PouffyDev 235548291d I see a red door, I must have it painted black.
- All tanks in the vat are scaled properly
- Vats now render their fluids similarly to basins.
- PipeEntry now annotates the attachmentModel as client only.
- Re-Introduced renderers for Advanced & Quad Potato Cannons.
- Electrodes can now perform actions on tick.

Flamethrower Changes
- Flamethrowers now have datapack registered fuel types.
- Updated Flamethrowers to use one component to handle fuel data.
- Flamethrowers can now take fuel from any block entity with a fluid capability, as long as you interact with the side containing the handler.
- Spark entities now set entities ablaze for 4 seconds and do an additional 1 damage to an entity that is already on fire.
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Create: The Factory Must Grow

CurseForge Modrinth Discord
Heavy Engineering & Oil For The Create Mod

Info

Create is by default a steam/clockpunk mod and most addons aim to expand this part of Create and do that pretty well, we thought the next natural expansion would be moving on from steampunk to dieselpunk. We believe that create could be later used not just as a single steampunk tech mod, but due to its modularity and polishedness, it is a perfect base for other tech mods aiming to Create (get it) something new with it, essentially using it as a library. We wanna be the first ones to try and prove this concept.


Features

  • Large Distilleries
  • Realistic Electricity
  • Steel Mills
  • Concrete
  • Electrolyzers
  • Steel
  • Aluminum
  • Cast Iron
  • Lead
  • Sulfur
  • OIL!!!
  • Quad Potato Cannon
  • Flamethrowers
  • And more..

refinery image

Description
No description provided
Readme 701 MiB
Languages
Java 100%