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Fix panic when rendering thin textured rectangles (#5692)
* Closes https://github.com/emilk/egui/issues/5664
* [x] I have followed the instructions in the PR template
(cherry picked from commit 54d00d7d69)
This commit is contained in:
committed by
Lucas Meurer
parent
bc2d3703c7
commit
2d37f1a778
@@ -1810,7 +1810,7 @@ impl Tessellator {
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}
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}
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if stroke.is_empty() {
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if stroke.is_empty() && out.texture_id == TextureId::default() {
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// Approximate thin rectangles with line segments.
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// This is important so that thin rectangles look good.
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if rect.width() <= 2.0 * self.feathering {
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