mirror of
https://github.com/emilk/egui.git
synced 2026-08-31 22:00:03 -04:00
Reduce indentation levels
This commit is contained in:
@@ -1838,8 +1838,8 @@ mod wgpu_integration {
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use super::*;
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use super::*;
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pub struct Viewport {
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pub struct Viewport {
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// `window` and `egui_winit` are initialized together.
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window: Option<Rc<Window>>,
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window: Option<Rc<Window>>,
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egui_winit: Option<egui_winit::State>,
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egui_winit: Option<egui_winit::State>,
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/// `None` for sync viewports.
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/// `None` for sync viewports.
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@@ -1871,6 +1871,111 @@ mod wgpu_integration {
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shared: Rc<RefCell<SharedState>>,
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shared: Rc<RefCell<SharedState>>,
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}
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}
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impl WgpuWinitRunning {
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fn on_window_event(
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&mut self,
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window_id: WindowId,
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event: &winit::event::WindowEvent<'_>,
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focused_viewport: &mut Option<ViewportId>,
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) -> EventResult {
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let viewport_id = self.shared.borrow().viewport_maps.get(&window_id).copied();
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// On Windows, if a window is resized by the user, it should repaint synchronously, inside the
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// event handler.
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//
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// If this is not done, the compositor will assume that the window does not want to redraw,
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// and continue ahead.
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//
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// In eframe's case, that causes the window to rapidly flicker, as it struggles to deliver
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// new frames to the compositor in time.
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//
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// The flickering is technically glutin or glow's fault, but we should be responding properly
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// to resizes anyway, as doing so avoids dropping frames.
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//
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// See: https://github.com/emilk/egui/issues/903
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let mut repaint_asap = false;
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match &event {
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winit::event::WindowEvent::Focused(new_focused) => {
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*focused_viewport = new_focused.then(|| viewport_id).flatten();
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}
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winit::event::WindowEvent::Resized(physical_size) => {
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repaint_asap = true;
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// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
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// See: https://github.com/rust-windowing/winit/issues/208
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// This solves an issue where the app would panic when minimizing on Windows.
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if let Some(viewport_id) = viewport_id {
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use std::num::NonZeroU32;
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if let (Some(width), Some(height)) = (
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NonZeroU32::new(physical_size.width),
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NonZeroU32::new(physical_size.height),
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) {
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self.shared.borrow_mut().painter.on_window_resized(
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viewport_id,
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width,
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height,
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);
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}
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}
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}
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winit::event::WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
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use std::num::NonZeroU32;
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if let (Some(width), Some(height), Some(viewport_id)) = (
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NonZeroU32::new(new_inner_size.width),
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NonZeroU32::new(new_inner_size.height),
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self.shared.borrow().viewport_maps.get(&window_id).copied(),
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) {
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repaint_asap = true;
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self.shared.borrow_mut().painter.on_window_resized(
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viewport_id,
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width,
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height,
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);
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}
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}
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winit::event::WindowEvent::CloseRequested if self.integration.should_close() => {
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log::debug!("Received WindowEvent::CloseRequested");
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return EventResult::Exit;
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}
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_ => {}
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};
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let mut shared = self.shared.borrow_mut();
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let event_response = if let Some((id, viewport)) = viewport_id
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.and_then(|id| shared.viewports.get_mut(&id).map(|viewport| (id, viewport)))
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{
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if let Some(egui_winit) = &mut viewport.egui_winit {
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Some(
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self.integration
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.on_event(self.app.as_mut(), event, egui_winit, id),
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)
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} else {
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None
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}
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} else {
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None
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};
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if self.integration.should_close() {
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EventResult::Exit
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} else if let Some(event_response) = event_response {
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if event_response.repaint {
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if repaint_asap {
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EventResult::RepaintNow(window_id)
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} else {
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EventResult::RepaintNext(window_id)
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}
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} else {
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EventResult::Wait
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}
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} else {
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EventResult::Wait
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}
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}
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}
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struct WgpuWinitApp {
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struct WgpuWinitApp {
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repaint_proxy: Arc<Mutex<EventLoopProxy<UserEvent>>>,
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repaint_proxy: Arc<Mutex<EventLoopProxy<UserEvent>>>,
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app_name: String,
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app_name: String,
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@@ -2402,7 +2507,10 @@ mod wgpu_integration {
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return EventResult::Wait;
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return EventResult::Wait;
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};
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};
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let _ = pollster::block_on(painter.set_window(viewport_id, Some(window)));
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if let Err(err) = pollster::block_on(painter.set_window(viewport_id, Some(window)))
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{
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log::warn!("Failed to set window: {err}");
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}
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let raw_input = egui_winit.as_mut().unwrap().take_egui_input(
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let raw_input = egui_winit.as_mut().unwrap().take_egui_input(
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window,
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window,
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@@ -2612,7 +2720,7 @@ mod wgpu_integration {
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.viewports
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.viewports
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.contains_key(&ViewportId::ROOT)
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.contains_key(&ViewportId::ROOT)
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{
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{
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let _ = create_window(
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create_window(
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event_loop,
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event_loop,
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running.integration.frame.storage(),
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running.integration.frame.storage(),
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&self.app_name,
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&self.app_name,
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@@ -2644,6 +2752,7 @@ mod wgpu_integration {
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.id(),
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.id(),
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)
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)
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}
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}
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winit::event::Event::Suspended => {
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winit::event::Event::Suspended => {
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#[cfg(target_os = "android")]
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#[cfg(target_os = "android")]
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self.drop_window()?;
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self.drop_window()?;
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@@ -2651,118 +2760,13 @@ mod wgpu_integration {
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}
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}
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winit::event::Event::WindowEvent { event, window_id } => {
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winit::event::Event::WindowEvent { event, window_id } => {
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let viewport_id = self.viewport_id_from_window_id(window_id);
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if let Some(running) = &mut self.running {
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if let Some(running) = &mut self.running {
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// On Windows, if a window is resized by the user, it should repaint synchronously, inside the
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running.on_window_event(*window_id, event, &mut self.focused_viewport)
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// event handler.
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//
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// If this is not done, the compositor will assume that the window does not want to redraw,
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// and continue ahead.
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//
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// In eframe's case, that causes the window to rapidly flicker, as it struggles to deliver
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// new frames to the compositor in time.
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//
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// The flickering is technically glutin or glow's fault, but we should be responding properly
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// to resizes anyway, as doing so avoids dropping frames.
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//
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// See: https://github.com/emilk/egui/issues/903
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let mut repaint_asap = false;
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match &event {
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winit::event::WindowEvent::Focused(new_focused) => {
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self.focused_viewport = new_focused.then(|| viewport_id).flatten();
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}
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winit::event::WindowEvent::Resized(physical_size) => {
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repaint_asap = true;
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// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
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// See: https://github.com/rust-windowing/winit/issues/208
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// This solves an issue where the app would panic when minimizing on Windows.
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if let Some(viewport_id) = viewport_id {
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use std::num::NonZeroU32;
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if let (Some(width), Some(height)) = (
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NonZeroU32::new(physical_size.width),
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NonZeroU32::new(physical_size.height),
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) {
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running.shared.borrow_mut().painter.on_window_resized(
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viewport_id,
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width,
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height,
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);
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}
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}
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}
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winit::event::WindowEvent::ScaleFactorChanged {
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new_inner_size,
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..
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} => {
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use std::num::NonZeroU32;
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if let (Some(width), Some(height), Some(viewport_id)) = (
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NonZeroU32::new(new_inner_size.width),
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NonZeroU32::new(new_inner_size.height),
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running
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.shared
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.borrow()
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.viewport_maps
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.get(window_id)
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.copied(),
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) {
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repaint_asap = true;
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running.shared.borrow_mut().painter.on_window_resized(
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viewport_id,
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width,
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height,
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);
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}
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}
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winit::event::WindowEvent::CloseRequested
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if running.integration.should_close() =>
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{
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log::debug!("Received WindowEvent::CloseRequested");
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return Ok(EventResult::Exit);
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}
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_ => {}
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};
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let mut shared = running.shared.borrow_mut();
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let event_response = if let Some((id, viewport)) =
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viewport_id.and_then(|id| {
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shared.viewports.get_mut(&id).map(|viewport| (id, viewport))
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}) {
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if let Some(egui_winit) = &mut viewport.egui_winit {
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Some(running.integration.on_event(
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running.app.as_mut(),
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event,
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egui_winit,
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id,
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))
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} else {
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None
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}
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} else {
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None
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};
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if running.integration.should_close() {
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EventResult::Exit
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} else if let Some(event_response) = event_response {
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if event_response.repaint {
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if repaint_asap {
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EventResult::RepaintNow(*window_id)
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} else {
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EventResult::RepaintNext(*window_id)
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}
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} else {
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EventResult::Wait
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}
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} else {
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EventResult::Wait
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}
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} else {
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} else {
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EventResult::Wait
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EventResult::Wait
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}
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}
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}
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}
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#[cfg(feature = "accesskit")]
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#[cfg(feature = "accesskit")]
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winit::event::Event::UserEvent(UserEvent::AccessKitActionRequest(
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winit::event::Event::UserEvent(UserEvent::AccessKitActionRequest(
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accesskit_winit::ActionRequestEvent { request, window_id },
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accesskit_winit::ActionRequestEvent { request, window_id },
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Block a user