- Click on face with connector to flip connector to opposite face
- Click on face opposite a connector to rotate second connector CW
- Click on face coplanar with both connectors to rotate both of them CW
- Possibly breaking: FACING property replaced with FACING_PRIMARY and _SECONDARY properties
- Distillation Controller now checks if the tank controller is present before using it (Cannot invoke "SteelTankBlockEntity.getHeight()" because the return value of "SteelTankBlockEntity.getControllerBE()" is null)
- Blast Furnace Output now ensures the tuyerePos is not null before using it to get the tuyere block entity (Cannot invoke "BlockPos.m_123342_()" because "p_151571_" is null)
- Reran datagen for Sulfuric Acid's blockstate to fix empty file.
- Moved the Coated Circuit Board recipe from Item Application to Deploying.
(You can't Item Apply onto an Item)
- Made TFMGCompactingRecipeGen extend TFMGProcessingRecipeGen instead of TFMGPressingRecipeGen.
- All pipes now properly show in JEI and Creative.
- Added group tags for some items that didn't have them.
- Added Crushed Raw Lithium & Lithium crushing recipes.
- Vat JEI now displays vat types properly.
- Vat JEI now combines multiple of the same ingredients into one slot.
- Vat JEI now properly shows the chance slot icon if the output has a chance.
- Added new cast iron overlay sprite to the Vat JEI icon set
- Fireproof Vat Item model now uses the single block model instead of the windowed model.
- Vats now properly output all fluid outputs instead of one.
- Fixed issue from previous commit where the vat would check the wrong values from the machine attachment map.
- Vat Attachments can now specify conditions in which they aren't operational.
- The Vat now saves all attachments to a map of Operation ID and BlockPos.
- Attachments are checked every tick to ensure they are operational.
- Modified Goggle Info of the Vat to notify if an attachment is not operational.
- Electrodes now always supply their operation ID but require a minumum current to operate.
- Industrial Mixers now require a minimum rpm to operate.
- Changed the recipe from 1 Steel -> 4 Rebar to 1 Steel -> 2 Rebar.
This fixes compatibility issues with most mods by making rebar follow the rod conventions.
- Added registries for Electrodes and Cable Types.
- Winding Machines now tint the main spool instead of requiring partial models for each spool.
- Electrode Holders now render the item model of the electrode instead of requiring partial models for each electrode.
- Added Resistivity config for Cable Types.
- Updated classes to handle the new registries instead of enums.
- Moved the ChemicalVatCategory's recipe sprite to a separate method so mixins can target the sprites specifically.