Changed chemical vat texture and added Heating visualisation
This commit is contained in:
@@ -7,6 +7,7 @@ import com.drmangotea.tfmg.registry.TFMGGuiTextures;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.simibubi.create.compat.jei.category.CreateRecipeCategory;
|
||||
import com.simibubi.create.compat.jei.category.sequencedAssembly.SequencedAssemblySubCategory;
|
||||
import com.simibubi.create.content.processing.recipe.HeatCondition;
|
||||
import com.simibubi.create.content.processing.sequenced.SequencedRecipe;
|
||||
import com.simibubi.create.foundation.gui.AllGuiTextures;
|
||||
import mezz.jei.api.gui.builder.IRecipeLayoutBuilder;
|
||||
@@ -109,6 +110,9 @@ public class ChemicalVatCategory extends CreateRecipeCategory<VatMachineRecipe>
|
||||
TFMGGuiTextures.GRAPHITE_ELECTRODE.render(graphics, 55 - 4 + 32, 32);
|
||||
TFMGGuiTextures.GRAPHITE_ELECTRODE.render(graphics, 55 - 4, 32);
|
||||
}
|
||||
if (recipe.getRequiredHeat() == HeatCondition.HEATED){
|
||||
TFMGGuiTextures.VAT_HEATER.render(graphics, 55 - 10, 109);
|
||||
}
|
||||
int pos = 55;
|
||||
int width = ((recipe.getFluidIngredients().size()) * 21) / 2;
|
||||
for (int i = 0; i < recipe.getFluidIngredients().size(); i++) {
|
||||
|
||||
@@ -30,6 +30,7 @@ public enum TFMGGuiTextures implements ScreenElement {
|
||||
ELECTRODE("chemical_vat", 189, 0, 8, 29),
|
||||
GRAPHITE_ELECTRODE("chemical_vat", 176, 0, 8, 29),
|
||||
FIREPROOF_BRICK_OVERLAY("chemical_vat", 0, 84, 96, 72),
|
||||
VAT_HEATER("chemical_vat", 112, 44, 20, 14),
|
||||
|
||||
;
|
||||
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 4.2 KiB |
Reference in New Issue
Block a user