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changelog.md
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# Changelog
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## Additions
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### Items:
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- Lithium now has a Crushed Raw Ore item.
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### Recipes:
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- Added crushing recipes for Crushed Raw Lithium.
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- Added Smelting & Blasting recipes for Crushed Raw Lithium.
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### Tags:
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- Items such as ingots and nuggets are now tagged with their group tags (e.g. `forge:ingots`).
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## Changes
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### Items:
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- Pipes now properly display in the "Create: TFMG Building Blocks" Creative Tab.
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### Vat:
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- The Vat now also saves the position of attachments instead of just the operation ID.
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- Vat Attachments can now define situations where they aren't operational and cannot be used for recipes.
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- Attachments that are not operational now display in the tooltip of the Vat but specify that they are not operational.
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- The Electrode Holder now always provides their operation id.
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- The Industrial Mixer now requires a minimum speed input of "medium".
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- The Vat JEI tab now combines ingredients of the same input into one slot to reduce clutter.
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- The Vat JEI tab now properly displays if a recipe requires a Firebrick Lined Vat.
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- The Vat JEI tab now displays if a recipe requires a Cast Iron Vat.
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- The Vat JEI tab now properly displays if a recipe requires a centrifuge.
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- The Firebrick Lined Vat item model now uses its single windowless model instead of the windowed model.
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- The Vat can now be multi-placed like Fluid Tanks and Item Vaults.
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### Blocks:
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- The Converter now uses its own config instead of the config for the Accumulator.
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### Recipes:
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- The recipe for the Coated Circuit Board is now Deploying instead of Item Application.
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- TFMGCompactingRecipeGen no longer extends TFMGPressingRecipeGen, which resulted in pressing recipes also registering as compacting recipes.
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- TFMG's Mechanical Crafting recipes have been moved to TFMG's namespace instead of Create's namespace.
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## Bug Fixes
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- Fixed a bug where the Vat would only output the first fluid result of a recipe.
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- Fixed a bug where some recipe advancement files would be empty, causing logging errors.
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- Fixed a bug where dropping the Advanced Potato Cannon would cause the game to crash.
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