooltip.behaviour3": "Changes shape providing a space to power the tube",
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"block.tfmg.neon_tube.tooltip.condition1": "When provided with power",
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@@ -369,7 +369,7 @@
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"block.tfmg.polarizer": "Polarizer",
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"block.tfmg.polarizer.tooltip.behaviour1": "Will turn a _Magnetic Ingot_ into a _Magnet_ when right clicked with a _Magnetic Ingot_ after a bit of time",
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"block.tfmg.polarizer.tooltip.condition1": "When powered",
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"block.tfmg.polarizer.tooltip.summary": "Makes Magnetis out of Magnetic Ingots",
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"block.tfmg.polarizer.tooltip.summary": "Makes Magnets out of Magnetic Ingots",
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"block.tfmg.polished_cut_bauxite": "Polished Cut Bauxite",
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"block.tfmg.polished_cut_bauxite_slab": "Polished Cut Bauxite Slab",
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"block.tfmg.polished_cut_bauxite_stairs": "Polished Cut Bauxite Stairs",
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@@ -379,7 +379,7 @@
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"block.tfmg.polished_cut_galena_stairs": "Polished Cut Galena Stairs",
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"block.tfmg.polished_cut_galena_wall": "Polished Cut Galena Wall",
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"block.tfmg.potentiometer": "Potentiometer",
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"block.tfmg.potentiometer.tooltip.behaviour1": "Based on what pecentage you set, this machine only lets through a certain amount of voltage outputted by its output (its output can be seen by the arrow like pattern on its top pointing to it)",
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"block.tfmg.potentiometer.tooltip.behaviour1": "Based on what percentage you set, this machine only lets through a certain amount of voltage outputted by its output (its output can be seen by the arrow like pattern on its top pointing to it)",
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"block.tfmg.potentiometer.tooltip.summary": "Lets through a only a set amount of voltage",
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"block.tfmg.pumpjack_base": "Pumpjack Base",
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"block.tfmg.pumpjack_crank": "Pumpjack Crank",
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@@ -422,7 +422,7 @@
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"block.tfmg.regular_engine": "Regular Engine",
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"block.tfmg.reinforced_fireproof_bricks": "Reinforced Fireproof Bricks",
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"block.tfmg.resistor": "Resistor",
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"block.tfmg.resistor.tooltip.behaviour1": "Adds the resistors respective resistance (to see how to change its resistance look at the winding machines tooltip) to whatever electric group its target block is in",
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"block.tfmg.resistor.tooltip.behaviour1": "Adds the resistors respective resistance (to see how to change its resistance look at the winding machine's tooltip) to whatever electric group its target block is in",
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"block.tfmg.resistor.tooltip.condition1": "When placed on a block within a group",
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"block.tfmg.resistor.tooltip.summary": "Adds resistance to a network",
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"block.tfmg.rotor": "Rotor",
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@@ -430,7 +430,7 @@
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"block.tfmg.rusted_blast_furnace_reinforcement_wall": "Rusted Blast Furnace Reinforcement Wall",
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"block.tfmg.segmented_display": "Segmented Display",
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"block.tfmg.simple_large_engine": "Simple Large Engine",
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"block.tfmg.simple_large_engine.tooltip.behaviour1": "To function it requires air and fuel to be pumped in (Diesel, Kerosene, Naphta, Furnace Gas) and co2 to be pumped out (needs an exhaust) to generate rotation (a shaft needs to be attached similiar to a steam engine)",
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"block.tfmg.simple_large_engine.tooltip.behaviour1": "To function it requires air and fuel to be pumped in (Diesel, Kerosene, Naphtha, Furnace Gas) and co2 to be pumped out (needs an exhaust) to generate rotation (a shaft needs to be attached similar to a steam engine)",
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"block.tfmg.simple_large_engine.tooltip.summary": "Creates rotation (less effectively than its regular counterpart) from less refined fuels",
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"block.tfmg.slag_block": "Block of Slag",
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"block.tfmg.slag_bricks": "Slag Bricks",
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@@ -473,7 +473,7 @@
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"block.tfmg.sulfur": "Sulfur",
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"block.tfmg.sulfuric_acid": "Sulfuric Acid",
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"block.tfmg.surface_scanner": "Surface Scanner",
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"block.tfmg.surface_scanner.tooltip.behaviour1": "The machines top 5x5 grid shows the surrounding chunks with its chunk in the center, the chunks that have atleast 1 oil deposit in them should glow. If the surface does not start to glow within a few seconds then it is likely that there are no oil deposits nearby. Chunks can be seen ingame with F3+G",
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"block.tfmg.surface_scanner.tooltip.behaviour1": "The machine's top 5x5 grid shows the surrounding chunks with its chunk in the center, the chunks that have at least 1 oil deposit in them should glow. If the surface does not start to glow within a few seconds then it is likely that there are no oil deposits nearby. Chunks can be seen ingame with F3+G",
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"block.tfmg.surface_scanner.tooltip.condition1": "When powered from below with a Machine Input",
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"block.tfmg.surface_scanner.tooltip.summary": "Helps to find chunks with oil",
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"block.tfmg.traffic_light": "Traffic Light",
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@@ -752,8 +752,8 @@
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"item.tfmg.oil_can": "Oil Can",
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"item.tfmg.oil_can.tooltip.behaviour1": "Fills the can with lubrication oil",
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"item.tfmg.oil_can.tooltip.behaviour2": "Fills the engine with lubrication oil",
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"item.tfmg.oil_can.tooltip.condition1": "When Right Clicking a tank with lubrication oil inside",
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"item.tfmg.oil_can.tooltip.condition2": "When Right Clicking an engine",
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"item.tfmg.oil_can.tooltip.condition1": "When R-Clicking a tank with lubrication oil inside",
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"item.tfmg.oil_can.tooltip.condition2": "When R-Clicking an engine",
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"item.tfmg.oil_can.tooltip.summary": "Adds lubrication oil to engines",
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"item.tfmg.oil_hammer": "Oil Hammer",
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"item.tfmg.orange_multimeter": "Orange Multimeter",
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@@ -799,7 +799,7 @@
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"item.tfmg.rubber_sheet": "Rubber Sheet",
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"item.tfmg.screw": "Screws",
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"item.tfmg.screwdriver": "Screwdriver",
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"item.tfmg.screwdriver.tooltip.behaviour1": "Locks _Pipe_ in its current rotation allowing for _Pipes_ to be placed next to eachother _Without Connecting_",
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"item.tfmg.screwdriver.tooltip.behaviour1": "Locks _Pipe_ in its current rotation allowing for _Pipes_ to be placed next to each other _Without Connecting_",
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"item.tfmg.screwdriver.tooltip.condition1": "When R-Clicking pipe",
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"item.tfmg.screwdriver.tooltip.summary": "Can lock pipes in place",
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"item.tfmg.silicon_ingot": "Silicon Ingot",
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@@ -1087,7 +1087,7 @@
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"tfmg.ponder.mechanical_pump_flow.text_2": "Their arrow indicates the direction of flow",
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"tfmg.ponder.mechanical_pump_flow.text_3": "The network behind is now pulling fluids...",
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"tfmg.ponder.mechanical_pump_flow.text_4": "...while the network in front is transferring it outward",
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"tfmg.ponder.mechanical_pump_flow.text_5": "The pumps direction is unaffected by the input rotation",
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"tfmg.ponder.mechanical_pump_flow.text_5": "The pump's direction is unaffected by the input rotation",
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"tfmg.ponder.mechanical_pump_flow.text_6": "Instead, a Wrench can be used to reverse the direction",
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"tfmg.ponder.mechanical_pump_speed.header": "Throughput of Mechanical Pumps",
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"tfmg.ponder.mechanical_pump_speed.text_1": "Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
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@@ -1156,4 +1156,4 @@
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"tfmg.winding_machine.header": "Winding Machine",
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"tfmg.winding_machine.turn_percentage": "Allowed Turn Percentage (From 1000)",
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"tfmg.wires.removed_data": "Data Removed"
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}
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}
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