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mirror of https://github.com/emilk/egui.git synced 2026-06-27 23:13:13 -04:00

Small cleanup and renamings

This commit is contained in:
Emil Ernerfeldt
2023-11-07 19:37:46 +01:00
parent 701301efc2
commit 2d54b4b3e2
6 changed files with 19 additions and 20 deletions

View File

@@ -87,7 +87,7 @@ pub fn window_builder<E>(
..
} = native_options;
let mut window_builder = egui::ViewportBuilder::new(ViewportId::ROOT)
let mut viewport_builder = egui::ViewportBuilder::new(ViewportId::ROOT)
.with_title(title)
.with_close_button(true) // The default for all other viewports is `false`!
.with_decorations(*decorated)
@@ -108,7 +108,7 @@ pub fn window_builder<E>(
#[cfg(target_os = "macos")]
if *fullsize_content {
window_builder = window_builder
viewport_builder = viewport_builder
.with_title_hidden(true)
.with_titlebar_transparent(true)
.with_fullsize_content_view(true);
@@ -123,13 +123,13 @@ pub fn window_builder<E>(
}
if let Some(min_size) = *min_window_size {
window_builder = window_builder.with_min_inner_size(Some(min_size));
viewport_builder = viewport_builder.with_min_inner_size(Some(min_size));
}
if let Some(max_size) = *max_window_size {
window_builder = window_builder.with_max_inner_size(Some(max_size));
viewport_builder = viewport_builder.with_max_inner_size(Some(max_size));
}
window_builder = window_builder.with_drag_and_drop(*drag_and_drop_support);
viewport_builder = viewport_builder.with_drag_and_drop(*drag_and_drop_support);
// Always use the default window size / position on iOS. Trying to restore the previous position
// causes the window to be shown too small.
@@ -140,17 +140,17 @@ pub fn window_builder<E>(
window_settings.clamp_size_to_sane_values(largest_monitor_point_size(event_loop));
window_settings.clamp_position_to_monitors(event_loop);
window_builder = window_settings.initialize_window_builder(window_builder);
viewport_builder = window_settings.initialize_viewport_builder(viewport_builder);
window_settings.inner_size_points()
} else {
if let Some(pos) = *initial_window_pos {
window_builder = window_builder.with_position(Some(pos));
viewport_builder = viewport_builder.with_position(Some(pos));
}
if let Some(initial_window_size) = *initial_window_size {
let initial_window_size =
initial_window_size.at_most(largest_monitor_point_size(event_loop));
window_builder = window_builder.with_inner_size(Some(initial_window_size));
viewport_builder = viewport_builder.with_inner_size(Some(initial_window_size));
}
*initial_window_size
@@ -164,14 +164,14 @@ pub fn window_builder<E>(
if monitor_size.width > 0.0 && monitor_size.height > 0.0 {
let x = (monitor_size.width - inner_size.x) / 2.0;
let y = (monitor_size.height - inner_size.y) / 2.0;
window_builder = window_builder.with_position(Some(egui::Pos2::new(x, y)));
viewport_builder = viewport_builder.with_position(Some(egui::Pos2::new(x, y)));
}
}
}
match std::mem::take(&mut native_options.window_builder) {
Some(hook) => hook(window_builder),
None => window_builder,
Some(hook) => hook(viewport_builder),
None => viewport_builder,
}
}

View File

@@ -171,8 +171,6 @@ impl AppRunner {
self.painter.destroy();
}
/// Returns how long to wait until the next repaint.
///
/// Call [`Self::paint`] later to paint
pub fn logic(&mut self) -> Vec<egui::ClippedPrimitive> {
let frame_start = now_sec();

View File

@@ -244,11 +244,11 @@ impl Painter {
}
let Some(width) = NonZeroU32::new(size.width) else {
log::debug!("The window width was zero; skiping generate textures");
log::debug!("The window width was zero; skipping generate textures");
return Ok(());
};
let Some(height) = NonZeroU32::new(size.height) else {
log::debug!("The window height was zero; skiping generate textures");
log::debug!("The window height was zero; skipping generate textures");
return Ok(());
};
self.resize_and_generate_depth_texture_view_and_msaa_view(viewport_id, width, height);
@@ -325,8 +325,8 @@ impl Painter {
.create_texture(&wgpu::TextureDescriptor {
label: Some("egui_msaa_texture"),
size: wgpu::Extent3d {
width: width_in_pixels.get(),
height: height_in_pixels.get(),
width,
height,
depth_or_array_layers: 1,
},
mip_level_count: 1,

View File

@@ -48,7 +48,7 @@ impl WindowSettings {
self.inner_size_points
}
pub fn initialize_window_builder(&self, mut window: ViewportBuilder) -> ViewportBuilder {
pub fn initialize_viewport_builder(&self, mut window: ViewportBuilder) -> ViewportBuilder {
// `WindowBuilder::with_position` expects inner position in Macos, and outer position elsewhere
// See [`winit::window::WindowBuilder::with_position`] for details.
let pos_px = if cfg!(target_os = "macos") {

View File

@@ -1626,6 +1626,8 @@ impl Context {
}
/// Tessellate the given shapes into triangle meshes.
///
/// The `viewport_id` is used to get the correct `pixels_per_point`.
pub fn tessellate(
&self,
shapes: Vec<ClippedShape>,

View File

@@ -1,7 +1,6 @@
//! All the data egui returns to the backend at the end of each frame.
use crate::ViewportId;
use crate::{ViewportCommand, ViewportOutput, WidgetType};
use crate::{ViewportCommand, ViewportId, ViewportOutput, WidgetType};
/// What egui emits each frame from [`crate::Context::run`].
///