- Added a remapper for ID changes.
- Flamethrowers now remap their components from the old format to the new one.
- Renamed encased pipes and their assets
- TFMG recipes are now registered in the TFMG namespace.
- Added TFMGLang and all our translations use the tfmg namespace instead of create.
- Added TFMGTexts for translations that could occur regularly.
- Voltage Observers can now send information through Display Links.
- Added Translation keys for multiple literal strings.
- Fixed StreamCodec issue with flamethrower fuel.
- Added Display Sources for the following:
-> Voltage Generation
-> Voltage
-> Power Generation
-> Power Usage
-> Resistance
-> Current
-> Network Power Generation
-> Network Power Consumption
-> Network Resistance
-> Network ID
- All tanks in the vat are scaled properly
- Vats now render their fluids similarly to basins.
- PipeEntry now annotates the attachmentModel as client only.
- Re-Introduced renderers for Advanced & Quad Potato Cannons.
- Electrodes can now perform actions on tick.
Flamethrower Changes
- Flamethrowers now have datapack registered fuel types.
- Updated Flamethrowers to use one component to handle fuel data.
- Flamethrowers can now take fuel from any block entity with a fluid capability, as long as you interact with the side containing the handler.
- Spark entities now set entities ablaze for 4 seconds and do an additional 1 damage to an entity that is already on fire.
- Also change the brass palette to match other Brass components.
- Encased Pipes now have connected textures.
- Improved pipe registry with TFMGPipeEntry.
- Coke Ovens now output still fluids.
- Port my registry commit to 1.21.1!
- Added registries for Electrodes and Cable Types.
- Winding Machines now tint the main spool instead of requiring partial models for each spool.
- Electrode Holders now render the item model of the electrode instead of requiring partial models for each electrode.
- Added Resistivity config for Cable Types.
- Updated classes to handle the new registries instead of enums.
- Moved the ChemicalVatCategory's recipe sprite to a separate method so mixins can target the sprites specifically.