mirror of
https://github.com/emilk/egui.git
synced 2026-06-27 23:13:13 -04:00
Small cleanup and renamings
This commit is contained in:
@@ -87,7 +87,7 @@ pub fn window_builder<E>(
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..
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} = native_options;
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let mut window_builder = egui::ViewportBuilder::new(ViewportId::ROOT)
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let mut viewport_builder = egui::ViewportBuilder::new(ViewportId::ROOT)
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.with_title(title)
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.with_close_button(true) // The default for all other viewports is `false`!
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.with_decorations(*decorated)
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@@ -108,7 +108,7 @@ pub fn window_builder<E>(
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#[cfg(target_os = "macos")]
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if *fullsize_content {
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window_builder = window_builder
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viewport_builder = viewport_builder
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.with_title_hidden(true)
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.with_titlebar_transparent(true)
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.with_fullsize_content_view(true);
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@@ -123,13 +123,13 @@ pub fn window_builder<E>(
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}
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if let Some(min_size) = *min_window_size {
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window_builder = window_builder.with_min_inner_size(Some(min_size));
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viewport_builder = viewport_builder.with_min_inner_size(Some(min_size));
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}
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if let Some(max_size) = *max_window_size {
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window_builder = window_builder.with_max_inner_size(Some(max_size));
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viewport_builder = viewport_builder.with_max_inner_size(Some(max_size));
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}
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window_builder = window_builder.with_drag_and_drop(*drag_and_drop_support);
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viewport_builder = viewport_builder.with_drag_and_drop(*drag_and_drop_support);
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// Always use the default window size / position on iOS. Trying to restore the previous position
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// causes the window to be shown too small.
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@@ -140,17 +140,17 @@ pub fn window_builder<E>(
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window_settings.clamp_size_to_sane_values(largest_monitor_point_size(event_loop));
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window_settings.clamp_position_to_monitors(event_loop);
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window_builder = window_settings.initialize_window_builder(window_builder);
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viewport_builder = window_settings.initialize_viewport_builder(viewport_builder);
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window_settings.inner_size_points()
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} else {
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if let Some(pos) = *initial_window_pos {
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window_builder = window_builder.with_position(Some(pos));
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viewport_builder = viewport_builder.with_position(Some(pos));
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}
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if let Some(initial_window_size) = *initial_window_size {
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let initial_window_size =
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initial_window_size.at_most(largest_monitor_point_size(event_loop));
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window_builder = window_builder.with_inner_size(Some(initial_window_size));
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viewport_builder = viewport_builder.with_inner_size(Some(initial_window_size));
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}
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*initial_window_size
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@@ -164,14 +164,14 @@ pub fn window_builder<E>(
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if monitor_size.width > 0.0 && monitor_size.height > 0.0 {
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let x = (monitor_size.width - inner_size.x) / 2.0;
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let y = (monitor_size.height - inner_size.y) / 2.0;
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window_builder = window_builder.with_position(Some(egui::Pos2::new(x, y)));
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viewport_builder = viewport_builder.with_position(Some(egui::Pos2::new(x, y)));
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}
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}
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}
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match std::mem::take(&mut native_options.window_builder) {
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Some(hook) => hook(window_builder),
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None => window_builder,
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Some(hook) => hook(viewport_builder),
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None => viewport_builder,
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}
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}
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@@ -171,8 +171,6 @@ impl AppRunner {
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self.painter.destroy();
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}
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/// Returns how long to wait until the next repaint.
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///
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/// Call [`Self::paint`] later to paint
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pub fn logic(&mut self) -> Vec<egui::ClippedPrimitive> {
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let frame_start = now_sec();
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@@ -244,11 +244,11 @@ impl Painter {
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}
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let Some(width) = NonZeroU32::new(size.width) else {
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log::debug!("The window width was zero; skiping generate textures");
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log::debug!("The window width was zero; skipping generate textures");
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return Ok(());
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};
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let Some(height) = NonZeroU32::new(size.height) else {
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log::debug!("The window height was zero; skiping generate textures");
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log::debug!("The window height was zero; skipping generate textures");
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return Ok(());
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};
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self.resize_and_generate_depth_texture_view_and_msaa_view(viewport_id, width, height);
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@@ -325,8 +325,8 @@ impl Painter {
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.create_texture(&wgpu::TextureDescriptor {
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label: Some("egui_msaa_texture"),
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size: wgpu::Extent3d {
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width: width_in_pixels.get(),
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height: height_in_pixels.get(),
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width,
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height,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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@@ -48,7 +48,7 @@ impl WindowSettings {
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self.inner_size_points
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}
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pub fn initialize_window_builder(&self, mut window: ViewportBuilder) -> ViewportBuilder {
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pub fn initialize_viewport_builder(&self, mut window: ViewportBuilder) -> ViewportBuilder {
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// `WindowBuilder::with_position` expects inner position in Macos, and outer position elsewhere
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// See [`winit::window::WindowBuilder::with_position`] for details.
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let pos_px = if cfg!(target_os = "macos") {
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@@ -1626,6 +1626,8 @@ impl Context {
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}
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/// Tessellate the given shapes into triangle meshes.
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///
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/// The `viewport_id` is used to get the correct `pixels_per_point`.
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pub fn tessellate(
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&self,
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shapes: Vec<ClippedShape>,
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@@ -1,7 +1,6 @@
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//! All the data egui returns to the backend at the end of each frame.
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use crate::ViewportId;
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use crate::{ViewportCommand, ViewportOutput, WidgetType};
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use crate::{ViewportCommand, ViewportId, ViewportOutput, WidgetType};
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/// What egui emits each frame from [`crate::Context::run`].
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///
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