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mirror of https://github.com/emilk/egui.git synced 2026-06-27 07:03:14 -04:00

Add a simple example of the viewports API

This commit is contained in:
Emil Ernerfeldt
2023-11-07 15:20:35 +01:00
parent f300c951b3
commit 290ecca9bd
4 changed files with 67 additions and 0 deletions

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[package]
name = "multiple_viewports"
version = "0.1.0"
authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
license = "MIT OR Apache-2.0"
edition = "2021"
rust-version = "1.70"
publish = false
[dependencies]
eframe = { path = "../../crates/eframe", features = [
"__screenshot", # __screenshot is so we can dump a screenshot using EFRAME_SCREENSHOT_TO
] }
env_logger = "0.10"

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Example how to show multiple viewports (native windows) can be created in `egui` when using the `eframe` backend.
```sh
cargo run -p multiple_viewports
```
For a more advanced example, see [../test_viewports].

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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
use eframe::egui;
fn main() -> Result<(), eframe::Error> {
env_logger::init(); // Log to stderr (if you run with `RUST_LOG=debug`).
let options = eframe::NativeOptions {
initial_window_size: Some(egui::vec2(320.0, 240.0)),
..Default::default()
};
eframe::run_native(
"Confirm exit",
options,
Box::new(|_cc| Box::<MyApp>::default()),
)
}
#[derive(Default)]
struct MyApp {
show_child_viewport: bool,
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.label("Hello from the root viewport");
ui.checkbox(&mut self.show_child_viewport, "Show secondary viewport");
});
if self.show_child_viewport {
ctx.show_viewport(
egui::ViewportBuilder::new(egui::ViewportId::from_hash_of("secondary_viewport"))
.with_title("Secondary Viewport"),
|ctx| {
egui::CentralPanel::default().show(ctx, |ui| {
ui.label("Hello from secondary viewport");
});
},
);
}
}
}

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This is a test of the viewports feature of eframe and egui, where we show off using multiple windows.
For a simple example, see [../multiple_viewports].