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mirror of https://github.com/emilk/egui.git synced 2026-06-27 15:13:12 -04:00

Reduce indentation levels

This commit is contained in:
Emil Ernerfeldt
2023-11-13 20:18:33 +01:00
parent 7682a7aea6
commit 0cd6204d49

View File

@@ -1838,8 +1838,8 @@ mod wgpu_integration {
use super::*;
pub struct Viewport {
// `window` and `egui_winit` are initialized together.
window: Option<Rc<Window>>,
egui_winit: Option<egui_winit::State>,
/// `None` for sync viewports.
@@ -1871,6 +1871,111 @@ mod wgpu_integration {
shared: Rc<RefCell<SharedState>>,
}
impl WgpuWinitRunning {
fn on_window_event(
&mut self,
window_id: WindowId,
event: &winit::event::WindowEvent<'_>,
focused_viewport: &mut Option<ViewportId>,
) -> EventResult {
let viewport_id = self.shared.borrow().viewport_maps.get(&window_id).copied();
// On Windows, if a window is resized by the user, it should repaint synchronously, inside the
// event handler.
//
// If this is not done, the compositor will assume that the window does not want to redraw,
// and continue ahead.
//
// In eframe's case, that causes the window to rapidly flicker, as it struggles to deliver
// new frames to the compositor in time.
//
// The flickering is technically glutin or glow's fault, but we should be responding properly
// to resizes anyway, as doing so avoids dropping frames.
//
// See: https://github.com/emilk/egui/issues/903
let mut repaint_asap = false;
match &event {
winit::event::WindowEvent::Focused(new_focused) => {
*focused_viewport = new_focused.then(|| viewport_id).flatten();
}
winit::event::WindowEvent::Resized(physical_size) => {
repaint_asap = true;
// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
// See: https://github.com/rust-windowing/winit/issues/208
// This solves an issue where the app would panic when minimizing on Windows.
if let Some(viewport_id) = viewport_id {
use std::num::NonZeroU32;
if let (Some(width), Some(height)) = (
NonZeroU32::new(physical_size.width),
NonZeroU32::new(physical_size.height),
) {
self.shared.borrow_mut().painter.on_window_resized(
viewport_id,
width,
height,
);
}
}
}
winit::event::WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
use std::num::NonZeroU32;
if let (Some(width), Some(height), Some(viewport_id)) = (
NonZeroU32::new(new_inner_size.width),
NonZeroU32::new(new_inner_size.height),
self.shared.borrow().viewport_maps.get(&window_id).copied(),
) {
repaint_asap = true;
self.shared.borrow_mut().painter.on_window_resized(
viewport_id,
width,
height,
);
}
}
winit::event::WindowEvent::CloseRequested if self.integration.should_close() => {
log::debug!("Received WindowEvent::CloseRequested");
return EventResult::Exit;
}
_ => {}
};
let mut shared = self.shared.borrow_mut();
let event_response = if let Some((id, viewport)) = viewport_id
.and_then(|id| shared.viewports.get_mut(&id).map(|viewport| (id, viewport)))
{
if let Some(egui_winit) = &mut viewport.egui_winit {
Some(
self.integration
.on_event(self.app.as_mut(), event, egui_winit, id),
)
} else {
None
}
} else {
None
};
if self.integration.should_close() {
EventResult::Exit
} else if let Some(event_response) = event_response {
if event_response.repaint {
if repaint_asap {
EventResult::RepaintNow(window_id)
} else {
EventResult::RepaintNext(window_id)
}
} else {
EventResult::Wait
}
} else {
EventResult::Wait
}
}
}
struct WgpuWinitApp {
repaint_proxy: Arc<Mutex<EventLoopProxy<UserEvent>>>,
app_name: String,
@@ -2402,7 +2507,10 @@ mod wgpu_integration {
return EventResult::Wait;
};
let _ = pollster::block_on(painter.set_window(viewport_id, Some(window)));
if let Err(err) = pollster::block_on(painter.set_window(viewport_id, Some(window)))
{
log::warn!("Failed to set window: {err}");
}
let raw_input = egui_winit.as_mut().unwrap().take_egui_input(
window,
@@ -2612,7 +2720,7 @@ mod wgpu_integration {
.viewports
.contains_key(&ViewportId::ROOT)
{
let _ = create_window(
create_window(
event_loop,
running.integration.frame.storage(),
&self.app_name,
@@ -2644,6 +2752,7 @@ mod wgpu_integration {
.id(),
)
}
winit::event::Event::Suspended => {
#[cfg(target_os = "android")]
self.drop_window()?;
@@ -2651,118 +2760,13 @@ mod wgpu_integration {
}
winit::event::Event::WindowEvent { event, window_id } => {
let viewport_id = self.viewport_id_from_window_id(window_id);
if let Some(running) = &mut self.running {
// On Windows, if a window is resized by the user, it should repaint synchronously, inside the
// event handler.
//
// If this is not done, the compositor will assume that the window does not want to redraw,
// and continue ahead.
//
// In eframe's case, that causes the window to rapidly flicker, as it struggles to deliver
// new frames to the compositor in time.
//
// The flickering is technically glutin or glow's fault, but we should be responding properly
// to resizes anyway, as doing so avoids dropping frames.
//
// See: https://github.com/emilk/egui/issues/903
let mut repaint_asap = false;
match &event {
winit::event::WindowEvent::Focused(new_focused) => {
self.focused_viewport = new_focused.then(|| viewport_id).flatten();
}
winit::event::WindowEvent::Resized(physical_size) => {
repaint_asap = true;
// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
// See: https://github.com/rust-windowing/winit/issues/208
// This solves an issue where the app would panic when minimizing on Windows.
if let Some(viewport_id) = viewport_id {
use std::num::NonZeroU32;
if let (Some(width), Some(height)) = (
NonZeroU32::new(physical_size.width),
NonZeroU32::new(physical_size.height),
) {
running.shared.borrow_mut().painter.on_window_resized(
viewport_id,
width,
height,
);
}
}
}
winit::event::WindowEvent::ScaleFactorChanged {
new_inner_size,
..
} => {
use std::num::NonZeroU32;
if let (Some(width), Some(height), Some(viewport_id)) = (
NonZeroU32::new(new_inner_size.width),
NonZeroU32::new(new_inner_size.height),
running
.shared
.borrow()
.viewport_maps
.get(window_id)
.copied(),
) {
repaint_asap = true;
running.shared.borrow_mut().painter.on_window_resized(
viewport_id,
width,
height,
);
}
}
winit::event::WindowEvent::CloseRequested
if running.integration.should_close() =>
{
log::debug!("Received WindowEvent::CloseRequested");
return Ok(EventResult::Exit);
}
_ => {}
};
let mut shared = running.shared.borrow_mut();
let event_response = if let Some((id, viewport)) =
viewport_id.and_then(|id| {
shared.viewports.get_mut(&id).map(|viewport| (id, viewport))
}) {
if let Some(egui_winit) = &mut viewport.egui_winit {
Some(running.integration.on_event(
running.app.as_mut(),
event,
egui_winit,
id,
))
} else {
None
}
} else {
None
};
if running.integration.should_close() {
EventResult::Exit
} else if let Some(event_response) = event_response {
if event_response.repaint {
if repaint_asap {
EventResult::RepaintNow(*window_id)
} else {
EventResult::RepaintNext(*window_id)
}
} else {
EventResult::Wait
}
} else {
EventResult::Wait
}
running.on_window_event(*window_id, event, &mut self.focused_viewport)
} else {
EventResult::Wait
}
}
#[cfg(feature = "accesskit")]
winit::event::Event::UserEvent(UserEvent::AccessKitActionRequest(
accesskit_winit::ActionRequestEvent { request, window_id },